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Empire Veteran
Join Date: Oct 2012
Posts: 745
..would be laid out.

And no matter what I keep hitting pretty much the same lay out. The Starfleet faction has thier cruiser based Vesta.

Kdf version would be more of a light battle cruiser, almost a raptor.


so, right off if the Vesta has ia bunch of spiff basic systems so should the KDF soooooo............

The Tier-5 Technology Strike Cruiser (Klingon Science Ship)

Fighter Bay [sighs contenedly]
Mounts Cannon. [does happy Dance]
Sensor.A.
subsystem targetting
+10 power Aux
+5 power Weapons
Battle Cloak (yes Battle Cloak!) [yes battle cloak!]

Weapons 4 Forward, 2 Aft.
Turn Rate 15 (faster the battle cruiser, slower then most raptors, in there with Destroyers.)
Impulse Modifier 1.7

Crew 550
Hull 22,500 (fleet 25000? )
shields 1.35 (fleet 1.45 )

BOFF's
TAC - Lt
ENG - Lt
SCI - Cmdr
UNI - LtC
UNI - Ens (Fleet Lt)

Device slots x 3
Consoles Engineering 3
Science 4 (fleet 5)
Tactical 2

[there are 3 Vesta each with slightly differing console and bridge officer layouts, the same could be done here)

Warp Core ? (what ever is going to be standard for sci types)

Special Console... None.

SO, what we have is a ship as powerfull as starfleets Vesta but different in a Klingon way.
hull is slightly weaker, but with a frightening turn rate, and when you step on the gas she takes right off. The ship has the typical 2/3 firepower forward bias of Klingon ships which with the special effects availible to a well skilled science cptains should turn this particular ship into a nightmare for Starfleets multitude of Escort claasses. And packing some fighters along cant hurt that much of course.


I even have art work to go with this silly thing... I also don't want to make it uber powerfull either. No special Console comes with the ship. I figured Battle Cloak and a Hanger bay pretty much nixes a console to be fair. Power mods are not pure science, but then this is a KDF ship!

I'll see if I can scan my scetching sometime today and get it appended.


Khemaraa sends
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Captain
Join Date: Jun 2012
Posts: 1,241
# 2
04-03-2013, 09:46 AM
KDF has the very best sci ship in the whole game.

Its called the B'rel retrofit.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Nov 2012
Posts: 1,154
# 3
04-03-2013, 09:58 AM
KDF Science-ship.... since when is the KDF a peacemaking explorer institution?
It's new? NERF IT TILL IT BLEEDS

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Career Officer
Join Date: Jun 2012
Posts: 4,045
# 4
04-03-2013, 10:15 AM
Quote:
Originally Posted by woodwhity View Post
KDF Science-ship.... since when is the KDF a peacemaking explorer institution?
Since when does "science" mean peaceful exploration?
It also means electronic warfare, signal intelligence, counterjamming, military scouting.

Or the really, really extended version on this:

http://sto-forum.perfectworld.com/sh...d.php?t=429791
Captain
Join Date: Sep 2012
Posts: 3,672
# 5
04-03-2013, 10:32 AM
the "kdf duzunt gatz teh sci shipz" is simply down to the name.

if the ship class NAMES where "assault" "operations" and "axillary" rather than the current misnomers it would make much more sense.

does anyone really think any kdf ship lacks electronic warfare capability? (protip: if they didnt their enemies would hijack their ships systems and kill them without a shot being fired.)

same for kdf "sci" ships, they would be ships with uprated sensors, ews, coms etc.
the size of the ship isnt as much as a factor in that, only that smaller ships would end up as scouts and larger ships would end up as fleet comand.
why? because form defines function.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Commander
Join Date: Aug 2012
Posts: 392
# 6
04-04-2013, 05:38 PM
Quote:
Originally Posted by woodwhity View Post
KDF Science-ship.... since when is the KDF a peacemaking explorer institution?
You really have no idea the absolute brutality, mutilation, and utter destruction that has been created with "science".

Weapons of war are discovered through science, the most devestating acts ever brought upon a single population, that lead to complete and utter genocide of several towns, in some cases entire cities, are all in the name of science.

Do not think at any time it's "peaceful". Nothing has ever come of science that didn't lead to the injury/mutilation/death of a human being or animal.

As far as the game goes, Klingons would have the biggest edge in military weaponry, capabilities, etc.

Last edited by benovide; 04-04-2013 at 05:40 PM.
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
04-04-2013, 10:28 PM
The way I see it, the factions are supposed to be like this:

Klingon ships specialize in firepower, maneuverability, and maybe some 'electronic warfare'.

Federation ships specialize in durability, scientific capability, and a bit into firepower (ostensibly for self-defense).

For the most part, the game roughly holds true to that. KDF doesn't have a dedicated science ship line, Federation doesn't have battlecruisers. The escorts are where it all falls apart. Federation has BETTER escort-level ships than the KDF, firepower-wise. They're slightly more maneuverable and crunchy, and they also have 5 tac-console escorts. This should not be the case. I can see Federation having escorts, but not escorts that are stronger than the KDF raptors.

The Federation's true strengths should be in its cruisers and science ships. The science ships undermine the defenses of the enemy, and the combined ability of the cruisers and escorts proceeds to try finishing them off. The KDF should be more focused on the attack, trying to find weaknesses in the enemy defenses while deploying stealth, maneuverability, and some offensive sci to open holes in said defenses.

As it stands, we're probably not gonna get that kind of subtle setup, where the two factions are truly different in how they approach things.
Captain
Join Date: Jun 2012
Posts: 1,241
# 8
04-05-2013, 10:08 AM
The excuse is that the borg and dominion wars woke up starfleet into thinking: Hmm all this Picard pansyness needs to change..we need to go back to Kirk's phaser-what-i-cant-womanize tactic.

Hence the Defiant class paved the way for Federation Warships.

Plus, Sisko designed the Defiant.

Sisko punched Q in the face.

A Q. In the Face.

What better omen?
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Lieutenant
Join Date: Mar 2013
Posts: 33
# 9
04-05-2013, 12:13 PM
Quote:
Originally Posted by benovide View Post
You really have no idea the absolute brutality, mutilation, and utter destruction that has been created with "science".

Weapons of war are discovered through science, the most devestating acts ever brought upon a single population, that lead to complete and utter genocide of several towns, in some cases entire cities, are all in the name of science.

Do not think at any time it's "peaceful". Nothing has ever come of science that didn't lead to the injury/mutilation/death of a human being or animal.

As far as the game goes, Klingons would have the biggest edge in military weaponry, capabilities, etc.
Check out the Japanese unit 731 from WW2. Probably one of the most sickening things you can find that was done in the name of science.

However, there are also plenty of cases of benign science done just for the joy of discovery. Humans are weird that way.
Captain
Join Date: Jun 2012
Posts: 1,474
# 10
04-03-2013, 12:05 PM
This is what I came up with;
http://sto-forum.perfectworld.com/sh...d.php?t=557341

But yeah. KDF's science ship offerings aren't that hot.
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