Captain
Join Date: Jul 2012
Posts: 2,202
# 1 Sensor Analysis
04-06-2013, 08:59 PM
Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.
STO has a diverse group of players with a wide range of expectations and playstyles. To that end the STO team should endeavor to create a variety of content with a diverse set of difficulty levels and challenges. Cake for everyone!
Rihannsu
Join Date: Jun 2012
Posts: 1,535
# 2
04-06-2013, 10:46 PM
Quote:
Originally Posted by bareel View Post
Was testing some of the new things on tribble and ran into an issue I hope someone here can clarify.

What all damage exactly does this ability effect? Does it only effect weapon damage, single target abilities, all damage, etc. How does it truly work mechanically?

If no one knows for sure I will do my own testing but just hoping someone here already knows the answer.
From http://www.stowiki.org/Ability:_Sensor_Analysis

Quote:
Sensor Analysis is a passive ability of Federation Science Vessels and Klingon Support Vessels. While maintaining a target selection lock on an enemy less than 10km away, a stacking buff to the vessel's weapons and subsystem targeting will build to a maximum of 10 stack over approximately 60 seconds against that target. Each scan stack adds a 3.33% buff, up to a maximum of 33.3%. Switching targets has a very high chance of removing the buff, so changing targets or having sensors jammed will reset the stack.
It effects Weapon Damage, and Subsystem Targeting Attack "Damage". Meaning if you stay on target the full duration you'll Improve how much damage (after resistances) is done to a subsystem from a subsystem targeting attack, and how much weapon damage your weapons deal. I believe it only effects energy Weapon damage. It could also effect Torpedoes, but I don't believe it does.
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Captain
Join Date: Aug 2012
Posts: 532
# 3
04-07-2013, 12:47 AM
it increases all damage done by you.
boff powers, consoles, weapons.
Captain
Join Date: Jul 2012
Posts: 2,192
# 4
04-07-2013, 01:53 AM
Too bad the everpresent placates reset it.
Captain
Join Date: Jul 2012
Posts: 2,202
# 5
04-07-2013, 01:56 AM
Woot first two replies and the contradict each other. Oh well guess I have to find out the slow boring way, testing.
STO has a diverse group of players with a wide range of expectations and playstyles. To that end the STO team should endeavor to create a variety of content with a diverse set of difficulty levels and challenges. Cake for everyone!
Captain
Join Date: Jul 2012
Posts: 2,192
# 6
04-07-2013, 02:01 AM
I'm pretty sure it affects all weapon fire, including torpedoes and mines. The tooltip on subsystem powers says it get's bonus, but thats hard to confirm. I do not think it affects science powers like TBR, but I must admit I never particulary looked on that one.
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