something to add to the daily cycle of hourly events
the premise being that an enemy assault force has sneaked an invasion force through the lines into the enemies home system in order to neutralise the enemy leadership.
a guess at how it would work would be through an opt in that, when the event is active would by defeult send you to an open ground pvp instance of either esd or qonos.
rather than waiting for a full team it would be based on a direct queue. where the 'team size' was simply capped by what faction had the lower number of players opting into the event trying to spawn in.
with changing to a neutral/safe instance being the way to get out.
changing instance for the 'invaders' sending them home.
rewards would be based on streaks and stopping those on streaks, paying out exp, credits of other loot, such as defector doffs & various grades of prisoner.
for added fun, have a 1 in 100 chance that a player turns into an undine, changling or whatever those bugs from ''conspiracy'' where called, when killed.
if applied to ds9 it could award transwarp bonuses to the winning sides particapents.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.