Ensign
Join Date: Jun 2012
Posts: 14
Ok, So I hit VA on my Tac Captain recently and want to try out a non DHC tac ship, specifically a torpedo boat. I've played around with various configurations and am having trouble. I do not currently have the Borg Sets or anything as I just hit the cap, but I have kitted it out to start as best as I know how. The spaces I left blank in the following build are there to illustrate the pieces that I'm either unsure of or are currently occupied by equipment I got through leveling up.

http://skillplanner.stoacademy.com/?...ctorpedoboat_0

I must say I like it, but I'm certain that I'm far from effective at present. It works out all right in STF's (where lots of things are missing shields). Would love some advice from more experienced players!
Commander
Join Date: Jan 2013
Posts: 418
# 2
04-15-2013, 10:25 PM
Not that I know anything about a torpedo boat. However I do know that using 4 torps up front won't work correctly with your setup. The problem is all torpedoes share a global cooldown. You're using 2 photon torpedos. Both of which would normally hit every 6 seconds. So basically you're using a weaker hitting torp that hits faster but because you're using 4 torps you increased it to fire every 8 seconds. You'd be better off using longer reloading torps like all quantums as they shoot every 8 seconds. 8/4=2 which works perfect for the global cooldown. Also since you're using 4 torps and may be using say all quantum torps there is 0 benefit using projectile doffs as you're already at the global cooldown.

I would highly suggest you look at the other threads on torpedo boats. When done correctly they can do some very nasty damage. But as is you're currently using the wrong setup.
Captain
Join Date: Jul 2012
Posts: 2,192
# 3
04-15-2013, 10:48 PM
2x photon + 3x torpedo doff is enough for torpedo spammage.
Career Officer
Join Date: Nov 2012
Posts: 2,762
# 4
04-15-2013, 11:59 PM
The trouble with any sort of "boat" build on a HEC is that it's BOff layout is really not conducive to a single weapon type. You're going to run into overlapping cooldowns pretty quick.

I would pull the quantum and tric torpedoes and replace them with DHCs. Since you're running tetryon with your turrets I'd suggest looking into phased tetryon DHCs (I think they came with the Tholian lockbox and are still available on the exchange) or Tetryon DHCs if you can't find any for a decent price.

You'll probably get more even damage if you replace two of your photon consoles with tetryon pulse generators.

You'll also want to pick up a Rule 62 universal console from the lobi store - it boots projectile weapon damage and gives a healthy increase power transfer rates and your flow capacitors skill, which in turn boosts your tetryon proc and anything else you do drain your enemy's shields or other power levels.

For your Tac Cmdr. BOff I'd have TT1, CSV1, TS3 and APO3. (You can't train TS3 but you can get Jem'Hadar BOffs with that ability if you run the mission "Facility 4028" from the Dominion FE. If you can't get that yet, swap TS2 and CSV2.)

Your Tac Lt. is fine as is, giving you good uptime on CS and TS. Use a second TT1 on your Tac Ens. slot.

Play around with your Eng. Sci BOffs but you'll obviously want at least one shield heal and one hull heal, HE if you're fighting anything that uses plasma.


I love that you're trying to do something unique with your ship. I hope this helps. Good luck and good hunting!
Ensign
Join Date: Jun 2012
Posts: 14
# 5
04-16-2013, 03:30 AM
Quote:
Originally Posted by dragonsbite View Post
Not that I know anything about a torpedo boat. However I do know that using 4 torps up front won't work correctly with your setup. The problem is all torpedoes share a global cooldown. You're using 2 photon torpedos. Both of which would normally hit every 6 seconds. So basically you're using a weaker hitting torp that hits faster but because you're using 4 torps you increased it to fire every 8 seconds. You'd be better off using longer reloading torps like all quantums as they shoot every 8 seconds. 8/4=2 which works perfect for the global cooldown. Also since you're using 4 torps and may be using say all quantum torps there is 0 benefit using projectile doffs as you're already at the global cooldown.

I would highly suggest you look at the other threads on torpedo boats. When done correctly they can do some very nasty damage. But as is you're currently using the wrong setup.
But Because there are two, they are actually hitting every 4 seconds and bouncing the cooldown back and forth between one another, correct? I did look for other Torpedo boat information but I didn't come up with very much. Perhaps you could point me in the right direction?

