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Lt. Commander
Join Date: Jul 2012
Posts: 191
Sojourn-class Fleet Carrier
With the every mounting danger that exists from the Klingon Imperial Navy's Carrier Command, the Federation called for the development and construction of a "pure" Federation Fleet Carrier. Turning to the Odyssey-class Cruiser, the Federation Starship Design Team applied some "minor" modifications to the hull frame to make room for the facilities that a carrier would need to operate an extended wing of Peregrine fighters. What came of this design is the Sojourd Fleet Carrier, a Fleet Carrier that owes a lot of its ancestry from the Odyssey Science Crusier, but also bolsters and increase in hull and shield strength. The Sojourn-class Fleet Carrier is equipped with the Federation's Quantum Warp Core (Universal Warp Core) that gives the Sojourn the power that is required to maintain a Quantum Slipstream for longer duration. Through the sure power of this Warp Core, the Sojourn has the capability to maintain a Quantum Slipstrem for 1 full minute. The Quantum Warp Core can be moved to other Federation starships. This Warp Core will increase that starship's ability to stay in a Quantum Slipstream for 50% longer (3 minutes for the Odyssey). The Quantum Warp Core gives the Sojourn a maximum Transwarp speed of Warp 15 while in Sector Space. When the Sojourn transits in to in-system space, the powerful Quantum Warp Core transfers power to sub-system to provide additional power (+10 to all sub-systems). The Sojourn-class Fleet Carrier can also be equipped with Aquarius Hanger pets. This gives it the ability to launch one Aquarius Destroyer per hanger slot for a total of 4 Aquarius Attack Ships.

Crew: 3,500
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal, 1 Lieutenant Commander Universal
Console Modifications: 2 Tactical, 4 Engineering, 4 Science
Hull Strength: 42,000
Base Turn Rate: 5 degrees per second
Shield Modifier: 1.15
Impulse Modifier: 0.15
Maximum Warp: 9.996
+10 Power to Shields and Auxiliary
Carrier Commands and Subsystem Targeting
2 Hanger Bays
Peregrine Fighters *
Universal Quantum Warp Core
(*) Can be equipped with Aquarius Attack Ship hanger pets

When compared to an Odyssey-class, the Sojourn-class is 15% larger in length which is mainly in the Stardrive section. This makes the entire starship about the length of a Jem-Hadasr Dreadnought Carrier. The Sojourn has 4 hanger doors one each side and a single hanger door on the front and rear of the starship. This allows the fleet carrier to conduct launching and landing operations at t he same time. When equipped with the Aquarius Destroyer minor cosmetic changes is very apparent. The side hanger doors is replaced with the docking collar for the destroyer.


Last edited by trwarbuck; 04-19-2013 at 03:58 AM.
Join Date: Jun 2012
Posts: 3,561
# 2
04-19-2013, 06:21 AM
The ship looks awesome (except for the twin deflectors) but I think four Aquarius destroyers is a bit much.
Lt. Commander
Join Date: Jul 2012
Posts: 191
# 3
04-19-2013, 12:03 PM
I thought that same thing about four Birds of Prey (KDF Vo'kuv) or four Jem'Hadar Attack Ships (Jem'Hadar Dreadnought Carrier). But with is good for the goose is good for the gander. The Twin deflector disk still translates in to a single system in game terms. I thought putting the deflector on the saucer wouldn't look good.

Last edited by trwarbuck; 04-19-2013 at 12:05 PM.
Join Date: Nov 2012
Posts: 3,477
# 4
04-19-2013, 12:05 PM
Drop the Aquarii for Condors.
Join Date: Jun 2012
Posts: 386
# 5
04-19-2013, 12:48 PM
How about using something like re-purposed Raven-types as a frigate?

Fore - 1 Phaser Dual Beam Banks, 1 Phaser Beam Array, 1 Micro-Photon (Quantum for Very Rare) Torpedo Launcher
Aft- 1 Phaser Beam Array, 1 Photon (Quantum for VR) Mine Launcher
Abilities: Beam Target Subsystem: Weapons I (II for VR), Beam Target Subsystem: Auxiliary I (II for VR), Mine Dispersal Pattern: Alpha I (II for VR)

This would give the federation a generic frigate for use on full carriers, add a fed mine laying hangar craft, and provide a bit of debuffing without having the balancing problems of the Syphons/Danubes.
Join Date: Mar 2013
Posts: 19
# 6
04-19-2013, 01:26 PM
I think the double-hull looks rather tacky.

I'd rather see it extend the double-neck and then flatten the main hull's top into a flight deck, akin to our aircraft carriers with elevators for transitioning craft from hangarbay keeping it more odyssey-like in appearance.
Join Date: Jun 2012
Posts: 48
# 7
04-19-2013, 01:27 PM
We already have the Atrox and now we also have the recluse and the dreadnaught carriers. We even have the 2 heavy escort carriers and the vesta. Why do we need another carrier?
Trimen Ranger
Admiral Federation Tactical Corps
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Super Moderator
Join Date: Jun 2012
Posts: 5,106
# 8
04-22-2013, 02:30 PM
Moved thread to Federation Shipyard
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Lt. Commander
Join Date: Jul 2012
Posts: 191
# 9
04-23-2013, 05:39 AM
bluegeek, are you saying I need to do this using that link?
Lt. Commander
Join Date: Jul 2012
Posts: 191
# 10
04-23-2013, 05:45 AM
I am currently working on a redesign of the Sojourn using a single stardrive hull. I do like the carrier/space control ship hull that Taldron used in their Star Trek: Star Fleet Command computer game. It being an approved Federation design, Cryptic could put it in to this game with no problems. Well probably mirror arguments will Amarillo Design Bureau with copy right laws. But I think Cryptic's clause of any CBS approved starships will beat that. As for my design, I didn't want to be anything like Taldron's Federation Heavy Carrier/Space Control Ship. If you look at the CVA/SCS design it is a ST:TMP era starship and not a 25th century design.

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