Republic Veteran
Join Date: Jun 2012
Posts: 799
# 1 [Bug] Klingon Scout Force
04-06-2013, 09:36 AM
The two ridiculous delays during the first two stages could use a fix or two. There's both too few spawns, and the respawn timer is too long.
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 2
04-07-2013, 05:42 AM
Thats on purpose. Just to waste our time.
Captain
Join Date: Jul 2012
Posts: 2,428
# 3
04-08-2013, 08:22 AM
It is so dumb too, because it prompts people to go after turrets before the objective to destroy them even appears. Thus wasting more time.

But sometimes I do wonder if it's because people attacking turrets ahead of time is what makes the map so unreliable?
I want an official persistent officer title.
**~Reality under scrutiny~**
@haudace
UFP Fleet: Operation Omega Task Force | KDF Fleet: KHG Klingon Honor Guard
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 4
04-08-2013, 11:22 AM
Seems to be just purely a lack of initial spawns to cover the amount of required kills, and the respawn delay before new spawns appear.

Though it's a good point, the turrets shouldn't be up from the beginning, this just confuses players. They should spawn after the Cruiser section.
Ensign
Join Date: Feb 2013
Posts: 8
# 5
04-11-2013, 07:50 AM
I think people prematurely shoot the turrets thinking it effects their overall placement, so when cruisers do it I can somewhat understand. Still I always place second and my fleet mate gets first everytime and we never shoot them before being told to do so.
Lieutenant
Join Date: Jan 2013
Posts: 32
# 6
04-12-2013, 07:55 AM
I don't like doing that one due to that

Than knowing my luck they spawn right around me, very fun

Its had it for a VERY long time now.
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