Career Officer
Join Date: Jun 2012
Posts: 883
# 1 FAW will never be fixed
04-04-2013, 08:06 PM
Now the power drain is broken and off the wall
Behold, The Jorf Guide
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,385
# 2
04-04-2013, 08:17 PM
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...

(A fix has been checked-in.)
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 3
04-04-2013, 08:18 PM
Quote:
Originally Posted by borticuscryptic View Post
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...

(A fix has been checked-in.)
You aren't the first person to try to fix FAW.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Starfleet Veteran
Join Date: Jun 2012
Posts: 284
# 4
04-04-2013, 08:29 PM
Darn, Captain Bag of Hose and the Excelsior class U.S.S. Fawtastic Voyage are all set up and ready to go for when I get back home Sunday.
Nerf Klinks, Buff Rommies
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 5
04-04-2013, 08:33 PM
Quote:
Originally Posted by borticuscryptic View Post
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...

(A fix has been checked-in.)
It is your questing beast.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Lt. Commander
Join Date: Jun 2012
Posts: 173
# 6
04-04-2013, 08:38 PM
Quote:
Originally Posted by borticuscryptic View Post
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...

(A fix has been checked-in.)
I noticed this while testing on Tribble yesterday (http://sto-forum.perfectworld.com/sh...d.php?t=606831). I didn't have a chance to test it on Redshirt, but I probably should have realised that it might have been related to the changes that came to Holodeck today.

Thanks for fixing it.
Vice Admiral Elaron, USS Sky Road
Career Officer
Join Date: Jun 2012
Posts: 883
# 7
04-04-2013, 08:51 PM
Thanks, Bort! With luck nothing else will break with this latest patch and FAW will finally, for the first time in STO history, work as intended
Behold, The Jorf Guide
Rihannsu
Join Date: Jun 2012
Posts: 7,385
# 8
04-04-2013, 09:04 PM
Quote:
Originally Posted by borticuscryptic View Post
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...
*pats bort on the shoulder* don't let it get you down; these things happen, no matter how hard you try to keep them from happening

best thing to do is just continue mercilessly stomping on those bugs until they submit to your mighty programming skills
Quote:
Originally Posted by pwecaptainsmirk View Post
*reassuringly strokes your hair*
Hush now, you will be back kicking Neelix and killing those nasty Vaadwaur soon enough... hush child.
*pat pat on your head*
epic smirk is epic
Captain
Join Date: Nov 2012
Posts: 4,103
# 9
04-04-2013, 10:02 PM
Quote:
Originally Posted by borticuscryptic View Post
*sigh*

I knew I shoulda just scrapped and rebuilt the whole dang thing...

(A fix has been checked-in.)
Hmmm I agree just scrap it... its a terrible idea for a skill anyway. Beam arcs are way to wide. It makes for the most mind numbing game play you can think of. Have you not seen videos of people setting there ship to full throttle and auto fire with a macro to engage faw and going to watch a movie.

Really do this....

http://sto-forum.perfectworld.com/sh...d.php?t=576581

When the messenger comes to appropriate your profits ... kill the messenger.
Empire Veteran
Join Date: Jun 2012
Posts: 7,091
# 10
04-05-2013, 01:52 AM
no kidding. scrap it and remove the AOE part, beams are partly so underpowered because they don't have a skill like rapid fire, as well as having much less dps on top of it.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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