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Empire Veteran
Join Date: Jun 2012
Posts: 5,932
listening to the latest super long podcast, and its people getting pissed holding back any movement on balance. nerf 1 thing and 1 group complains and all that. well, just do more then 1 thing at once! do like 10 things at once, and put it on tribble. have branflakes make a pvp testing event. im sure if there was several sweeping changes we could organize some tribble matches pretty easily on opvp for testing and feedback.

across the board changes, more of a paragon shift will be met more open mindedly then a nerf here or a buff there. for a big change everything is on the table to tweek. this is how i would do it, based on a ton of competitive play for years now.


there needs to be a major dial back on shield res, but any hole in coverage is nothing more then an exploit. its also a sad coincidence that the EPtW change has a negative effect on cruiser pressure, and the EPtE change makes it that much easier for escorts ot avoid damage entirely. the intent, the idea, and the sprite of these changes does not match the reality.

the game is injured by the shield res levels now, but the answer is not to amputate, with exploitable holes, but to combat the infected areas 1 at a time.


-the biggest offender is the resA/B elite shields. these hang out at about the cap for shield resistance most of the time, thanks mostly to the +15 that mod gives. the res A/B mods NEEDS to be removed, replaced with a cap mod maybe. these shields alone double the length of every organized team vs team pvp match, they are a cancer to this game.


-then theres the second biggest source of res, EPtS. with the power and the raw boost to res, EPtS1 gives 23% res. im not sure off the top of my head what 2 and 3 give, but its snowballs considerably. the bonus to res needs to be cut in half, keep the power boost the same. putting holes in this coverage is a giveaway to spike that everyone will exploit like when someone gets subnuked.

i dont know why everyone has a problem with skills that are basically passives as long as you refresh them, its worked fine for years. if you dont like it play something else, your ruining the foundation skills of every build. all the other skills are spot heals or short duration buffs, theres room for a few passives, its nearly all eng has got.


-ES should only last 10 seconds, and maybe not offer any res, just regeneration. its still to easy to find caped out targets when everyone is runing an ES circle jerk with full up time. you EPtS haters should be complaining about this skill.


-then theres TT, that thanks to elite shields i find my self not even using that often now. it should have its duration cut down to 5 seconds.


those changes would go a LONG way to repair the out of control, caped out res problem. but spike, that also needs toneing down a bit as well. both ends of the yoyo are to strong.

-DHCs need an adjustment to the way they fire with CRF. it all gets applied in front loaded blasts in the space of a second, its capable of droping shield facings and damaging hull every cycle, wile every other weapon has to contend with regeneration and manual redistribution at the same pace as the damage is applied. its not a question of dps or damage per voly, it really is all about that 1 second of damage application. during team play when a team goes for a kill and healing and dps is applied like crazy to a target, the damage delivery of DHCs maters less and the dps actually, so that shouldn't prevent anyone from dieing in team play.


-beam overload, and stacking 2 or 3 of them wile abusing the DEM doff is a growing concern. that is more of an exploit then a tactic in my opinion, a cooldown after BO actually fires of 5 seconds is appropriate. the doff could still let you get 2 shots off in the space of the DEM doffed 8 seconds, and then a third even with normal drain. not much is going to survive a 3rd shot anyway. 2 BOs in the space of a second, with non crippling energy drain after the first shot cant be WAD.


-torpedoes suck. theres 2 categories, hull smashers, and shield bipassers. the shield bypassers are ok, with bleed of DOT, but cruisers have no ability to use hull smashers because the cant make a hole in shields faster then manual distribution can fill the hole. because theres regeneration and heals and distributions, its not posible for hull smashers not to suck. sci ships used to be able to run all torp builds with strong shield striping, but thats not really viable now ether.

the only time hull smashing torpedoes work is on escorts that can deal that front loaded DHC or BO damage and make a hole first, and even then it's a miracle if you can get a direct hull hit. with any cross healing its not possible to make hull smashers do anything. part of the problem, and what should be changed, is the built in 75% resistance to kinetic damage shields have, that as general shield res increases goes over 90%. remove that built in res, and torpedoes can be part of a normal damage dealing strategies for all ships, even cruisers that have no other choice but to use 8 beams. when torpedoes are something people want to put on every ship, that will be more ip appropriate, and 1 of the available weapons wouldn't be crap compared to everything else, everything should be good and usable.


