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Cryptic Studios Team
Join Date: Jun 2012
Posts: 142
This thread is for any feedback regarding Romulan ships and the Singularity Mechanic. Feel free to comment on turn rate, speed, power levels, boff layouts, the singularity mechanic, singularity powers, ship comparisons, anything related to these ships!

This content is only available to players in the Legacy of Romulus Closed beta.
Lieutenant
Join Date: Jun 2012
Posts: 69
# 2
04-18-2013, 03:51 PM
Edit: Wrong thread
Whoops, wrong thread.
Commander
Join Date: Jul 2012
Posts: 426
# 3
04-18-2013, 04:08 PM
I feel like at least the singularity mechanic is poorly explained. There's a little tooltip that says something like "fighting enemy ships causes a power up in your singularity", but I've not noticed that to be the case, and I'm not entirely sure what result it would have even if it did occur. I do occasionally click the button and get the energy wave, though, which is about as far as it goes.

On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 4
04-18-2013, 04:13 PM
Quote:
Originally Posted by squishkin View Post
On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two.
TOO SLOW -_- should be base of 8+ to match NPC versions lol...its not a freaking carrier haha

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Nov 2012
Posts: 3,465
# 5
04-18-2013, 04:37 PM
Is the T'liss supposed to have a -10 to shields and aux, and a -5 to engine power?
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 6
05-19-2013, 10:15 AM
Quote:
Originally Posted by cynder2012 View Post
TOO SLOW -_- should be base of 8+ to match NPC versions lol...its not a freaking carrier haha
Right there with you boss. I thought it was me.
Lieutenant
Join Date: Jun 2012
Posts: 60
# 7
05-07-2013, 01:30 PM
Quote:
Originally Posted by squishkin View Post
I feel like at least the singularity mechanic is poorly explained. There's a little tooltip that says something like "fighting enemy ships causes a power up in your singularity", but I've not noticed that to be the case, and I'm not entirely sure what result it would have even if it did occur. I do occasionally click the button and get the energy wave, though, which is about as far as it goes.

On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two.
I did like the first three they are well done. the tools were poor even in blogs but playing i did figure out when to get best result not alway with shock wave the send was the shadows looked like i massive science with photinic i could better ideas but not quite tested yet working the skills up on that. the best one i saw was and used quite a bit and acted like hull repair and was well used. Second point is the turn rate for several of warbirds including my tier 5 was to be tactical and runs like a carrier it way slow for what i expected but mogai was riright tio play even looking it over with a true tactical officer it might just rivial it self like it ment too
Survivor of Romulus
Join Date: Jun 2012
Posts: 46
# 8
04-18-2013, 04:38 PM
Errmm is that wrong the T5 Deridex Refit got a Turnrate of 2??
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 9
04-18-2013, 05:26 PM
To answer a couple questions:

-The D'deridex has a base turn rate of 5.5, which is still low, but comparable to the Bortas. I'll check into why it might be displaying so low on the store. Some of the D'deridex's Singularity abilities can help to compensate for the low turn rate, and there will be more details coming on that (as well as the Refit and Retrofit versions of the D'deridex) soon.

-The lower power levels for Warbirds are intentional. Warbirds currently start with a base of 40 power to all subsystems, plus a ship-specific bonus (in the case of the T'liss, +5 Engines and +10 Weapon Power). This is to help counterbalance the power of the Singularity abilities that these ships have access to. We are still iterating on this and welcome player feedback. There are blogs coming to describe some of this further.
Commander
Join Date: Jul 2012
Posts: 426
# 10
04-18-2013, 05:34 PM
I'm not sure if this rightly goes here, but any time I get a new Romulan BOFF, all my other ones suddenly get dropped from their previous assignments. Very annoying.
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