Ensign
Join Date: Mar 2013
Posts: 2
# 1 PvP BoP, how to get into it?
04-05-2013, 11:41 AM
So i finnaly just got 24 lvl with my Fed, and just made my Klingon looking alien. Since my times playing EvE online i loved flying as an Stealth bomber/Recon pilot. So in STO from the start, obviously my ship of choice was Bird of Pray.
In my opinion PVE is something i can do in singleplayer, so i focus on PvP.

So im lvl 27 Tac, just starting, but i want to head in the right direction, could someone write me build for BoP pilot? I read through some topics already, but some looked like they were expired and i didnt get the info i wanted.

For skills ill go Max Tac, half in Engi, and Shield Emitters/Shield Systems in Sci.
Gear, well the best one ill find obviously, with:
Front: 2x Tetryon dual heavy canon, 1x Tetryon dual beam and a Quantum torp
Aft: Torpedo, and something.

But i have no idea what skills should i roll on bof. Should i go with 2 tac officers or 2 sci?
I was thinking something like:
Tac: TT1, dunno, BO3 (if i can find it), APO3
Second officer i dont know who to pick
Sci: I dont know i think a must is PH, but i think i could also use TB, TSS, and HE
Eng: EPTS1, RSP1

I would really appreciate all the feedback i can get, because im playing this game for a week now and dont want to doon goof in the start. Also quick question should i roll as a BoP pilot for leveling or better should i pick a Raptor? Because in compare to my Sci Cap Sci vessels, BoP sure blows up a lot
And what lvl is good to start playing PvP matches, is it Capitan? or should i try, as soon as i find some decent gear.
Lt. Commander
Join Date: Dec 2012
Posts: 239
# 2
04-05-2013, 12:50 PM
Seems like you know more about BOPs then I did when I first started in one. If you want the best build, you will not like tetryon, while it could potentially be good for pressure dmge, its definetly not useful for alphas. AP is probably best (I use disruptors myself). I use a CMDR and LT in tac, with ENG in LCDR and Sci in LT. Mainly, you need omega III, BO2/3 and HY 2/3, Tac team and a CRF1. (Using the Lt slot gives me a second TT and the crf 1) Practice timing on firing your torps and cannons and using BO right before the Torps hit so they go right through the dead shield and hit hull. Get a TB and HE with the sci slot and for ENG whatever works best to stay alive, I opt for epts3,1 and rsp1 because hull tanking in a BOP is laughable at best. RSP helps keeps you alive for 20 secs which is the cloak CD. However, don't rely on it because it has a 2 minute CD and thats a really long down time if you need to burn it on every run.

Do whatever works for you, whats important is you load up on a full strength alpha, decloak and hammer the target. And when that fails, how to get out of the situation. If you go in with Omega you have 15 seconds of TB immunity. Not having PH hasn't hurt me too much. I'm one of those fools who wont cloak out until I feel pressure directed at me. Saving evasive manuvers for use at same time you cloak helps evade people when your shields are down. (use 3 evasive doffs for CD)
Career Officer
Join Date: Jun 2012
Posts: 1,310
# 3
04-05-2013, 07:30 PM
Here. My first year in a BoP. Forgive my all Tetryon weps. It was all I could get. The only proc that matters is the Crit D from anti proton. You can go ahead and play around with the math all you like. Just don't come back and bother us with the results. They have no value. It's BO3. You get one shot. You have a 2.5% chance for a proc. You do not play to procs in a BOP. You play to do crit damage and kill. If your trying to use CRF to get your kills, I feel a bit for you, maybe you'd prefer a raptor?

https://www.youtube.com/watch?v=YATZLqO0M50

I think I did pretty well though. Considering. And here's my current build.

https://www.youtube.com/watch?v=zMArobiYv0Y This build demo's being aware and prepped to evade regardless of the outcome of your Alpha. The actual how's and whys of it working.

I'm still doing pretty well.

https://www.youtube.com/watch?v=zMqbpi2rDPg This is an Alpha. Avg is about 3 seconds length. You figure out what to do with the other 17 seconds. Just kidding. The previous video explained what to do with that time. You evade.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.

Last edited by thissler; 04-06-2013 at 06:06 AM.
Commander
Join Date: Aug 2012
Posts: 392
# 4
04-05-2013, 09:23 PM
On competitive levels, Disruptor, Antiproton, and Phaser are the three mains. Plasma is decent if your primary focus is via procs.

But overall, Dis, Ap, and Ph, are the three primary energy types. I would heavily recommend staying away from tetryon and polaron. Phased Polaron is half and half.

Fleet weapons are the best to pursue. (Strongest weps in game next to the Quad Phaser Cannons and Quad Disruptor Cannons)

Also, learn when to GTHO, when you make your first attack run, time your abilities vs how long it'll take to complete your attack pass, and click battle cloak. If you don't kill your target in the first pass, you don't want to stick around for the retaliation. A BoP can't survive jack crap.

I've had idiots try and take my in my Dreadnought, Negh'Var, Guramba, it never ends well for them if they don't kill me in the first pass.

Beware of Science Vessels, when a player is playing in a Science Vessel, check his profile to identify if he's a Sci Officer in it, if so, avoid attack that ship in a BoP, he, most likely, will be able to detect before you even get into weapons range. And will be dead before you even decloak.