-things might be in pretty good shape then, though a 15% buff to the dps of beam arrays, single cannons, DBBs and turrets may also be appropriate. doffs, proc heals, and other defensive power creep are more then anything, anti pressure damage. the damage from these weapons is literally canceled out now, so even with the above changes, these weapons still may be to marginalized. consider a 15% buff to DC damage too, so it deals more dps then DHCs. even adjusted, DHC damage would still hit in a more useful way, actually dealing effective damage is more impotent then any DPS rating. well, in pvp at least.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 677
# 2
04-24-2013, 02:05 PM
If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?
Captain
Join Date: Jun 2012
Posts: 734
# 3
04-24-2013, 02:15 PM
Can we look at Sci resists too?

Quote:
Originally Posted by darkfader1988 View Post
If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?
bcuz ur doin it rong.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Captain
Join Date: Aug 2012
Posts: 9,186
# 4
04-24-2013, 02:27 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
listening to the latest super long podcast
The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
04-24-2013, 02:49 PM
Quote:
Originally Posted by virusdancer View Post
The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...
He means the 4 hour one with Geko.
Captain
Join Date: Jun 2012
Posts: 1,069
# 6
04-24-2013, 02:43 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
-then theres TT, that thanks to elite shields i find my self not even using that often now. it should have its duration cut down to 5 seconds.

I say 1 second or 0.49s is better .5 is too much.It should last less than yuor ping is to be sure you miss it
Empire Veteran
Join Date: Jun 2012
Posts: 5,932
# 7
04-24-2013, 02:49 PM
Quote:
Originally Posted by darkfader1988 View Post
If torps suck so much why do i often see 20-45K HYT1 Quants without any torp consoles?
with no torp consoles, ive never been able to get over 30k in pvp. regardless, thats the miracle hull hit thats basically impossible to get in any team play. and its a crit, and it has all tac buffs stacked, and its on scaned or FOMMed hull. better balance around that being the rule not the exception huh? 90% of quantum hits will never be over 15k to bare hull. the 75% knetic damage res being removed from shields would only put them on more even ground with beam overload.

Quote:
Originally Posted by praxi5 View Post
Can we look at Sci resists too?
is sci fleet still to strong? TSS doesn't give that much res, its mostly the regeneration countering damage. stacking hull armor from skill points and specific resist consoles can actually be as out of control as shield res. HE and PH can add to that, but that didn't seem to be as much of a problem. its the shield res preventing any hull damage if not for hard spike or subnukes thats the main problem in my opinion.

Quote:
Originally Posted by virusdancer View Post
The last one I saw was the 48 min Bran one...that one? Or is there another out there that's not listed in the FNN? I haven't listened to that one. I've been watching DS9 again on Netflix while flying around in circles getting 1st in CC...
http://www.podcastugc.com/archives/600

Quote:
Originally Posted by adrianm63 View Post
I say 1 second or 0.49s is better .5 is too much.It should last less than yuor ping is to be sure you miss it
dont cry to hard, i also proposed a nerf to DHC front loaded damage. if DHCs weren't in the game, there would be no reason for the TT distribute to exist at all.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,069
# 8
04-24-2013, 02:55 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
dont cry to hard, i also proposed a nerf to DHC front loaded damage. if DHCs weren't in the game, there would be no reason for the TT distribute to exist at all.
or better remove weapons from game that way it will be rated for kids younger than 12
Captain
Join Date: Aug 2012
Posts: 9,186
# 9
04-24-2013, 03:09 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
Ugh, lol - I'm sorry I asked...238mb file.

4 hours
20 minutes
19 seconds

That's...um...this is going to be painful.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba

Last edited by virusdancer; 04-24-2013 at 03:16 PM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 741
# 10
04-24-2013, 03:30 PM
i said nerf all the galaxy class, there to OP anyway!!!
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