Ensign
Join Date: Aug 2012
Posts: 3
Iv been using carriers for awhile now and they seem to launch to few fighters for their size in my opinion id like to see the atrox and vo'quv have 4 or 5 hanger bays since they are meant to carry for offensive and defence purposes,
the max peregrine fighters you can have out at once is 12 with 2 hanger bays and with delta flyers/runabout you can have 8 out at one time so with two more hanger bay they start to seem like carriers 24 fighters would be more then enough ships to carry for a carrier and i know that starfleet is not a military faction, military factions would have 50 if not a 100 fighters

This is my first time posting on forums and does anyone else feel the same way?
Commander
Join Date: Jun 2012
Posts: 282
# 2
04-02-2013, 01:09 AM
Worst idea in a very long time. This is not BSG with 9000 fighters. Do you have any idea what would happen to PvP or even PvE with even one? It would be a total spam/lag fest, hell the servers would probably crash.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 3
04-02-2013, 01:17 AM
Quote:
Originally Posted by polie05 View Post
Worst idea in a very long time. This is not BSG with 9000 fighters. Do you have any idea what would happen to PvP or even PvE with even one? It would be a total spam/lag fest, hell the servers would probably crash.
more so than it already is lol

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Ensign
Join Date: Aug 2012
Posts: 3
# 4
04-02-2013, 03:30 AM
What im trying to get at is dont call a ship a carrier unless it can carry a dozen fighters heres an example the daedalus from stargate is not a carrier its a battlecruiser and it can carry 16 fighters and the atrox, vo'quv and jem'hadar dreadnought can only carry 8-12 max and their considered carriers and they dont even carry enough fighters to even be considered a carrier, the jem dread should atleast carry 30 or more im not saying give us a hundred fighters Im just saying for a carrier it underperform in its only role which is carrying fighters, one more thing the carriers in star trek are way bigger then the daedalus and how does fighters make people lag also fighters are nothing to me fire at will takes care of them in seconds
Captain
Join Date: Sep 2012
Posts: 3,728
# 5
04-02-2013, 04:18 AM
unless you want to see fighters get a 30% dps nerf in order to launch 30% more of them...*shrugs*

even in canon the galaxy could be refitted as a capital carrier, but its how you implement such into the game in such a way as to not leave carriers as the new goto easyboat.

if all ships had inherent point defence ratings it could make a difference, but thats maybe another topic.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Commander
Join Date: Aug 2012
Posts: 392
# 6
04-13-2013, 07:54 AM
Quote:
Originally Posted by skollulfr View Post
unless you want to see fighters get a 30% dps nerf in order to launch 30% more of them...*shrugs*

even in canon the galaxy could be refitted as a capital carrier, but its how you implement such into the game in such a way as to not leave carriers as the new goto easyboat.

if all ships had inherent point defence ratings it could make a difference, but thats maybe another topic.
AKA what he's trying to say is: "I don't want my escort to be an equal to a carrier".

But IMHO, I love the BoPs they remind me of being in a Fighter Jet.

And I agree though, the Vo'Quv should at the minimum, be able to deploy 6 BoPs. And Jem Dread at least 6 JHAS.

When you look at the size of the ships they deploy at the Frigate Level, if you combined their size, they are easily the mass of 18-24 fighters.

Last edited by benovide; 04-13-2013 at 07:57 AM.
Captain
Join Date: Sep 2012
Posts: 3,728
# 7
04-13-2013, 10:47 AM
Quote:
Originally Posted by benovide View Post
AKA what he's trying to say is: "I don't want my escort to be an equal to a carrier".

But IMHO, I love the BoPs they remind me of being in a Fighter Jet.

And I agree though, the Vo'Quv should at the minimum, be able to deploy 6 BoPs. And Jem Dread at least 6 JHAS.

When you look at the size of the ships they deploy at the Frigate Level, if you combined their size, they are easily the mass of 18-24 fighters.
the klinks had scout class bops in canon that where only 1/3 the size of regular bops making them only 50 to 60 meters which could be the sort of small shps used for finishing off disabled capital ships in a fleet engagement. these would also fit the design of the vo'quv.

the jhas pets should never have existed, if the devs wanted to put that dross in the game they should have created jh gunboats from scratch.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: Jun 2012
Posts: 542
# 8
04-02-2013, 04:20 AM
Quote:
Originally Posted by tiranis47 View Post
can only carry 8-12 max
No. they can only LAUNCH 8-12 at a time. Ships carried, and ships in-flight are different things. They can carry an infinite amount technically, as the hangar bays keep reloading for the ships to be redeployed when needed.
Captain
Join Date: Jun 2012
Posts: 1,468
# 9
04-02-2013, 06:24 AM
The easiest way to implement it (without screwing up balancing) would be to simply update the visuals. Just have them launch flights (3) of fighters instead of just a single one, each flight having the same stats as a current single fighter and being a single object.

That way you'd have 36 fighters out there, while still only having 12 targetable objects.

Similar to Civ 4, where you can decide if your unit gets represented by a single or multiple little guys, while not having any effect on it's performance.

But if you're arguing with realism, I always wonder where my Vesta keeps those 50 runabouts that get launched and destroyed in each battle. Perhaps hangars should become consumables, which you have to restock at ESD after each battle...

Last edited by fraghul2000; 04-02-2013 at 06:30 AM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 10
04-02-2013, 06:28 AM
Gameplay trumps realism.

/thread
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