Lt. Commander
Join Date: Mar 2013
Posts: 139
# 1 Science?
04-01-2013, 07:35 AM
I just came back to the game after a year or so away....

What does one do with a science officer these days? It seems like all the science powers have been nerfed into oblivion, how do you do damage in a science ship? What is the best role for the most common elite ship missions?

Note: at this point I have a Recon(Luna) and the Nebula refit.

Any ideas or builds would be appreciated.
Captain
Join Date: Jul 2012
Posts: 2,891
# 2
04-01-2013, 08:26 AM
Quote:
Originally Posted by captainobvious09 View Post
What does one do with a science officer these days? It seems like all the science powers have been nerfed into oblivion, how do you do damage in a science ship? What is the best role for the most common elite ship missions?
One looks at the PvP forums for a few of the last remaining functional science builds I'm afraid
Captain
Join Date: Jun 2012
Posts: 1,241
# 3
04-01-2013, 08:38 AM
Basically it comes down to this:

Offensively science is useless. Any science ability that did damage or disabled/drained is utterly useless now.

Heals still work. Of course they have to, otherwise how do escorts get any benefit from their sole little science stations?

Crowd control and sensor attacks are completely broken. They 'work' in the sense that the effect does happen..but it vanishes the instant the target takes ONE hit so... its pointless to use.

and yes, every science stat has been nerfed in effectiveness per point spent either via a direct reduction of the effect or by a ridiculously increased effectiveness of the skillboxes that counter science.

Aka, 1 point in power insulators counters 9 points in flow capacitors. Siphon/Tyken just dont drain anymore.

Special note is that siphon is still good to GAIN power but not to drain it.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,275
# 4
04-01-2013, 08:57 AM
Science in PvE....you're never going to do as well as before, based on what I hear. You could try stacking particle gens and chain Aftershock-doffed Gravity Wells, though. Add an Isometric Charge for that occasional boost. Might as well use a sci-scort. I set up my ship as a plasma torp boat combined with both Romulan and Omega Adapted sets. Seems to give fair DPS.

Science in PvP....can still do very well. I run a pure sci/sci in the Arenas, and I like to think I'm at least competent. My build basically centers around Viral Matrix (doffed) as the main force, along with Eject Warp Plasma (but I don't think your ships can manage this....or can the Nebula?)

A new handy piece of kit is Scramble Sensors combined with the new doff that increases ability cooldown when you hit people with it. I haven't tried it myself, but it is extremely irritating when I get hit by it.

Oh, and timing the classic Tractor Beam with APO going down is a must.

If you still want to run power drains though, you're going to have to build entirely for it, and even then you won't do very well.
A Gensokyoan Mech-piloting Starship Admiral Rodent.

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Career Officer
Join Date: Jun 2012
Posts: 2,477
# 5
04-01-2013, 09:23 AM
Quote:
Originally Posted by cmdrskyfaller View Post
Basically it comes down to this:

Offensively science is useless. Any science ability that did damage or disabled/drained is utterly useless now.

Heals still work. Of course they have to, otherwise how do escorts get any benefit from their sole little science stations?

Crowd control and sensor attacks are completely broken. They 'work' in the sense that the effect does happen..but it vanishes the instant the target takes ONE hit so... its pointless to use.

and yes, every science stat has been nerfed in effectiveness per point spent either via a direct reduction of the effect or by a ridiculously increased effectiveness of the skillboxes that counter science.

Aka, 1 point in power insulators counters 9 points in flow capacitors. Siphon/Tyken just dont drain anymore.

Special note is that siphon is still good to GAIN power but not to drain it.
Unfortunately the above post is correct. Science is...not in a good place right now. Don't even bother trying to do damage with sci skills.

I finally gave in and got the Vesta and it makes playing science bearable again. Mainly because of cannons, pets, and the Vesta death ray console. Notice that none of those things have anything to do with science. Oh well. That's just how it is sadly.

-Lantesh
Since Feb. 2009
Commander
Join Date: Jun 2012
Posts: 409
# 6
04-01-2013, 09:36 AM
Fly a carrier or a Vesta for PvE - they have all the skills of a normal science ship while ALSO doing 2-3 times the damage.
Captain
Join Date: Jul 2012
Posts: 2,891
# 7
04-01-2013, 01:52 PM
Quote:
Originally Posted by thepantsparty View Post
Fly a carrier or a Vesta for PvE - they have all the skills of a normal science ship while ALSO doing 2-3 times the damage.
You forget the borg have what we have on steroids that have been given steroids and then the borg have more steroids... and... well yeah...
Career Officer
Join Date: Jun 2012
Posts: 1,691
# 8
04-02-2013, 10:33 AM
Quote:
Originally Posted by thepantsparty View Post
Fly a carrier or a Vesta for PvE - they have all the skills of a normal science ship while ALSO doing 2-3 times the damage.
This is mostly true, or you could try an all kinetic build and max out your Aux power setting.

Alternatively you can run with full power to weapons (6 beam broadsides are about what cruisers get anyway so you'd only be loosing out on the 180 torp) and make up (or even consider it extra bonus) DPS and debuffing from your sci powers.
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....you are a bad starship captain and you should feel bad.
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Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Rihannsu
Join Date: Jun 2012
Posts: 3,342
# 9
04-01-2013, 09:47 AM
Quote:
Originally Posted by cmdrskyfaller View Post
Aka, 1 point in power insulators counters 9 points in flow capacitors. Siphon/Tyken just dont drain anymore.
then the borg must have 60 points in flow caps, because even at 6 PI, i'm still getting my shields ripped apart by their tachyon beams
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[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
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Originally Posted by starswordc View Post
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Captain
Join Date: Sep 2012
Posts: 3,008
# 10
04-01-2013, 06:56 PM
Quote:
Originally Posted by cmdrskyfaller View Post
Aka, 1 point in power insulators counters 9 points in flow capacitors. Siphon/Tyken just dont drain anymore.
if someone has minmaxed for dps to the total exclusion of insulators then they deserve to be crippled if not totally shut down by even rudimentary attempts at a drain built...

this situation is like expecting to out dps everyone with no points to any kind of weapons...
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
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