Commander
Join Date: Jan 2013
Posts: 336
Feels like there's too much overlap with Beam Fire At Will...

It would also help level the playing field for beam-users in some PvE actions.
Republic Veteran
Join Date: Jul 2012
Posts: 403
# 2
03-29-2013, 01:03 PM
Er,that'll be a resounding NO


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Commander
Join Date: Jan 2013
Posts: 336
# 3
03-29-2013, 01:06 PM
Quote:
Originally Posted by tinead51 View Post
Er,that'll be a resounding NO
And... why not?
Starfleet Veteran
Join Date: Jun 2012
Posts: 809
# 4
03-29-2013, 08:27 PM
Quote:
Originally Posted by tinead51 View Post
Er,that'll be a resounding NO
I would agree totally...

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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 5
03-29-2013, 08:52 PM
Quote:
Originally Posted by mandoknight89 View Post
CSV is better at multi-target threat generation because
CSV is limited to 3 targets.

But if you think it's a better tool, great!

Go ahead and slot it. Every cruiser can slot single cannons.

So slot those single cannons, and rock on.

The rest is nothing new, I have 2 full on tank builds.

And yes, you can hold aggro with beams and a full on threat load out.


With the threat control skill, threat consoles, fleet +threat deflector and attack pattern delta dominion doff with +100% threat for 15s (you can stack THREE of them) there are enough threat generation tools available.

If you are unable at that point to hold aggro with an Eng/Cruiser it means, most likely, one of two things:

1) You need to try harder.

2) You are grouped with PvPers that probably also have threat control for the resistance bonus.




Quote:
Originally Posted by eraserfish View Post
Why the hell would I want to draw aggro in Starbase 24 without doing as much damage in return?
Why the hell are you even bringing a beam cruiser with aggro control to this? It's poorly designed content, it is what it is.




Quote:
Originally Posted by eraserfish View Post
I can generally get better overall results through Scatter Volley and DEM.
Then, um, continue to do that?

Maybe beam arrays are not for your playstyle.


Quote:
Originally Posted by eraserfish View Post
If cruisers are designed as "tanks/healers", then why the hell are there eight weapon slots on them?
Have you seen an alpha strike bop kill in kerrat?

BoPs only have 6 weapons.

How many weapon slots you have is not an indication of your role.

What kind of weapons you can slot, your hull & shield mod, your ship's console layout, your ship's boff layout - especially number of Tac powers and what your CMD is, demonstrate your role to you.


Quote:
Originally Posted by eraserfish View Post
Why the hell are there tactically oriented cruisers like the Sovereign refit and the Excelsior, and why the hell should I bother with weapons at all if I'm not meant to deal damage?
Why the hell are there Escorts with a Ltc Eng or Sci?

It's called flavor, with a slightly different boff layout for a slightly different playstyle slant.

That Ltc Tac on the Excelsior? It doesn't turn you into an escort, any more than Ltc Eng on the Armitage turns it into a Cruiser.

Who said you shouldn't do any damage?

Not doing any damage =/= Doing some sustained damage =/= Doing high, focused spike & sustained damage

Commander
Join Date: Jan 2013
Posts: 336
# 6
03-29-2013, 09:25 PM
Quote:
Originally Posted by ussultimatum View Post
[In toto]
...and that has nothing to do with poor ship or ability design? Perhaps being useless in that particular instance should mean something about the value of "aggro control" in the game.

Even with a tactically-oriented cruiser, I still would encounter problems dealing damage unless I switch over to a Auxiliary to Battery build. Only by switching to cannons do I notice a considerable improvement in all relevant factors. As for drawing heavy aggro from multiple targets, that is only particularly relevant in one instance, and completely irrelevant in PvP. Either way, the ability is still useless.

As for escorts that have a Lt Cmdr Eng slot? It actually does something for them because they are already good at something else. This is because Engineering tree as a whole is designed for damage-resistance buffing and repairs, which is nice to have for any ship but means that an excessive focus (like what you'd see in a cruiser) makes a ship no more than a brick. Even with an Lt Cmdr of another type, you will find that dealing damage in a cruiser is very difficult unless you go for a specific build (which involves considerably more expense just to get at a decent level).

The cruiser statline is also terrible for just about anything: being built for "tanking" and for "healing" does not explain the awful turn rate, especially with the weapons that are supposedly designed for cruiser use. Furthermore, the whole point of being "good at tanking" or whatnot starts getting pointless when carriers come into the picture.

Last edited by eraserfish; 03-29-2013 at 09:29 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,690
# 7
03-29-2013, 01:07 PM
Quote:
Originally Posted by eraserfish View Post
Feels like there's too much overlap with Beam Fire At Will...

It would also help level the playing field for beam-users in some PvE actions.
What exactly do you mean by this??

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Lt. Commander
Join Date: Aug 2012
Posts: 202
# 8
03-29-2013, 01:10 PM
Yeah, also reduce 50% Cruisers hull... oh wait! ! thought we were saying random senseless stuff.

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Republic Veteran
Join Date: Jul 2012
Posts: 403
# 9
03-29-2013, 01:16 PM
Quote:
Originally Posted by eraserfish View Post
Feels like there's too much overlap with Beam Fire At Will...

It would also help level the playing field for beam-users in some PvE actions.
Quote:
Originally Posted by wirtdd View Post
Yeah, also reduce 50% Cruisers hull... oh wait! ! thought we were saying random senseless stuff.
Some people are mate


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Commander
Join Date: Jan 2013
Posts: 336
# 10
03-29-2013, 01:17 PM
Quote:
Originally Posted by cynder2012 View Post
What exactly do you mean by this??
Okay well let me put it this way.

Beam Fire At Will gives you no control over what you aim at, and becomes far less effective with each additional enemy that is within targeting range. Cannon Scatter Volley does not suffer from these flaws and more importantly, does not appear to have a cap on the maximum damage it is capable of dealing. The damage potential is already quite a bit higher in the first few seconds than Beam Fire At Will. It's just a much better ability overall, even though Beam Fire At Will can potentially be more useful in some situations than it.

I would also like to add that since the ability makes the escorts so damn efficient at killing mobs, it also obviates the need for crowd control abilities.

Last edited by eraserfish; 03-29-2013 at 01:23 PM.
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