Republic Veteran
Join Date: Jun 2012
Posts: 799
# 1 [Bug] Klingon Scout Force
04-06-2013, 09:36 AM
The two ridiculous delays during the first two stages could use a fix or two. There's both too few spawns, and the respawn timer is too long.
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 2
04-07-2013, 05:42 AM
Thats on purpose. Just to waste our time.
Join Date: Jul 2012
Posts: 4,416
# 3
04-08-2013, 08:22 AM
It is so dumb too, because it prompts people to go after turrets before the objective to destroy them even appears. Thus wasting more time.

But sometimes I do wonder if it's because people attacking turrets ahead of time is what makes the map so unreliable?

STO is the best game ever and the players love it.
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 4
04-08-2013, 11:22 AM
Seems to be just purely a lack of initial spawns to cover the amount of required kills, and the respawn delay before new spawns appear.

Though it's a good point, the turrets shouldn't be up from the beginning, this just confuses players. They should spawn after the Cruiser section.
Join Date: Feb 2013
Posts: 8
# 5
04-11-2013, 07:50 AM
I think people prematurely shoot the turrets thinking it effects their overall placement, so when cruisers do it I can somewhat understand. Still I always place second and my fleet mate gets first everytime and we never shoot them before being told to do so.
Join Date: Jan 2013
Posts: 32
# 6
04-12-2013, 07:55 AM
I don't like doing that one due to that

Than knowing my luck they spawn right around me, very fun

Its had it for a VERY long time now.

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