Watch out for Cruisers running dis/mine/RCS builds.

Even a Dread can turn on a dime. Don't assume because it's slow, that he's not built. I've had more idiots charge my dread thinking they can out run my turn, and then discover they are in the crosshairs of my cannons, flew into a minefield, and get 12 Orion Raiders charging up their *** before they decloak, before their buddy finishes his first pass, and their next buddy blown up after the pass, and the fourth near death.

In a Bird of Prey, you want to use hit and run, it is so vital to know what targets to take on, and what targets to stay the hell away from, and when to GTHO.

I've seen the dumbest things happen from BoP and Escort Players. Don't just charge in like an idiot, everyone will know you'll hit your torps, then high speed cannons, and will buff accordingly, followed by their own debuffs on you, I had an idiot in a B'rel get so close, I just used my assimilated tractor beam and allowed by slavers kill the fool.

Just choose your targets wisely.
Captain
Join Date: Jun 2012
Posts: 3,143
# 5
04-06-2013, 12:48 AM
Wholeheartedly agree with others on knowing when to break off on the attack run. Really, your most common moment of greatest vulnerability is trying to stay on a target a few seconds longer trying to finish it. By that time, they're prepping to strike back hard, or worse yet, his friend has you in their crosshairs.

The BOP is maneuverable, highly customizable, and can be quite devastating. But it is so fragile that you will be surprised how quickly it can go down if you don't handle her right.

Remember: In a BOP, there is absolutely no room for error. You're literally flying inside an eggshell
Captain
Join Date: Aug 2012
Posts: 843
# 6
04-08-2013, 05:31 AM
Quote:
Originally Posted by benovide View Post
On competitive levels, Disruptor, Antiproton, and Phaser are the three mains. Plasma is decent if your primary focus is via procs.

But overall, Dis, Ap, and Ph, are the three primary energy types. I would heavily recommend staying away from tetryon and polaron. Phased Polaron is half and half.

Fleet weapons are the best to pursue. (Strongest weps in game next to the Quad Phaser Cannons and Quad Disruptor Cannons)

Also, learn when to GTHO, when you make your first attack run, time your abilities vs how long it'll take to complete your attack pass, and click battle cloak. If you don't kill your target in the first pass, you don't want to stick around for the retaliation. A BoP can't survive jack crap.

I've had idiots try and take my in my Dreadnought, Negh'Var, Guramba, it never ends well for them if they don't kill me in the first pass.

Beware of Science Vessels, when a player is playing in a Science Vessel, check his profile to identify if he's a Sci Officer in it, if so, avoid attack that ship in a BoP, he, most likely, will be able to detect before you even get into weapons range. And will be dead before you even decloak.

Watch out for Cruisers running dis/mine/RCS builds.

Even a Dread can turn on a dime. Don't assume because it's slow, that he's not built. I've had more idiots charge my dread thinking they can out run my turn, and then discover they are in the crosshairs of my cannons, flew into a minefield, and get 12 Orion Raiders charging up their *** before they decloak, before their buddy finishes his first pass, and their next buddy blown up after the pass, and the fourth near death.

In a Bird of Prey, you want to use hit and run, it is so vital to know what targets to take on, and what targets to stay the hell away from, and when to GTHO.

I've seen the dumbest things happen from BoP and Escort Players. Don't just charge in like an idiot, everyone will know you'll hit your torps, then high speed cannons, and will buff accordingly, followed by their own debuffs on you, I had an idiot in a B'rel get so close, I just used my assimilated tractor beam and allowed by slavers kill the fool.

Just choose your targets wisely.
Lol a dime
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Ensign
Join Date: Mar 2013
Posts: 2
# 7
04-07-2013, 11:15 AM
Thx for the feedback guys, helps a lot.

thissler, I saw your videos, and the alpha is a sure great thing to watch to, but seriously im too neewbish to figure out what officers are you using in your build, I was even reconsidering messaging you on yt to ask what skills are you running, but I figuredout a topic on this site should be enough to get some skill builds
Captain
Join Date: Jul 2012
Posts: 2,253
# 8
04-07-2013, 06:43 PM
I have a question for those experienced BoP captains.

Aux2Bat. Is it feasible on a BoP if you plan to be running either the alpha strike build, or the torp/mine B'Rel stealth build?

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Commander
Join Date: Aug 2012
Posts: 392
# 9
04-07-2013, 07:19 PM
Quote:
Originally Posted by stardestroyer001 View Post
I have a question for those experienced BoP captains.

Aux2Bat. Is it feasible on a BoP if you plan to be running either the alpha strike build, or the torp/mine B'Rel stealth build?
To be honestly with you, I really see no need at all if you're running a torp build to use an aux2bat. I really don't. Some might, but it seems like wasted seconds.

For an Alpha Strike do you mean such as that for a cannon build BoP?
Captain
Join Date: Jul 2012
Posts: 2,253
# 10
04-07-2013, 07:21 PM
Quote:
Originally Posted by benovide View Post
To be honestly with you, I really see no need at all if you're running a torp build to use an aux2bat. I really don't. Some might, but it seems like wasted seconds.

For an Alpha Strike do you mean such as that for a cannon build BoP?
I suppose that makes sense, since the cooldown is slow on mines anyways, reducing the cooldown on mine abilities would be unnecessary.

And yes, a cannon build BoP was what I was referring to.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
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