Starfleet Veteran
Join Date: Jun 2012
Posts: 155
Personally, I find the UI to not be to my tastes, it looks a little too basic at this point, the colours look a little too simple and the popups are larger and seem to be more in the way than the current UI.

The login with character select is nice with the ship in the background and I also like the rotation of both character and ship in game, these two things are nice.

Overall I think this UI is a little cartoonish, a bit more on the Champions Online style than I would like, the UI works for CO, but I don't believe it would work well with STO.

Oh and colour changing would be nice too.

Last edited by asdfjkadfjkasf; 03-28-2013 at 04:43 PM.
Join Date: Aug 2012
Posts: 284
# 2
03-28-2013, 03:10 PM
I have to agree, the new UI is absolutely hideous. It looks like it is from a game 15 years old. For the love of god please give us the option to maintain the current UI!
Join Date: Jun 2012
Posts: 549
# 3
03-28-2013, 03:24 PM
I have to agree the interface ui is very simple and not as nice and functional as the current one imo. I do like the 3d ship in players ship interface window tho instead of a static image. Also the character selection screen is kinda nice to see ur ship but at the same time meh the bridge looked really nice and will be a shame to remove.

As far the interface goes on tribble right now, it looks like not even 50% done. If this is true then fair enough i will judge when its near 85% or better. But so far its not very nice and i really wouldnt like to play this game if it looked like this imo.

Gotta say tho i do like the new contact window when in space, it now has a bridge showing around the contact your talking to like your chatting via viewscreen. VERY cool. Tho the text and rewards sections need alot of moving around to make this work better as it stands is very ugly in design. I think one way i can try to help advise this is to seperate rewards info and images away from the mission description box i.e text should be in top, mission rewards underneath in a seperate with a clear line showing its seperate and then interface choicse on the bottom right or hell if u can another bottom seperator box and stick them in there. Would look far nicer imo.
Join Date: Jun 2012
Posts: 1,442
# 4
03-28-2013, 03:44 PM
It looks horrible.

The NPC chat boxes are ok in space, but on the ground it's a bit weird. I don't really need a viewscreen type experience for all the npcs I talk to. But it was a nice touch.

The colour scheme is all wrong and makes it hard to make out box edges and quite honestly looks like I accidentally put my computer in high contrast mode. Some of the pictures are nice and trek like, but they are over sized and seem to clutter the UI a lot more than the old ones. It's also very blocky and intrusive into game play, much more so than the old one.

On the plus side, some of the choice boxes are quite nice, as are the fonts. The mission window is also an improvement.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. - Benjamin Franklin
Career Officer
Join Date: Jun 2012
Posts: 71
# 5
03-28-2013, 03:54 PM
I really hope this is a work in progress.. because as it is, it looks rather bad in my opinion
It's like being thrown back to 1995 or something. In space the small buttons such as for the
power levels and "fire all weapons" are really quite ugly, and the throttle, ship hp and shields
ui looks pixelated and cheap. The same goes for the minimap and the icons there, and probably
a lot more stuff that I haven't gotten round to yet. I will continue testing and get some more
feedback - this was just my initial impression.
Joined in March, 2011. Lifer since December, 2011.

Last edited by thestormsong; 03-28-2013 at 04:37 PM.
Join Date: Jun 2012
Posts: 179
# 6
03-28-2013, 04:04 PM
Thomas, I really appreciate the work you have put into this UI. The current UI felt a little out of date. That being said, the UI could use some more rounded edges, and when the UI goes into "red alert mode" it should be slightly more red, and not as brown.

Join Date: Jun 2012
Posts: 3,968
# 7
03-28-2013, 04:09 PM
I cant agree its ugly. I for the most part like it. Its different and there are some areas that need work but the character creator looks fantastic, the character sheets all look very nice, the pop up windows are great.

The main HUD could use a little improving around the weapon sections and around the shield and power settings too but it looks much more like LCARS to me. It will take a little getting used to before people are comfortable with it, and we will have almost 2 months to go before its launched to make modifications and tweaks on something people have used for an hour compared to 3 years.

give it a little time to sink in.

House of Cards - Lvl 46 Fed mission
Join Date: Jun 2012
Posts: 60
# 8
03-28-2013, 04:49 PM
I think it looks great so far, very refreshing!

I like the flat-ness to it, as opposed to the rounded gradients of the current HUD. The green/black outlined rectangles in the background look great.

The buttons could do with some work, a lot of them look very 2D right now. And some of the rounded-edges need smoothing out.

Being able to spin characters in the status screens is nice. And seeing the ship in the character selection/login screen is a great touch too.

Last edited by atseearr; 03-28-2013 at 04:51 PM.
Join Date: Aug 2012
Posts: 66
# 9
03-28-2013, 05:17 PM
principally, i like the new UI, but it needs some additions.First of all, Players need to have the opportunity to select their own colors. I for myself would prefer the TNG/VOY colors (Orange, blue, red, purple and so on) but i know, there are others loving the nemesis easy blue theme like we have at the moment. so please let us chose.

Next thing is, that there are still too many angle buttons. in LCARS style, they need to be round. at least a bit more. at the moment, it really looks a but too simple.
Join Date: Jul 2012
Posts: 19
# 10
03-28-2013, 05:55 PM
I like the charater selection and the 3d option but the rest is ugly. Hopefully there will be some inprovements over the next couple of weeks of testing.

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