Lt. Commander
Join Date: Jun 2012
Posts: 177
# 1 Kumari? Not for me
03-22-2013, 05:53 PM
I've seen a lot of these ships in the past several weeks and was wondering why folks on this side would want one, seeing how in the elite STF's they spend most of their time respawning, they explode in very vibrant colors though. They're like flying paper mache with guns. They're just targets that annoy the spheres & cubes and it only takes one swat to get rid of them. I have yet to see one not explode and even in a normal Hive Onslaught run their survivability is nil.

Seriuosly this thing needs to be a lot faster than it is to have a better chance of surviving. It as well as the BoP should be the 2 fastest ships in the game since with their low hull points and shield strength makes their main tactic hit and run. At least the BoP has battle cloak to help it but sometimes even that isn't enough. Speed would help both ships with the Kumari being faster to compensate for not having battle cloak.

As the Kumari is now the Feds can have it.
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 2
03-22-2013, 11:00 PM
It's one of those ships that is kinda hard to get it right in lol I'm flying one right now and just got it right where I want it. I fly with a buddy in one and damn me and him just rappe with that ship. When we both crit all we see is stuff blowing up at random. And I mean holy cow. You have just ended up with players that can't fly it all that good. But it's not a ship for everyone
-"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
Commander
Join Date: Jul 2012
Posts: 270
# 3
03-23-2013, 12:53 AM
5 fore/5 tactical consoles 16 turn rate and 0.9 shield mod

wing cannon=hybrid between cannon and DBB,can do hit's ~95k
tachyon burst console =aka bye bye target shields

Yes I would like a similar ship for kdf .

Kumari was built for spike damage ( "stupid amount of damage" )(i love that phrase btw)
I meet poor kumari builds and very good kumari builds and I can tell you that a good build with a good pilot it is a killer ship.
Probably bops can have a chance against them by hitting them and then runing away or maybe kdf battlecruiser could kill them due to bigger hull and shields .
Jhas can kill kumari because it has better turn rate than kumari and close firepower.

I personally I am flying a raptor (4 tactical consoles 4 fore and 15 turn rate 0.88 shield mod) and I would like to have a similar kdf raptor available.The best raptor that kdf can have in this moment has 4 fore/4 tactical 16 turn rate and 0.9 shield mod. I proposed in many threads that it should be enhanced with 5 fore and 5 tactical consoles.(having a cloak will compensate the lack of 95k hitting wing cannon and for shield stripping console)
Audiater et altera pars
"They gave away your leech, the only 5 tac console ship you have has a turn rate of 5, all of the Romulan ships have battle cloak and dont suffer the hull strength reduction of the BOPs."
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,447
# 4
03-23-2013, 01:24 AM
with the wing cannons and the OVERLOAD phaser console i have hit 110k crit a couple times in ESTFs...the thing is a tank if you know how to manage boff power rotations and using the borg space set (im using mk 11 as i dont have t5 omega yet) and i still survive unless i get invisa-torped or getting mobbed by 10 spheres exploding lol

im running the wing cannon, phaser quad cannon, and phaser DHC [crtH][crtd]x3 (I think Ill have to double check) with the KCB and VR mk11 ohaser turret (cant remember the mods )

running 4 blue mk 11 phaser consoles and assimilated console in tac. embassy mk 10 shield emitter [pla] and shield regen mk 11 rare (dont recall the actual name) in sci, cannon overload console in eng with rare mk 11 nuet and the team fortress console fom the steamrunner pack (again cant remember the actual name).

I can post more detail once im in game and not sitting in my tuffli.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,592
# 5
03-23-2013, 03:02 AM
Is it possible that the ones you encountered are the tactical variation of the Kumari? That one has the inviting 5 tac. consoles, but it's Boff layout is just suicidal.

On the other hand, the Charal class is suposed to be quite durable in the hands of a capable captain. It's basically a partrol escort with additional firepower to the front and nice bonuses if you have the whole set. That thing can hold on it's own.
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Rihannsu
Join Date: Jul 2012
Posts: 2,984
# 6
03-23-2013, 08:58 AM
Quote:
Originally Posted by shpoks View Post
Is it possible that the ones you encountered are the tactical variation of the Kumari? That one has the inviting 5 tac. consoles, but it's Boff layout is just suicidal.
Well almost, the only hull heal I have is HE I since you can only have 3 heals and HE is a must and you can only have one ensign level Eng ability that just limits to ET and EptS leaving just one heal you can pick and there isnt much on Sci outside PH, ST and TSS.

The only viable tactic is kill everyone before they kill you.

Quote:
On the other hand, the Charal class is suposed to be quite durable in the hands of a capable captain. It's basically a partrol escort with additional firepower to the front and nice bonuses if you have the whole set. That thing can hold on it's own.
True, there are far more choices on the 2 options as the Kumari version is simply a hell lot of firepower, the moment its exposed its the moment it can be killed with ease because it simply cannot deal with damage management after a certain point and its very easy to reach that point.
Lt. Commander
Join Date: Jun 2012
Posts: 177
# 7
03-23-2013, 04:58 AM
Ya there's no doubting the Kumari does insane amounts of dmg. The ones I see that survive a bit longer are the ones who are smart enough to wait for the bigger ships to grab aggro and then come in behind them and unleash hell. But they better be buggering out after that because with the dmg they cause they get noticed real quick and while they can dish it out they can't take the punishment themselves.

I typically buff any Kumari that's on my team with shield and hull heals giving them time to evade after they strike. The Kumari no matter what the build isn't designed to go toe to toe with an enemy and slug it out, just like the BoP if they stick around too long they're toast. More than one opponent shooting at these ships will take them out quick, there just isn't enough hull points and shield strength there to take the punishment. I still think that more speed would benefit these ships so they can get away faster.

I would rather see a BoP with this setup than a Raptor
Ensign
Join Date: Sep 2012
Posts: 13
# 8
03-23-2013, 07:09 AM
I fly a Charal class (alternating with a tac escort retrofit) and while it is fragile I don't die too often on ISE. (Only once or twice, with a good team I can go with no deaths, unless the team is bad then all bets are off. Of course any ship and build would do badly in that situation.)

I did fly the kumari before but it was too fragile so I switched to the Charal. Now unless I get mobbed by more than three spheres or invisatorped by the gate or tac cube, its pretty tough.
Hazard Emitters, EPtS and TT are a definite must though.

Also I do have the full Kumari set so that definitely helps.
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