didn't realize I put the wrong plasma on the tac slots... Nor did I realize I left the tac open.
As far as tac team, that's all that can really be used at an ens level worth using with a Cannon build. Fleet Qin over Mirror for higher HP, and console slot.
Which is why I would personally swap the tactical team II out for something else. I don't run a Raptor but for my standard Escort build (which I could adjust for a Raptor) I run the following tactical powers:
Commander Tact: Tactical Team 1, Cannon Rapid Fire 1, Cannon Rapid Fire II and Attack Pattern Omega III
Lieutenant Commander Tact: Tactical Team 1, Cannon Rapid Fire 1, Attack Pattern Omega 1
An alternative for Engineering team which shares a cool down with tactical team is Hazard Emitters.
I would set up the other Raptor stations to run the following:
Engineering Lieutenant: Emergency Power to Shields 1, Reverse Polarity to Shields 1 (or Emergency Power to Shields 2)
Science Lieutenant: Transfer Shield Strength 1 (Or Hazard Team 1) and Hazard Team 2
As for the Ensign Tactical, a Torpedo spread is good for clearing out those pesky pets.
I don't normally suggest builds but this build and similar ones have worked extremely well for me in the present.
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