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Career Officer
Join Date: Jun 2012
Posts: 1,845
"Systems:

The Shield Offline proc from the Charged Burst Assault's secondary fire no longer lasts far longer than intended.
Plasma Infuser consoles now only affect Directed Energy weapon attacks.
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc.
"
Captain
Join Date: Aug 2012
Posts: 17,866
# 2
04-22-2013, 07:28 PM
The big ol' Warbirds don't have much turn...
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
Meena, Ferasan, Tac (56), I.K.S. vagh SuD bas, B'rel Retrofit Bird-of-Prey (T5U), Ho'ragh
[WIP] No-Fleet, T5U B'rel Retrofit Build
Captain
Join Date: Jul 2012
Posts: 2,366
# 3
04-22-2013, 07:34 PM
Honestly I'm happy with it in general. Makes it much easier to combine Sci with beams.

That said I'm not so sure the details are all that, ahem, perfect but oh well.

O and the plasma burn nerf flat out makes me want to flip tables.
http://www.helpscout.net/75-customer...es-statistics/
Captain
Join Date: Aug 2012
Posts: 17,866
# 4
04-22-2013, 07:38 PM
Quote:
Originally Posted by bareel View Post
O and the plasma burn nerf flat out makes me want to flip tables.
I asked in the thread, but haven't seen a reply... did that change also affect the Rom consoles?
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
Meena, Ferasan, Tac (56), I.K.S. vagh SuD bas, B'rel Retrofit Bird-of-Prey (T5U), Ho'ragh
[WIP] No-Fleet, T5U B'rel Retrofit Build
Captain
Join Date: Jun 2012
Posts: 1,185
# 5
04-22-2013, 07:58 PM
Good.

It was really hard getting enemies into the 90' arc with Sci ships before, maybe now we can actually use SNB/VM/Tyken's/GM/etc without having to sacrifice a crapton of DPS due to the loss of broadsiding.

Also, I have absolutely no idea that the Subspace Jump console exists, nor the fact that it is incredibly cheap and it's timer lines up perfect with SNB.


/sarcasm.
Quote:
Originally Posted by virusdancer View Post
If PvP were dead, then Cryptic would stop adding things to kill it. So obviously it's not dead, and that's why Cryptic needs to keep adding things to try to kill it.

Seriously, go through and look at how many things have next to zero use for PvE but make PvP that much worse, eh?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,690
# 6
04-22-2013, 08:00 PM
I for one approve of these changes to the arcs ....too bad we have to wait for LoR to go live to use it on holodeck

would be awesome in my carrier

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Jun 2012
Posts: 677
# 7
04-23-2013, 07:48 AM
Should RSF now get 100% invulnerability with 360 arc?
Captain
Join Date: Nov 2012
Posts: 585
# 8
04-23-2013, 10:50 PM
Quote:
Originally Posted by snoge00f View Post
"Systems:
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc.
"
Welcome change for Tachyon Beam, it being the only channeled power on the list.

Nice change for Aceton Beam, but I still can't see cruisers or carriers wanting it over other LTC+ Eng powers. Pretty much every other ship already has the maneuverability to bring it on target when desired.

The firing arc change to Graviton Pulse Generator is cockamamie for a power that's already cockamamie.

Pretty much indifferent towards the other changes. It doesn't change the fact that Tyken's is fundamentally broken. It doesn't make Gravity Well pull even harder. It doesn't make the Energy Dissipator not functionally a heavy projectile (with all the counters and drawbacks implicit in it being such). It doesn't make VM any less weakened by Leadership BOffs or anymore savage with the reoccurring-VM DOff's. While a few powers have their difficulty in being applied relaxed, I don't think this is going to break the game.

Except for GPG, which is completely cockamamie, it seems more like a small QoL improvement for slower turning ships and nothing else.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
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