I'm really looking forward to the new Trait system. When I first joined STO, I had no idea the ramifications of the traits I selected on my First/Main character, and have long since wanted to respec those traits. And now I'll be able to do so!
Having more traits to play with sounds like fun, too!
Finally, I appreciate that you guys are giving out a free trait respect. It's "expected" with this kind of major overhaul, but it's still nice and something I'm thankful for. Likewise, I like the idea that Gold Members get a discount on future respects.
1) To overcome trait restrictions in the past I did make some characters as "Aliens" even though I wanted them to be race X (Andorian, for example). Will there be a "Race" respec that lets us change our existing Aliens to brand-name races?
2) So you guys are aiming to make all races competitive, does this mean all races will be able to select Accurate, Elusive, Efficient, and Leadership (some of the more popular/effective traits)?
3) Will there be any Trait Respecs offered as part of Veteran rewards?
You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010. Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Last edited by lordhavelock; 04-15-2013 at 12:19 PM.
At questions 2 there, from what I have seen, any trait that any race could choose, like accurate and elusive, seem to be open to anyone. On the other hand, things like leadership (which was excusively human) seem to be bundled into the race trait bundle that takes up one trait slot. Those this is just me looking quickly on Tribble, and who knows what they might change.
If you set the power of a subsystem to 25 and equip or unequip a Borg BO, it changes by one power point. Any power setting above 25, equipping and un-equiping has no real affect. I continue to point this out in every thread I see that revolves around traits, one even got a dev response that they will look at it. I don't understand as the trait has no useful benefit. +1 power or a percentage of 1 power is not useful.
The efficiency skill was super nerfed during the great skill revamp during F2P transition.
I have to say I like it because it pretty much solves a vast majority of complaints that were made about it and from my limited testing on tribble you have a decent selection of color schemes to choose from.
As far as traits for the minority of players that understand ground mechanics it makes different races well rounded where as KDF had the fewest races but for ground they had the best setups compared to fed ones. Atleast now there will be better options for federation characters.
I am just hoping when it all rolls out that its an improvement to all the races and not hard nerfing to the ones that were already great.