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Commander
Join Date: Aug 2012
Posts: 392
OMG, I love this thing!!!!

Even with an Engineer Officer, it's absolutely devestating, I'm putting out more DPS than any BoP I've ever used.

And even better, in PVP, it's even more devestating!

Got a couple of buds together, we all went out with our Guramba's.

3 in siege mode at all times, 2 not in siege mode (for mobility and firepower/leap frogging). 2 not in siege mode would gather attention/whittle dumb players to the 3 in siege mode, (also decrease their shields) 2 in siege mode would fire their javelin, bye bye Oddessy Cruiser. Then the two who were previously out of siege mode, go into siege mode to replace the previous two.

Then, we backed ourselves up into a corner/firing line (cheveron formation), got into siege mode, all 5 of us, took the 3 escorts and 2 cruisers head on as they charged us, next thing you know, first escort goes KABOOM! then the second and third, with both cruisers crippled, and all of us out of siege mode, we quickly made our way to the rears of the cruisers, and opened up with our rapid fires.

As an attack group, the Guramba is by far the most OP Escort in this game. And God is it fun as heck!!!

And it looks wicked with the Borg Space Set on it. Fastest PVP match I've ever participated in, well over almost 2 years playing this game.

And the only downside I can ever see to the Guramba, is if you don't like Disruptor Weapons, you'll hate the Guramba, using 2 fleet heavy dual cannons (dmg x2 Acc) and a quad dsiruptor with breen transphasic torp, by itself, it maneuvers on par with escorts, and just as deadly as an escort. But the real kicker, is when you have an opportuinity to go into siege mode, you increase your power to weapons by +10 more. In total bringing a +25 power to weapons.

And when targets/timing arises, you have a Javelin beam to do massive damage. which, BTW, stacks with Beam Overload, if you do Beam overload, and wait the additional 15 seconds, when you fire your Javelin, you almost double the damage you deal.

So far the highest I've seen so far with one hit, and being a severe critical, is 53k damage. And it was my bud who's a Tac Officer who pulled it off.

But an awesome thing about it, is that most Fed Escort players don't know to avoid attacking a Guramba head on when in siege mode. Resulting in the Escort to die via high alpha when he's not realizing the tips glowing, and beams going into the deflector dish coming at him.

The amount of rage, and whining and crying that ensues is enough to make you almost cry laughing.

Last edited by benovide; 04-03-2013 at 08:14 PM.
Captain
Join Date: Oct 2012
Posts: 790
# 2
04-04-2013, 01:12 PM
The gauramba was the first zen purchase I made in STO. I got it because my fleet is the arachnos armada and it looks kinda spidery.

I fell in love immediately and it's still my favorite ship. All of the nausican ships are eautiful and aggressive designs, but this one is my favorite in looks and performance is just spectacular.

If you want to see some awesome javelin numbers, get a science officer to debuff the resistance of your target, then have a tactical officer buff damage. I don't have beam overload and thanks to teammate buffs/debuffs I once hit a borg tactical cube in KASE for over 60k damage on a crit. If the javelin does really stack with overload, your friend should be able to beat that for sure.
Captain
Join Date: Aug 2012
Posts: 843
# 3
04-04-2013, 01:53 PM
Double up on the beam overloads works a treat

GDF APA FOMM APO EMPTW1 TACFLEET initiate javelins I've had upwards of 150k shots in pvp and seen upwards of 200k against taccubes

Yes this was pugging and yes siege mode might not be viable I high end PVP but I don't care I play for fun not life

This is an amazing ship and is always the one I end up back in after trying out more exotic builds

This can go toe to toe with any 5 tac console ship and if they ever gave it 5 tac consoles well good bye dominion and federation
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Aug 2012
Posts: 392
# 4
04-04-2013, 03:30 PM
Quote:
Originally Posted by mustafatennick View Post
Double up on the beam overloads works a treat

GDF APA FOMM APO EMPTW1 TACFLEET initiate javelins I've had upwards of 150k shots in pvp and seen upwards of 200k against taccubes

Yes this was pugging and yes siege mode might not be viable I high end PVP but I don't care I play for fun not life

This is an amazing ship and is always the one I end up back in after trying out more exotic builds

This can go toe to toe with any 5 tac console ship and if they ever gave it 5 tac consoles well good bye dominion and federation
working in an attack group that's coordinated, Siege is more than viable for high end PVP.
Captain
Join Date: Jul 2012
Posts: 2,253
# 5
04-04-2013, 06:54 PM
That is interesting, I didn't know Beam Overload could boost the damage. I was under the impression that it would cause the cannon to become inoperable until Beam Overload's active clock ran out, similar to on the Galaxy-X.

I shall have to try this. I've gotten around 106000 damage with the Javelin, I'd like to see how high this thing can REALLY go!

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
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Commander
Join Date: Aug 2012
Posts: 392
# 6
04-04-2013, 07:02 PM
Quote:
Originally Posted by stardestroyer001 View Post
That is interesting, I didn't know Beam Overload could boost the damage. I was under the impression that it would cause the cannon to become inoperable until Beam Overload's active clock ran out, similar to on the Galaxy-X.

I shall have to try this. I've gotten around 106000 damage with the Javelin, I'd like to see how high this thing can REALLY go!
Nope, using Beam Overload, just makes the javelin wait 15 seconds before it can be fired, giving you a 15 second window to fire it while beam overload is still active.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 7
04-04-2013, 07:43 PM
It deserves a fleet level version.
As popular as it is a fleet version would do well I think.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jul 2012
Posts: 1,273
# 8
04-04-2013, 10:33 PM
Yes, I was disappointed that we didn't get a Fleet-level Guramba, especially since I think the excuse was they didn't have a unique console or some such thing. I might've actually bought a Fleet Guramba (would be the first fleet ship I've bought, haven't bought any others at this time), because I love flying the regular C-store Guramba. The only ships I like more are the BoPs. Raptors. . .my perception of them is still damaged by my experiences with the free Qin. The Fleet ones are good and non-borked, but I'm used to flying something else
Captain
Join Date: Jul 2012
Posts: 2,253
# 9
04-05-2013, 08:34 PM
Although I haven't definitely tested it, Beam Overload does seem to boost damage... if I can live for 15 seconds to use it.

One-shotted a fully shielded, fully hulled Vesta to nothing, and after that an Odyssey. Suffice it to say, I became Public Enemy #1.

All I need now is the MES field from the KHG set... then I'll be a real danger.

EDIT: This is definitely making a difference. I couldn't get a screenshot, but here's what I did manage to find from the combat log:
Quote:
Originally Posted by The STO Combat Log
[Combat (Self)] Your Javelin deals 165585 (109088) Disruptor Damage(Critical) to Thanu.
That is one hell of a crit.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!

Last edited by stardestroyer001; 04-06-2013 at 05:59 AM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 10
04-09-2013, 01:07 PM
Also, unless it was fixed in the past few weeks, the disruptor proc is applying the normal 10% to everything but 20% to disruptor damage. If you manage a javelin while the proc is up...
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