Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Lieutenant
Join Date: Jan 2013
Posts: 37
Hi,

I have a Mobius temporal destroyer, and my fleet just unlocked advanced fleet weapons.

I currently used 3 phased tetryon cannons, and 2 phased tetryon turrets, and a quantum with torp spread 1 and 3 and a cutting beam for hull damage.

So, my main question is: Fleet antiproton or tetryon?

I prefer the look and sound of tetryon, and like the shield stripping ability, (and trust me, I AM PEDANTIC about looks on my ship), but a few people have said I should switch to antiproton.

Someone also recommended that I use antiproton along with tetryon glider from the omega set, but I'm still only tier 2 omega, so I wouldn't be able to get the omega at a decent level for a while.

Can anyone help me, pro's and con's of both?
Commander
Join Date: Jun 2012
Posts: 412
# 2
03-19-2013, 02:38 PM
All those generators, transformers, and gateways in STFs? The Tetryon proc is 100% useless against them. AP's bonus crit severity is useful against everything.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,203
# 3
03-19-2013, 02:56 PM
The Mobius gains a Temporal Inversion ability when equipped with the Temporal Warfare Set. That set's Chroniton Dual Beam Array is Anti-proton based, so you might as well go AP.

DO NOT buy advanced fleet weapons until this upcoming Thursday 3/21... the next patch will be adding [Acc]x2[Dmg] Advanced and Elite fleet weapons.

Last edited by shar487a; 03-19-2013 at 03:01 PM.
Career Officer
Join Date: Aug 2012
Posts: 428
# 4
03-19-2013, 02:58 PM
(Cough) disruptor (cough)
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 5
03-19-2013, 03:50 PM
Disruptor or Anti-Proton. Disruptors benefit everyone on the teams DPS, antiproton can get some insane criticals going especially with the boost to crit chance from Tachyokinetic Converter/Zero-Point/Borg Console, or if you have all 3 of them equipped at once, even better.

I use Polaron on my Science captain with a power drain build, everything else is either disruptor or anti-proton. At end game there really is nothing better.
Republic Veteran
Join Date: Oct 2012
Posts: 1,966
# 6
03-19-2013, 04:01 PM
As others have said. Wait for the new patch to add the Accx2 Dmgx2 Weapons.
Career Officer
Join Date: Jun 2012
Posts: 556
# 7
03-20-2013, 03:47 PM
Quote:
Originally Posted by dashuk2381 View Post
Disruptor or Anti-Proton. Disruptors benefit everyone on the teams DPS, antiproton can get some insane criticals going especially with the boost to crit chance from Tachyokinetic Converter/Zero-Point/Borg Console, or if you have all 3 of them equipped at once, even better.

I use Polaron on my Science captain with a power drain build, everything else is either disruptor or anti-proton. At end game there really is nothing better.
Not to mention one of the rep space skills adds 3% crit as well as the Romulan Crit boffs from the embassy

I am up around 12% base crit on my patrol escort
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!
Lieutenant
Join Date: Jun 2012
Posts: 48
# 8
03-19-2013, 07:11 PM
The OP mentioned they just unlockled Advanced Fleet weaponry, they are a long way off from elite. The acc2 dmg 2 will be great for those of us with that will have access to them, but for smaller fleets Advanced weaponry is amazing.


as Stated before the AP setup is better for overall damage, Tetryon is great at dropping shields. Vs unshielded targets you lose out on the proc.

Do not laugh. I have a Fleet Escort Retrofit that runs 2 Fleet transphasics, 2 Transphasic cluster fore, 2 fleet transpasics , 1 disruptor turret aft.

Running Adapated MAC0, uni Assimilate console, Rules 62 uni console. APOIII,TrpSprdIIIx2,ATPBIx2,TactTmI x2

That lone disruptor keep ATPB on target and the occasional proc means My custer torps do obscene damages.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Career Officer
Join Date: Aug 2012
Posts: 67
# 9
03-19-2013, 07:20 PM
Quote:
Originally Posted by shar487a View Post
The Mobius gains a Temporal Inversion ability when equipped with the Temporal Warfare Set. That set's Chroniton Dual Beam Array is Anti-proton based, so you might as well go AP.

DO NOT buy advanced fleet weapons until this upcoming Thursday 3/21... the next patch will be adding [Acc]x2[Dmg] Advanced and Elite fleet weapons.


i thought the bonus was to chroniton projectiles. is it confirmed that ap counts for that? as well as the chroniton torps in that set?

also, do ap consoles buff the chroniton dbb as well?

i might have to change my mobius fit up ^^

reedit: although, even if they do, it won't work with crf or csv, what with the not being cannons and all...i dunno...might work best with a wells

Last edited by br3akingforce; 03-19-2013 at 07:27 PM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,203
# 10
03-20-2013, 02:18 AM
Quote:
Originally Posted by br3akingforce View Post
i thought the bonus was to chroniton projectiles. is it confirmed that ap counts for that? as well as the chroniton torps in that set?

also, do ap consoles buff the chroniton dbb as well?

i might have to change my mobius fit up ^^

reedit: although, even if they do, it won't work with crf or csv, what with the not being cannons and all...i dunno...might work best with a wells
The Temporal Warfare set's 2-item bonus boosts chroniton projectiles. However, The Chroniton Dual Beam Array that is a part of that set is anti-proton-based, therefore, antiproton mag regulator consoles will boost its damage. The Chroniton Dual Beam Array is the only energy weapon presently in the game with a target-slowing proc, reducing speed-based defense ratings when it triggers. They crit very hard when used with Beam Overload because of their +40 crit-severity

If you've ever seen Temporal Inversion on a Mobius Destroyer, you know why so many Mobius users swear by it:

Set 3: Temporal Inversion Field

Toggle (20 max)
Affect Foe
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:

-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed

To self when equipped on Temporal Science Vessel or Temporal Destroyer:

+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed

My fleet mates hate fighting my Mobius Destroyer because of the above.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:30 PM.