Commander
Join Date: Jun 2012
Posts: 328
I want to place career specific objectives in my story. I'd like to have the player complete a dialogue with three choices:
Tactical
Engineering
Science

Then have career specific objectives appear based on the player's response. Hopefully I'm explaining my desire clearly. Anyway,

IS THIS POSSIBLE? Or is there some other way to accomplish this?
Thanks!


If you like Foundry missions, try mine here!
Captain
Join Date: Jun 2012
Posts: 520
# 2
03-15-2013, 05:40 PM
You can't require it they way they can in Cryptic missions but you can have three interactable objects (or three paths within one) and indicate that the player should choose the one for their profession.
Lt. Commander
Join Date: Jun 2012
Posts: 243
# 3
03-16-2013, 02:07 AM
Well, first of all, there is only 1 dialog type where you can analyze player-choices. That is the dialogbubble you place on the map. The other 3 dialogs (story-contact,story-popup,map-contact) can not be used for this.

Second, you can not make objectives based on player choices. Everything based on a player choice has to be optional and outside of the main-story board.

If you want to continue despite these 2 major limitations, here is what you can do:

1) place a blue dialog bubble on the map
2) place a generator on the map (this will be for eng)
3) place a console on the map (this will be for sci)
4) place a enemy group on the map (this will be for tac)
5) give the map bubble 3 buttons (sci,eng,tac) and follow each with a page where your boff tells you: "You choose [tac,eng,sci]"
6) make the generator visible on "dialog prompt reached" and select the "You choose eng"-page
7) make the console visible on "dialog prompt reached" and select the "You choose sci"-page
8) make the enemy group visible on "dialog prompt reached" and select the "You choose tac"-page

from there you need to find a way to somehow lead all 3 things back to a common objective from the story-board
Commander
Join Date: Jun 2012
Posts: 328
# 4
03-16-2013, 04:14 AM
Quote:
Originally Posted by allocater View Post
Well, first of all, there is only 1 dialog type where you can analyze player-choices. That is the dialogbubble you place on the map. The other 3 dialogs (story-contact,story-popup,map-contact) can not be used for this.

Second, you can not make objectives based on player choices. Everything based on a player choice has to be optional and outside of the main-story board.

If you want to continue despite these 2 major limitations, here is what you can do:

1) place a blue dialog bubble on the map
2) place a generator on the map (this will be for eng)
3) place a console on the map (this will be for sci)
4) place a enemy group on the map (this will be for tac)
5) give the map bubble 3 buttons (sci,eng,tac) and follow each with a page where your boff tells you: "You choose [tac,eng,sci]"
6) make the generator visible on "dialog prompt reached" and select the "You choose eng"-page
7) make the console visible on "dialog prompt reached" and select the "You choose sci"-page
8) make the enemy group visible on "dialog prompt reached" and select the "You choose tac"-page

from there you need to find a way to somehow lead all 3 things back to a common objective from the story-board
This is the best info I've gotten so far on this issue. I'll play around with it. Thanks for the help!


If you like Foundry missions, try mine here!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:44 AM.