Ensign
Join Date: Sep 2012
Posts: 12
# 1 Torpedoes and Battle Cloak
04-22-2013, 08:48 AM
I've been playing two KDF captains regularly for a couple of months now and I've had quite a bit of fun. However, I have one big complaint about Battle Cloak and BoP's.

Torpedos fired before you're cloaked will follow and hit you even after you're fully cloaked. This makes battle cloak extremely risky to use when you're being targeted by extremely powerful enemies like Elite Borg ships or when you're low on HP. When you cloak, your shields go down and you're left with your puny ~32k hull ( Or less if you're damaged ). Something that two elite borg torpedoes will eat up right away. If they don't kill you right away, their ~300-1000 DPS plasma fire will. The "+50% defense" doesn't help either.

This flaw severely negates the advantages to Battle Cloak, the one major ability that is supposed to make the BoP worth flying over a Raptor. I don't mind being hit by torpedoes while I'm cloaking. It's after I've cloaked is when it really bothers me. IE: I play Elite STF's quite often. If I get too much aggro, like in Hive, I'll cloak, fall back and find an easier target. Sometimes, after about 5 seconds of being fully cloaked, BOOM, I'm suddenly down to 50% HP and have a 600 DPS plasma fire burning me down to ~30% HP. This is even with 37% kinetic resistance and 130% bonus defense.

This flaw also affects some destructible torpedos like the Transphasic Cluster Mine Torpedo. In PvP, it will follow cloaked ships ( Even if it's 8km away, way out of even high stealth sight range ) instead of targeting the next nearest enemy like it should.

My point: Torpedoes should NOT follow and hit cloaked ships. They do not have super advanced stealth sights.
Captain
Join Date: Jun 2012
Posts: 622
# 2
04-22-2013, 10:48 AM
Indeed. The torpedo's target lock should be lost and the projectile either self detonate or speed harmlessly off into the void along its present vector.
All cloaks should be canon.
Rihannsu
Join Date: Jun 2012
Posts: 279
# 3
04-22-2013, 11:18 AM
Indeed, having been playing the Romulan closed beta on tribble, I'm getting used to the pleasures and perils of Battle Cloaks.

Cloak merely masks you from sensors, you're still physically occupying space, as evidenced by ST:4.

When you cloak the torp should lose its target lock and continue on its vector. If you stay in its flight path, its gonna hit, alter course and you should be safe.

Thats how it should work. Unfortunately, the game handles targeting and weapons in some really weird ways from what I've read.

Fire at Will and Cloaks is another issue. If FAW is meant to be a 'randomly shoot everywhere and hope you hit something' ala Nemesis, it should have a chance of hitting your cloaked ship. If however FAW is meant to be a \distribute fire between all currently known targets', then there should be no chance of it hitting a cloaked ship, unless, its in the line of fire between you and a known target.

Again, due to the way the game handles targeting, some abilities, sadly, do not work as they should.
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Captain
Join Date: Jul 2012
Posts: 2,192
# 4
04-22-2013, 11:26 AM
Torpedoes hit you because they are slow. They should be actually much faster and ships should not outrun them - after that, I agree a cloak should disable their guidance and they should miss.
Lieutenant
Join Date: Sep 2012
Posts: 59
# 5
04-24-2013, 10:31 AM
Quote:
Originally Posted by mikeward1701 View Post
Indeed, having been playing the Romulan closed beta on tribble, I'm getting used to the pleasures and perils of Battle Cloaks.

Cloak merely masks you from sensors, you're still physically occupying space, as evidenced by ST:4.

When you cloak the torp should lose its target lock and continue on its vector. If you stay in its flight path, its gonna hit, alter course and you should be safe.

Thats how it should work. Unfortunately, the game handles targeting and weapons in some really weird ways from what I've read.

Fire at Will and Cloaks is another issue. If FAW is meant to be a 'randomly shoot everywhere and hope you hit something' ala Nemesis, it should have a chance of hitting your cloaked ship. If however FAW is meant to be a \distribute fire between all currently known targets', then there should be no chance of it hitting a cloaked ship, unless, its in the line of fire between you and a known target.

Again, due to the way the game handles targeting, some abilities, sadly, do not work as they should.
As someone whose main is KDF, and someone who pvp's exclusively in a bird of prey, I will say this. Your doing it wrong.

Placate/confuse targets, then cloak.

I'm aware it doesn't address the cannon concerns, but game play wise cloaking under fire has to be a bit risky. Imagine if hitting that cloak button was a complete get out of jail free card, opponents would literally have 15 second windows to kill you.
Captain
Join Date: Jun 2012
Posts: 1,926
# 6
04-24-2013, 10:40 AM
Quote:
Originally Posted by captainwexler View Post
As someone whose main is KDF, and someone who pvp's exclusively in a bird of prey, I will say this. Your doing it wrong.

Placate/confuse targets, then cloak.

I'm aware it doesn't address the cannon concerns, but game play wise cloaking under fire has to be a bit risky. Imagine if hitting that cloak button was a complete get out of jail free card, opponents would literally have 15 second windows to kill you.
As somebody who's tested Romulans on Tribble, I will tell you this: Higher-tier Romulan ships already funtion like that.

You see, the opponents LITERALLY have 15 second windows to breach the shields and deal considerable damage to a D'Deridex or Ha'apax before it cloaks, at which point complete destruction from 100% hull to 0% is impossible without some SERIOUS damage output (hitting some odd 20-30k DPS for a couple of seconds, for example)
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Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Lieutenant
Join Date: Sep 2012
Posts: 59
# 7
04-24-2013, 11:12 AM
Quote:
Originally Posted by dalolorn View Post
As somebody who's tested Romulans on Tribble, I will tell you this: Higher-tier Romulan ships already funtion like that.

You see, the opponents LITERALLY have 15 second windows to breach the shields and deal considerable damage to a D'Deridex or Ha'apax before it cloaks, at which point complete destruction from 100% hull to 0% is impossible without some SERIOUS damage output (hitting some odd 20-30k DPS for a couple of seconds, for example)
That is exactly what I was telling everyone I saw whine about the D'Deridex. That a galaxy cruiser with battlecloak was not a thing to complain about, that would in fact be evil.

My words fell on deaf ears.
Captain
Join Date: Jul 2012
Posts: 1,273
# 8
04-22-2013, 12:57 PM
Yeah, this has been a problem for BoP pilots like myself for a long time. It's one of the several weaknesses the battlecloak has. That's why it's usually recommended that you try carrying a hull defense buff (polarize hull, aux2sif, aux2ID, whatever), because there's always the chance an opponent could launch a HY torp barrage at ya while you're trying to cloak.

This vulnerability is also why BoPs don't actually cloak in the battle zone, unless the opponent is really weak in DPS or is distracted by other targets. Cloaking when there's the chance that you could get alphastriked in the 2-3 seconds you're still targetable and vulnerable is a bit of a risk.

I can't wait until Feds start using their precious Romulan battlecloaks and realize it's not the epic, OP tool that they seem to think it is. It's an edge in tactical flexibility and decloak-alpha damage. That's about it. The BoPs, in particular, give up a fair bit in hull and shield mod (and, in the past, a tactical console) to have the battlecloak, universal boffstations, and the high turnrate.
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