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Career Officer
Join Date: Jun 2012
Posts: 3,400
So, with the new RCS changes it might be nice to know how this skill actually functions (i.e. math under the hood) and why it seems to gain no benefit from the new RCS changes on tribble.

Obviously, it would be nice to have a dev weigh in, but also interested in player opinions on the issue or information others might have as to the actual calculation behind this skill.

The only thing I have to go off of is this.

Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 2
04-23-2013, 11:01 AM
Without getting into too much detail about the behind the scenes math, you're correct that the RCS changes did not impact Starship Impulse Thrusters skill. That being said, we're evaluating that skill and some other similar modifiers separately, and may be making changes to those as well.
Career Officer
Join Date: Jun 2012
Posts: 272
# 3
04-23-2013, 11:15 AM
Awww you can trust us with math!
Empire Veteran
Join Date: Jun 2012
Posts: 811
# 4
04-23-2013, 11:50 AM
Still makes me wonder, why not toke the change to rework the RCS console into a flat bonus.
Instead giving all ships a % bonus, that again benefits escorts more then cruisers.

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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 5
04-23-2013, 12:19 PM
Quote:
Originally Posted by archoncryptic View Post
Without getting into too much detail about the behind the scenes math, you're correct that the RCS changes did not impact Starship Impulse Thrusters skill. That being said, we're evaluating that skill and some other similar modifiers separately, and may be making changes to those as well.
That's interesting news, thank you for the information.

Quote:
Originally Posted by ocp001 View Post
Awww you can trust us with math!
Yes, you can!

We love math, so maybe when Archon isn't grinding away on the big expansion we might get a breakdown on the whole of ship speed/turn rate (Engine, Engine power, RCS, Starship Impulse Thruster, Base Turn, etc.)

Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 6
04-24-2013, 10:48 AM
Quote:
Originally Posted by lostusthorn View Post
Still makes me wonder, why not toke the change to rework the RCS console into a flat bonus.
Instead giving all ships a % bonus, that again benefits escorts more then cruisers.
We definitely talked about this, but it would have ended up as either a) a nerf for ships that already have a super fast turn rate or b) an extremely high number if we based it on the maximum possible for a super fast ship right now.

While we're always looking at options on this stuff, for the time being we've decided a general boost that benefits everyone (though some proportionately more than others) was a more reasonable approach.

As an added note, I've made a change that will also increase the benefit of Starship Impulse Thrusters skill (in the same way as the RCS consoles were changed). This should be getting to Tribble soon(tm).

Last edited by archoncryptic; 04-24-2013 at 10:52 AM.
Captain
Join Date: Nov 2012
Posts: 1,223
# 7
04-24-2013, 10:50 AM
Well, we certainly can't consider anything that nerfs escorts now can we.

Nice to see these being worked on all the same. I suppose.
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Captain
Join Date: Jul 2012
Posts: 2,192
# 8
04-24-2013, 10:57 AM
Quote:
Originally Posted by archoncryptic View Post
We definitely talked about this, but it would have ended up as either a) a nerf for ships that already have a super fast turn rate or b) an extremely high number if we based it on the maximum possible for a super fast ship right now.

While we're always looking at options on this stuff, for the time being we've decided a general boost that benefits everyone (though some proportionately more than others) was a more reasonable approach.
I wouldnt call "rich are getting richer" aproach reasonable, but listening to Geko's podcast I understand that you are just simply afraid to nerf escorts.

On the other hand engineering consoles should be valuable for engineering ships (cruisers) most, not escorts.

The choice in engineering consoles are rather pitiful for a cruiser ?

+5 power ?
+2,5 turn ?
useless crew resistance consoles ?
Armor consoles with diminished returns ?

There is just fundamental flaw in console slots value. Some part of me wishes that tac consoles were so crappy as well.
Captain
Join Date: Jun 2012
Posts: 3,692
# 9
04-24-2013, 11:08 AM
Quote:
Originally Posted by archoncryptic View Post
We definitely talked about this, but it would have ended up as either a) a nerf for ships that already have a super fast turn rate or b) an extremely high number if we based it on the maximum possible for a super fast ship right now.

While we're always looking at options on this stuff, for the time being we've decided a general boost that benefits everyone (though some proportionately more than others) was a more reasonable approach.

As an added note, I've made a change that will also increase the benefit of Starship Impulse Thrusters skill (in the same way as the RCS consoles were changed). This should be getting to Tribble soon(tm).
???

It SHOULD be a nerf to superfast turning ships. RCS consoles SHOULD be the least useful on a JHAS and most on a cruiser. If you guys have decided to boost everyone more-or-less equally then you've done nothing to close the gap between the least/most maneuverable ships, and just wasted your time except in giving the illusion that you guys are actually fixing stuff.

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Empire Veteran
Join Date: Jun 2012
Posts: 6,955
# 10
04-24-2013, 11:14 AM
Quote:
Originally Posted by archoncryptic View Post
We definitely talked about this, but it would have ended up as either a) a nerf for ships that already have a super fast turn rate or b) an extremely high number if we based it on the maximum possible for a super fast ship right now.

While we're always looking at options on this stuff, for the time being we've decided a general boost that benefits everyone (though some proportionately more than others) was a more reasonable approach.

As an added note, I've made a change that will also increase the benefit of Starship Impulse Thrusters skill (in the same way as the RCS consoles were changed). This should be getting to Tribble soon(tm).
all the normal escorts with a 16 turn wouldn't lose much if it was changed to a flat +3.5 instead of a +35%. 15 turn ships would break even i think. only the bug would noticeably lose out, and frankly escorts can turn far better then they should, fireing arcs were balanced based on much lower turn rates in the past, fireing arc is no disadvantage on any escorts anymore. given the buff to EPtE on tribble too, thats a HUGE buff for escort movement. its completely appropriate in light of that that the very best turning escorts get brought back to about 50 turn, instead of 60. thats hardly unreasonable.

its appropriate to nerf escorts twice for every cruiser nerf you guys are introducing. cruisers wont even be viable anymore if the LOR EPt change goes through
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Last edited by dontdrunkimshoot; 04-24-2013 at 11:16 AM.
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