Also...It's very difficult for me to decipher the abbreviated names for powers, so I'm not really sure about the changes you're suggesting lol.
Lieutenant
Join Date: Jul 2012
Posts: 32
# 6
04-16-2013, 04:18 AM
You have too many torps up front, I would say no more then 3, on my boat i have 3 PWO to min cooldown,
Up front
Rommie torp, to spam plasma (can get up to 15 torps streaming out)
omega torp to fill the firing between CD of the rommie torp (0.5s CD)
Bio-neural warhead as my hard hitter (relatively cheap on exchange around 150-200k)
romulan beam for set bonus

back
plasma mines x 2
kinetic cutting beam for set bonus

In case anyone wants to say bad things about my build in the crystalline entity event i have gotten 1st 2 out of 3 time, and 2nd the rest of the time and 3rd place only once


Looking at ur setup i would move one of the photons to the back there no point having 2 up front if u also have quantum and chrono u should drop one of them and get the bio neural instead as it has a long CD and would have only marginal affect the firing of other torps and add a DHC as most have suggested, also u should look to getting the adapted MACO as u get +25% torp damage

the way to build an effective torp boat is to have 1 short CD torp (photon, omega or the ferengi one from lobi store), one medium CD (rommie, quantum, chrono, transphasic) and 1 long CD (bioneural, trico or TDD) u may also want to think about using mines.

as for boff u should aim to have 2 torps skill best to get HY3 or TS3, maybe get APO 2 or APO3 as well along with APB, u need to drop one of the TT1 (no point having 2 TT1 and ET3 as they share CDs)
Lt. Commander
Join Date: Dec 2012
Posts: 227
# 7
04-16-2013, 04:42 AM
Quote:
Originally Posted by mal00 View Post
In case anyone wants to say bad things about my build in the crystalline entity event i have gotten 1st 2 out of 3 time, and 2nd the rest of the time and 3rd place only once
Not sure I can follow your math here.
Ensign
Join Date: Jun 2012
Posts: 14
# 8
04-16-2013, 05:08 AM
Quote:
Originally Posted by mal00 View Post
You have too many torps up front, I would say no more then 3, on my boat i have 3 PWO to min cooldown,
Up front
Rommie torp, to spam plasma (can get up to 15 torps streaming out)
omega torp to fill the firing between CD of the rommie torp (0.5s CD)
Bio-neural warhead as my hard hitter (relatively cheap on exchange around 150-200k)
romulan beam for set bonus

back
plasma mines x 2
kinetic cutting beam for set bonus

In case anyone wants to say bad things about my build in the crystalline entity event i have gotten 1st 2 out of 3 time, and 2nd the rest of the time and 3rd place only once


Looking at ur setup i would move one of the photons to the back there no point having 2 up front if u also have quantum and chrono u should drop one of them and get the bio neural instead as it has a long CD and would have only marginal affect the firing of other torps and add a DHC as most have suggested, also u should look to getting the adapted MACO as u get +25% torp damage

the way to build an effective torp boat is to have 1 short CD torp (photon, omega or the ferengi one from lobi store), one medium CD (rommie, quantum, chrono, transphasic) and 1 long CD (bioneural, trico or TDD) u may also want to think about using mines.

as for boff u should aim to have 2 torps skill best to get HY3 or TS3, maybe get APO 2 or APO3 as well along with APB, u need to drop one of the TT1 (no point having 2 TT1 and ET3 as they share CDs)
These kinds of suggestions are positive, however, I am looking for something I can use now, not later. Let's try this.

I have No Lobi crystals, therefore I cannot purchase anything from the Lobi Crystal Store.

I am at 0 Rep for all Reputation markers, and therefore do not have access to the Borg (although I will), MACO, or OMEGA Sets.

I have very little interest in using Cannons, as I have 2 other escorts with cannons and am intrusted in trying something different.

I am not a min/maxer, so I do not particularly need the Highest DPS alternative. Fun is most important, reasonably effective is fine.
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