didn't realize I put the wrong plasma on the tac slots... Nor did I realize I left the tac open.
As far as tac team, that's all that can really be used at an ens level worth using with a Cannon build. Fleet Qin over Mirror for higher HP, and console slot.
Which is why I would personally swap the tactical team II out for something else. I don't run a Raptor but for my standard Escort build (which I could adjust for a Raptor) I run the following tactical powers:
Commander Tact: Tactical Team 1, Cannon Rapid Fire 1, Cannon Rapid Fire II and Attack Pattern Omega III
Lieutenant Commander Tact: Tactical Team 1, Cannon Rapid Fire 1, Attack Pattern Omega 1
An alternative for Engineering team which shares a cool down with tactical team is Hazard Emitters.
I would set up the other Raptor stations to run the following:
Engineering Lieutenant: Emergency Power to Shields 1, Reverse Polarity to Shields 1 (or Emergency Power to Shields 2)
Science Lieutenant: Transfer Shield Strength 1 (Or Hazard Team 1) and Hazard Team 2
As for the Ensign Tactical, a Torpedo spread is good for clearing out those pesky pets.
I don't normally suggest builds but this build and similar ones have worked extremely well for me in the present.
Originally Posted by macronius
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Originally Posted by shredder75
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"