Career Officer
Join Date: Feb 2013
Posts: 22

My engineer is closing on 50 and currently working on figuring out his end game build. Yes I could probably do better on another ship but been only flying cruisers and I like the look (i'm weird I know.

I'd love a good critique on the build I'm going to working towards in the link above. All advice good or bad is welcome. Looking for a tank build. I'm sure there's better ways to improve.
Join Date: Feb 2013
Posts: 5,394
# 2
04-09-2013, 01:17 PM
I take it you're equipping the consoles merely for the set bonus? With your weapons layout (6 beam arrays) you don't really need the saucer separation at all. Your damage isn't affected by more turning since beam arrays broad side. In any case, I'd move the tactical console up to science, drop a field generator for it, and add in another antiproton mag regulator. The whole point of running the tactical version was to get more firepower after all. Which means you should utilize the tactical console space for boosts to your antiproton beams.

Or ditch all the special consoles altogether.
Career Officer
Join Date: Feb 2013
Posts: 22
# 3
04-09-2013, 01:36 PM
Mainly would keep the chevon separation just for that scenario if I need to turn as much as possible just in case. Or just lower my skill points in Impulse engines and switch it to engine power for better turn rate?

And yes keeping all 3 consoles for the set bonus with the tachyon one to improve turn rate but maybe drop that one as another option.
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 4
04-09-2013, 01:59 PM
Hmm...curious. Do you know the Aux2Bat Technician cruiser build? It would free up a lot of your double stacked abilities, such as Tactical Team, EPtS, and Beam:FAW. It would be like running 2 copies of EPtS3 or any other high end Boff skills, negating the need to double stack any skill entirely.

Also, I too would move the Aquarius Escort Console in place of the Field Generator. Adding another antiproton mag regulator would help your much needed DPS output (esp. since you're an engineer). If you're confident enough, you could also run without the neutronium alloys, since the idea is to never let the shields go down. Put the two universal consoles into the engineering slots and then add a Shield Emitter console to bump up the effectiveness of TSS and EPtS.

Other than that, it's a decent set-up
Career Officer
Join Date: Feb 2013
Posts: 22
# 5
04-09-2013, 02:10 PM
Auxiliary to Battery that's the one that dumps all your auxiliary power into the other power systems right with the Technician doffs that reduce cool downs? But isn't it a random chance for the cool down reduction?
Join Date: Jul 2012
Posts: 2,614
# 6
04-09-2013, 02:38 PM
For a guy who is just learning how to fly a cruiser in end-game, I don't recommend the Aux2Bat layout just yet. Let him get used to regular cruiser flying.

And in regards to the person above me, it's not random chance percentage. It's dependent on the Technician doff type - if the Technician doff is purple, it's 10% off Boff cooldowns all the time.

stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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