Commander
Join Date: Jun 2012
Posts: 361
# 1 How does that BOP DO THAT?
04-27-2013, 06:46 AM
I've been playing for over a year now. I'm not a veteran by any stretch, but I've learned how to hold my own fairly well in PVP.
But I've met a few BOPs here and there that are absolute killing machines. Before I'm even done reading "we've engaged the enemy!", before I can even hit Tactical Team, before I can even see them, I'm a warp core breach. In a cruiser. Next time I am on my toes...I hit sensor scan, get off a few shots, he escapes, then he pops me again. Sorry so long, but I basically have two questions:

What is the BOP build that can DO that? and...
How do I SURVIVE IT?


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Lieutenant
Join Date: Dec 2012
Posts: 58
# 2
04-27-2013, 06:58 AM
-put on all possible buffs

-Decloak ~5km away

-Tractor 3, fire high yields, fire Overload 3 and cannons. If done right the overload will melt you shields then you'll get hit by 3 HY torps right after.


What can you do? Bind TT to spacebar and spam it faster/more/constantly. Oh and don't ever stand still. We're out there. Watching... waiting...

Last edited by dontphaseme; 04-27-2013 at 07:01 AM.
Rihannsu
Join Date: Sep 2012
Posts: 573
# 3
04-27-2013, 07:07 AM
you can protect yourself with rsp, they simply chain up beam overloads and fire them at once.
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Captain
Join Date: Jun 2012
Posts: 1,882
# 4
04-27-2013, 07:08 AM
Quote:
Originally Posted by dontphaseme View Post
-put on all possible buffs

-Decloak ~5km away

-Tractor 3, fire high yields, fire Overload 3 and cannons. If done right the overload will melt you shields then you'll get hit by 3 HY torps right after.


What can you do? Bind TT to spacebar and spam it faster/more/constantly. Oh and don't ever stand still. We're out there. Watching... waiting...
Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher?
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Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Lieutenant
Join Date: Dec 2012
Posts: 58
# 5
04-27-2013, 07:19 AM
Quote:
Originally Posted by dalolorn View Post
Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher?
Nope, I use fleet Quantums.
Survivor of Remus
Join Date: Jul 2012
Posts: 310
# 6
04-27-2013, 07:20 AM
Quote:
Originally Posted by dalolorn View Post
Not an expert, but I'm assuming the best torpedoes for the job are the Bio-Neural warhead (shield stripping ftw!) and Romulan plasma launcher?
No I'm fairly certain the most reliable torps for this are quantums, probably with CritD mods.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 7
04-27-2013, 07:56 AM
Quote:
Originally Posted by djf021 View Post
I've been playing for over a year now. I'm not a veteran by any stretch, but I've learned how to hold my own fairly well in PVP.
But I've met a few BOPs here and there that are absolute killing machines. Before I'm even done reading "we've engaged the enemy!", before I can even hit Tactical Team, before I can even see them, I'm a warp core breach. In a cruiser.
Sorry to say, but cruiser are the more easy target. They are slow and immobile and hence the perfect prey for any BoP. And they mostly don't have any powers against tractor beam, like attack pattern omega, which is quite common to have 2x on escorts.

You should always run your cycle that is: tactical team, emergency power to shield X, Aux2Sif3 + Fire at Will (for those funny B'rels with transphasic torps). Always move on max. speed for the defensive bonus.

For the gaps between the cycles, you should always have your finger on brace for impact powered by 2-3 purple shield distribution duty officers (shield heal) and evasives.

Once you survived the alpha, they have nothing left to fight. In an escort you can alpha him and shred the BoP within the 12-15 secs before he recloak. However, in a cruiser ... yeah. There is a reason it called Star Trek: Escorts online. :-)

Last edited by xiphenon; 04-27-2013 at 08:04 AM.
Career Officer
Join Date: Nov 2012
Posts: 246
# 8
04-27-2013, 08:55 AM
personally if you can't use omega, you need to use consumes like deuriteum (spelled badly) That you get from the rescue daily. You can get about 4 if the tanks don't blow but you get one if the all blow and you win.

That and evasive mans. I only have omega but with these I muscle out of all T-beams.

And the quants are good but I would say plasma would trump them atm since most people panic and use Emits as soon as they see the fire. Sometimes, psychological warfare beats brute stopping power.

But yeah i can't say much... I am an escort/support captain and spread out the debuffs to all the enemies for easier alpha and omega strikes.

With Elusive captain, accurate captain, and all my doffs and boffs in the battle I don't really fear Bops. I fear the ships that can take sustained damage. Those things are headaches.
Captain
Join Date: Jun 2012
Posts: 677
# 9
04-27-2013, 08:57 AM
These bop players r nothing more then cheats.
Lt. Commander
Join Date: Sep 2012
Posts: 136
# 10
05-03-2013, 03:05 PM
Quote:
Originally Posted by darkfader1988 View Post
These bop players r nothing more then cheats.
sadly I have to agree with mt

Due to the nature of STO's antiquated ancient game engine, it simply cannot respond fast enough in various situations. Such situations can be buff powers on your buff tray not activating upon click or key (you literally have to hit the buff power a couple times before it finally activates). But more than that, the engine cannot respond fast enough for shield distribution (when using TT or RSP) against an bop alpha BO attack which cuts your ship to shreds despite activating Tac team or Reverse Shield Polarity which is supposed to protect you from that kind of spike damage.

Unfortunately, it doesn't because the engine's calculation are subpar of being capable of shield distribution within milleseconds of beam overload strike.

To make matters worse, there are many bop players using and spamming science powers for hold and interupts (disables) thanks to a certain 4 UNIVERSAL STATIONS BOFF ship, tend to spam PSW and TB and perhaps a few 'disable' p2w universal consoles in order to 'interupt' and disable a player for a couple seconds so they cannot activate a buff to save themselves from a alpha Beam overload strike!

As if the games engine forcing players to repeatedly hammer one buff power on the buff tray several times in order to activate wasn't bad enough....but we have bop players disabling the poor buggers entirely!


Photonic shockwave was purely designed to interupt healers (extend shields, tb, etc etc) with the intent to make it easier on your team mates to kill the opposing team without a 'GOD mode healer' keeping them alive all the time. It was never designed nor intended for bop use to 'exploit' (however I adulate players for thinking up this to use on a bop).

To answer the question in this thread, no you cannot really defend against a bop alpha using said tactics above!

Your best bet is to chain tac team > epts > tss > tac team > epts (and if you are engie) > RSF to keep your shield damage resistence high enough that you may survive their initial attack. Use your buffs sparingly and only use around 2 buffs every now and then.
Spec into intertial dampeners (although that won't really help much) and be prepared to use omega and polarize hull.

Keep in mind though, despite these to help your survival, it simply won't be enough due to the nature of this 'exploit' you will essentially still have your systems knocked offline and thanks to the game's engine (which is your downfall). Not even the strongest player in this game can survive because of this

As mt said, these bop players are nothing more than cheats!

Last edited by spacefortress; 05-03-2013 at 03:24 PM.
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