Captain
Join Date: Sep 2012
Posts: 1,761
# 1 The future of 3d gaming?
03-14-2013, 09:17 PM
The future of 3d gaming and the end of the polygon. Unless the videocardcompanies have their way.



http://www.youtube.com/watch?v=00gAbgBu8R4

http://www.youtube.com/watch?v=THaam5mwIR8

http://www.youtube.com/watch?v=l3Sw3dnu8q8
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Captain
Join Date: Jun 2012
Posts: 11,110
# 2
03-14-2013, 09:29 PM
Huzzah! Now we can render things down to the molecular level!





......why?
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg
Career Officer
Join Date: Sep 2012
Posts: 942
# 3
03-15-2013, 01:03 AM
Quote:
Originally Posted by centersolace View Post
Huzzah! Now we can render things down to the molecular level! ......why?
It does seem a bit like making a tv with higher resolution than the human eye can perceive.

Porthos is not amused.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 4
03-15-2013, 07:34 AM
Yes point cloud data would be easier on your graphics card than polygons, but the CPU and memory requirements are enormous. He is said he has so many billions of points rendered on the screen at any time. You have to remember every one of those points requires an individual X, Y, and Z coordinate, and needs to be stored on a hard drive, loaded into memory, and processed by a CPU. You're talking many terabytes of data.There aren't any desktop PC's existing right now that could run something like what you see in that video at this point. Those Devs must have access to their own supercomputer.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,519
# 5
03-15-2013, 08:56 AM
Quote:
Originally Posted by kamiyama317 View Post
Yes point cloud data would be easier on your graphics card than polygons, but the CPU and memory requirements are enormous. He is said he has so many billions of points rendered on the screen at any time. You have to remember every one of those points requires an individual X, Y, and Z coordinate, and needs to be stored on a hard drive, loaded into memory, and processed by a CPU. You're talking many terabytes of data.There aren't any desktop PC's existing right now that could run something like what you see in that video at this point. Those Devs must have access to their own supercomputer.
Indeed. Then try animating anything . . .
(Note that those videos show an entirely static world.)
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Captain
Join Date: Jun 2012
Posts: 11,110
# 6
03-15-2013, 12:40 PM
Quote:
Originally Posted by collegepark2151 View Post
It does seem a bit like making a tv with higher resolution than the human eye can perceive.
I know, it seems to me like theirs a certain point of; "Just because you can, doesn't mean you should."
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg
Lt. Commander
Join Date: Feb 2013
Posts: 103
# 7
03-15-2013, 09:16 PM
It's a long ways off but PCR will probably be the biggest deal videogame tech since video cards (except maybe 3dvr, but that's another discussion).

The reason is for that is simple. CPU/GPU companies always need to keep pushing bigger badder tech out the door. But they also need to make a metric ton of cash to keep developing that tech. PCR is a great excuse for a tech boom. All of those multilayered CPUs that are mostly useless by today's standards? PCR will use them. The ever dropping price of RAM? PCR will make you buy terabytes of RAM for hundreds of dollars a stick. This stuff is big, big bucks and the guys that sell you the awesome hardware you buy now will be all for selling you more hardware.

P.S. I speculate on tech stocks (though not professionally). If I ever see a real push for PCR and I think the tech may be there in a few years, I'm going to be investing a lot of money. But that hasn't happened yet and unless some major breakthrough happens, I don't see the tech being able to make it work in the next 20 years.

P.S.S. What I think (i.e. hope) will happen is that we will have a continued push for smaller and smaller computers and devices on the market and then make a sudden shift back to bigger tech with more power and the power will be so extreme from all of the miniaturization that PCR will suddenly become possible. Things like local vehicle recognition systems, microrobotics, 3dvr and increasing demand for network throughput will be a big part of that switch back but then PCR will be the catalyst for a huge surge in tech development to support it.
Career Officer
Join Date: Nov 2012
Posts: 3,938
# 8
03-14-2013, 09:30 PM
Point cloud data has been used in industrial simulation software for a while now. Its only a matter of time before it makes its way into gaming.
Captain
Join Date: Jul 2012
Posts: 599
# 9
03-14-2013, 10:02 PM
I'm all for it... if they can make video cards supporting that tech a lot cheaper first. I still remember those days when a GeForce with a lot less power than my AMD Radeon Sapphire 6570 cost over $1000...
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,519
# 10
03-14-2013, 10:40 PM
That video is practically ancient now, and has been discussed to death. Suffice it to say, the Polygon will be around for quite a while yet, and that point cloud/voxel stuff isn't viable in a proper game at this point.
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