Captain
Join Date: Jun 2012
Posts: 2,467
# 1 Go down fighting broken
03-28-2013, 07:45 PM
The go down fighting ability either requires you to take damage, or its just unavailable.

The tooltip says "When certain conditions are met." I assume this is the ship is damaged.


This is a bad change, it basically makes the whole ability useless in STFs.

When a tactical cube has the escort's shields down, and already damaged the hull.... then you are dead already, and the damage bonus is useless because you should either be healing, or running away out of the cube's range.

Either case, you got 1 to 3 seconds to live, and the ability will not do you any good.

The ability should be just taken out or re-enabled with an undamaged ship, because right now its a waste of an icon that you should just remove of the ability tray like abandon ship.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Captain
Join Date: Jun 2012
Posts: 2,467
# 2 Go down fighting nerfed
03-28-2013, 08:08 PM
With the expansion, this ability will require at least 50% hull damage to be used.


Say good bye to using this in STFs.


Now... why is this bad? Because if you are getting fire in an STF as an escort, and your shields are down and hull is going below 50% , you either flee, or die in 3 seconds.

Which makes this ability totally useless in an STF.

If you die, you don't deal damage.
If you flee, your turrets will shoot for a second or two.

So this ability should be taken out of your ability tray and put next to abandon ship as "useless trash" when its nerfed.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Career Officer
Join Date: Nov 2012
Posts: 3,052
# 3
03-28-2013, 08:14 PM
Good!

/10char


"Freedom is just a pretty idea unless it's backed by Force."

An Introduction to the Gorn (RP guide) / Ten Forward Fanfics
Captain
Join Date: Jun 2012
Posts: 2,467
# 4
03-28-2013, 08:27 PM
Good, as in STFs will be longer.

If this makes you happy, maybe dual weapon systems should be removed from the game too.

Welcome to the 30 minute stf runs.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 5
05-13-2013, 07:06 AM
Quote:
Originally Posted by tpalelena View Post
With the expansion, this ability will require at least 50% hull damage to be used.

Say good bye to using this in STFs.

Now... why is this bad? Because if you are getting fire in an STF as an escort, and your shields are down and hull is going below 50% , you either flee, or die in 3 seconds.
Frankly I disagree, if you're popping your GDF with 100% hull you're making a huge mistake. The way I like to use my GDF is to use big warp-core explosions to severely damage your ship when you have all of your defensive buffs still available to you.

For example in KASE - let say you're on the right hand side. Take out 2 generators and let the cube spawn, kill the cube, fly into it - wait for the explosion, down to 30% hull, pop GDF, emergency power to shields, hazard emitters, and anything else you have. Polarize Hull and APO3 for the damage resistance rating and enjoy your +80% damage for a full minute. It's an extremely useful and overlooked ability once you get your head around using it properly.

EDIT: SORRY! I didn't realise this was a necro-post and didn't check before replying. My apologies!
Captain
Join Date: Nov 2012
Posts: 3,465
# 6
05-13-2013, 07:21 AM
Quote:
Originally Posted by topset View Post
EDIT: SORRY! I didn't realise this was a necro-post and didn't check before replying. My apologies!
No biggie, it's something that got lost in the EPtX shenanigans but still badly needs to be discussed.

Quote:
Originally Posted by topset View Post
Frankly I disagree, if you're popping your GDF with 100% hull you're making a huge mistake. The way I like to use my GDF is to use big warp-core explosions to severely damage your ship when you have all of your defensive buffs still available to you.

For example in KASE - let say you're on the right hand side. Take out 2 generators and let the cube spawn, kill the cube, fly into it - wait for the explosion, down to 30% hull, pop GDF, emergency power to shields, hazard emitters, and anything else you have. Polarize Hull and APO3 for the damage resistance rating and enjoy your +80% damage for a full minute. It's an extremely useful and overlooked ability once you get your head around using it properly.
While you absolutely don't get the full effect if you use the ability at full health, that's really not the issue at hand. The problem at hand is the precedent of giving a profession specific ability a hard activation threshold.

Look at it this way, how many people actually use Ramming Speed or Abandon Ship? STOs content (both PvP and PvE) has basically two modes: either you're dust or you're operating without a scratch. Placing GDF squarely between the two is going to see it's intended use (you're getting overwhelmed, so you're going to do as much damage as you can before you go kaboom) not happen. Mostly because if you're getting overwhelmed, you're dead. Not slowly dying.
Lt. Commander
Join Date: Nov 2012
Posts: 217
# 7
05-13-2013, 07:33 AM
Quote:
Originally Posted by tpalelena View Post
With the expansion, this ability will require at least 50% hull damage to be used.


Say good bye to using this in STFs.


Now... why is this bad? Because if you are getting fire in an STF as an escort, and your shields are down and hull is going below 50% , you either flee, or die in 3 seconds.

Which makes this ability totally useless in an STF.

If you die, you don't deal damage.
If you flee, your turrets will shoot for a second or two.

So this ability should be taken out of your ability tray and put next to abandon ship as "useless trash" when its nerfed.
Or you put it in your key-bind, togetter with your fleet-support...
Keybind: http://sto-forum.perfectworld.com/sh...&postcount=463
Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
Warning: Not a native English-speaker, sorry if my English sucks.
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 8
03-28-2013, 08:10 PM
So, you're complaining that an ability whose name infers that you have taken a significant amount of damage....requires you to take hull damage? If this is the first step in balancing tac captains in relation to the other two, that's fantastic news. First in a long time, tbh.

If your escort can't survive more than five seconds without popping with shields down, you're doing it wrong, and you probably should change your sig.
Career Officer
Join Date: Nov 2012
Posts: 3,052
# 9
03-28-2013, 08:13 PM
Good.

/10char


"Freedom is just a pretty idea unless it's backed by Force."

An Introduction to the Gorn (RP guide) / Ten Forward Fanfics
Captain
Join Date: Jun 2012
Posts: 2,467
# 10
03-28-2013, 08:19 PM
I can't survive against a tactical cube in an elite STF against more then a few seconds while firing at it.

Fleeing it is another option, but then you are hardly doing damage, are you? Unless you mount non dual weaponry, of course.

Hm... as happy as you are that that the tacticals will be nerfed to uselessness, that wont make the other classes any better.

So yeah. Pug stfs will be even harder.

And I plan on not only changing my signature, but stopping playing with the tacticals.


Edit: I changed the signature, and I think this is still a bad idea.

Balance could have been achived by making engineering and science captains stronger, but nope.

Lets make tacticals useless. Makes more sense then buffing the other two.... why?

The only thing I can imagine behind this would be that people running less STFs means less dilithium, so more people would be buying zen to spend on the dilithium exchange.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 03-28-2013 at 08:32 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:30 AM.