Lt. Commander
Join Date: Jul 2012
Posts: 211
# 1 Kumari's Wing Cannon sucks
03-18-2013, 08:51 AM
Have you seen the Kumari's Wing Cannon ?
Yeah, they look very good, but they sucks.

When you use the Cannon RF Ability, normal cannons and turrets increase their dmg, but kumari's cannon don't.

4 Phaser Relay
125% Weapon Power Level

DUAL HEAVY CANNONS: 1952 Phaser Damage
KUMARI'S CANNON: 5293 Phaser Damage

oooooh, looks great


BUT:

4 Phaser Relay
125% Weapon Power Level
Cannon RF III

DUAL HEAVY CANNON: 2536 Phaser Damege
KUMARI'S CANNON: 1121 Phaser Damege

WHAAAAAT ?
WTF is it ?
Captain
Join Date: Feb 2013
Posts: 5,293
# 2
03-18-2013, 09:53 AM
Is that your tooltip or your combat log telling you that?
Captain
Join Date: Nov 2012
Posts: 3,465
# 3
03-18-2013, 10:04 AM
He's looking at tooltips. What he's neglecting to mention is that the wing cannons fire much faster with CRF/CSV active.
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 4
03-18-2013, 10:31 AM
Yes, but:

Normal Firing:
2 Bolts - 5293 Dmg

Cannon RF:
8 Bolts - 1121 Dmg

o_O
Rihannsu
Join Date: Jun 2012
Posts: 316
# 5
03-18-2013, 11:45 AM
I did several posts when this came out about this. Devs said nothing.

DHC using CRF just fire more often.
WC using CRF fire more shots per pulse.

DHC 2 shots per pulse.
DHC with CRF still 2 shots per pulse.

WC 1 shot per pulse
WC with CRF 4 shots per pulse for 1/4th dmg.

End result is WC do the same dmg in CRF as a single normal shot but they fire at 1/4th the dmg. 2k reg shot, = crf firing 4x500 dmg shots which is pretty useless on a cannon with x4 dmg modifiers cause itll miss 75% of those against a player.

Take the wing cannons off atm they are useless, only way to make them work is to use this combo. Subspace jump + tractor beam + wing overload. Gives your about 50/50 chance to 1 shot a enemy player if fully tac buffed.
Career Officer
Join Date: Jul 2012
Posts: 925
# 6
03-18-2013, 12:17 PM
have to say he may be onto something, after that patch just after they released this ship it did seem alot more difficult then before to kill things even with the tact abilities. Shouldn't these things be doing more damage not less?!
Lt. Commander
Join Date: Feb 2013
Posts: 110
# 7
06-26-2013, 01:16 PM
Quote:
Originally Posted by avengerkid1993 View Post
Have you seen the Kumari's Wing Cannon ?
Yeah, they look very good, but they sucks.

When you use the Cannon RF Ability, normal cannons and turrets increase their dmg, but kumari's cannon don't.

4 Phaser Relay
125% Weapon Power Level

DUAL HEAVY CANNONS: 1952 Phaser Damage
KUMARI'S CANNON: 5293 Phaser Damage

oooooh, looks great


BUT:

4 Phaser Relay
125% Weapon Power Level
Cannon RF III

DUAL HEAVY CANNON: 2536 Phaser Damege
KUMARI'S CANNON: 1121 Phaser Damege

WHAAAAAT ?
WTF is it ?
Agreed i Tried an All Phaser load out with wing cannons and 4 Phaser Relays, and the andorian assault set did some trial runs noticed that Damage was not high, swapped out all the phasers, consoles and assault set put in my fleet heavy antiproton dual heavy cannons with Antiproton Mag Regulators... result? an absolutely devastating War Machine......and no its not a Glass Cannon not as an engineer with the complete Borg Assimilated space set.......

http://www.stoacademy.com/tools/skil...ineversion25_0
Empire Veteran
Join Date: Jun 2012
Posts: 1,328
# 8
06-26-2013, 09:08 PM
No one ever seems to mention the other function of the console sets which I find odd. That EM blast you can do will rip down shields insanely fast (especially for group play) on really shield tough targets like Donatra (Elite), the Borg Queen, and those Siege Dreadnaughts.

Players stand about 0 chance of keeping their shields up after a hit from those without RSP so if you send a torp volley just ahead it is bye-bye shields and bye-bye hull in rapid succession.


Anyone know what happens with Scatter Volley as opposed to CRF?

Also due to the drain on these beasts I do not think you REALLY want them firing more frequently.
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