Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
We will be bringing TRIBBLE down to update to a new build.
ST.30.20130429a.4

General:
  • Romulans now beam out of character selection using the correct beam out effect.
  • The bank, mail, exchange, and crafting consoles at New Romulus Command can now be used by multiple players at once.
  • Updated more textures all over!
    • Replaced missing or invisible Atmospheres.
      • Most noticeably, Earth's.
    • Should resolve game client crashes complaining about missing 64x64 Textures.
  • Sela now has a cape.
    • She'll be starring in a 3-part miniseries on the Elements Network (Entertainment for Romulan Women) called "How Sela Got Her Cape Back".
      • It's a feel-good story about women's empowerment and the importance of a good wardrobe for military leaders.
      • She is so sure of its commercial and critical success she has already greenlit the sequel "How Sela Got Her Cape Back Two: Romulan Boogaloo".
  • Changed Rank display name for Romulans to be Citizens at low level, and replaced Rear Admirals with Subadmirals.
  • Foundry: It's once again possible to use custom costumes with Dialogs, Contacts, and Critters.
  • Resolved an issue that occasionally caused the game client to crash when changing maps.

Missions:
  • The introductory Romulan cutscene has been made even more awesome.
    • Also made skippable, and rewatchable from the "News of the World" console on the way to the farm.
  • Price of Neutrality:
    • Changed the name of the system from Ajilon to Chaltok.
    • Added voice over throughout.
    • Added backgrounds to various dialog windows.
  • Gasko Blues:
    • Updated text to resolve typos and provide additional clarity in instructions and general flow.
    • Added some voice-over.
    • Changed space encounters in space section to be a bit easier and ramp up more gradually.
    • Added an animation when interacting with the console to open the prisoner cells.
  • The Search for New Romulus:
    • Beefed up the final space boss fight.
    • Increased the size of the waypoint for "Observe the Bridge".
    • The Eppohs should now be easier to interact with, and will flee from the player after being scanned.
    • Updated the space beacons so they only give credit once per team.
    • Updated final ground boss fight to be less ridiculously hard.
    • Updated the text to address typos and make dialog flow better.
  • Crossroads at Crateris:
    • Made it less likely for Slamek to spawn inside the wall and get stuck.
    • Added some voice over.
  • Mind Game: Updated the text to resolve typos and improve general flow.
  • Turning Point: Players on a team will no longer be disconnected when beginning the Unwanted Visitors objective.

Systems:
  • The [Trans] modifier found on Mk XI and XII Warp Cores now actually reduces the cooldown of transwarp abilities by 50%, rather than the 35% it was giving before.
  • Romulan Cloak: Increased this power's recharge time from 20 seconds to 40 seconds.
  • Romulan Battle Cloak: Increased this power's recharge time from 20 seconds to 40 seconds.
  • Romulan Cloaking and Singularity powers share a 5 second global cooldown.
  • Singularity updates:
    • All Singularity Powers now have a 30 second recharge time.
      • This recharge time is not shared between the powers.
      • This will prevent the same power from being used back to back in certain circumstances.
    • The cooldown on building Singularity energy after using a Singularity Power now scales with the level of the Singularity Power used.
      • The cooldown's duration ranges from 40 seconds, at Level 1 Singularity, to 60 seconds, at Level 5 Singularity.
    • Increased base time in seconds to reach level 5 Singularity from level 0 Singularity from 40 to 60.
    • Singularity Jump: Resolved an issue in the rank 5 version of this power that caused the duration of the Singularity effect to last longer than intended.
    • Warp Shadow:
      • The summoned Warp Shadows will now actively move around and generate additional threat on a single target, in addition to the large threat they normally generate.
      • After 19.5 seconds the player will correctly cloak.
    • Singularity Overcharge:
      • This power is now useable while cloaking.
      • Activating this power while cloaked will deactivate your cloak.

UI:
  • Resolved an issue where clicking on a skill level instead of using the increase or decrease buttons didn't properly refresh the skill window.
  • Added a respec reputations button to the reputation UI, and a field that shows the number of reputation respecs the player has.
  • Reverted display changes from previous update to stats display in the character status window.
  • Corrected a minor issue in the traits window in which it would display the wrong portrait and species name with your ship selected.
  • The skills and traits window now show your captain's skills and traits if you have a ship selected.
  • The respec window now shows the correct pips for each captain rank.
  • Bridge Officer traits now display correctly in the Trait UI.
  • Romulans will now display "Ally of the Federation" or "Ally of the Klingon Empire" on the character selection screen if they have allied with a faction
  • The chat window will now remember its minimized state between map changes.

Known Issues:
  • The Klingon Mission Journal is currently being re-worked and some missions may not yet be available to existing Klingons.
  • Neither Klingons nor Romulans are available for new characters.
    • A small number of participants can now create Romulans as part of a closed beta.
  • The C-store is disabled.
  • Players on Wine will need to use a workaround in order to play.
Rihannsu
Join Date: Sep 2012
Posts: 46
# 2
05-01-2013, 03:32 PM
Good to see the reputation respecs.
Republic Veteran
Join Date: Jun 2012
Posts: 76
# 3
05-01-2013, 03:35 PM
doubled the romulan battle cloak recharge to 40sec? ouch lol
Republic Veteran
Join Date: Jun 2012
Posts: 841
# 4
05-01-2013, 06:16 PM
Quote:
Originally Posted by commanderkor View Post
doubled the romulan battle cloak recharge to 40sec? ouch lol
Yeah, not really sure about the thought process around this, seems to me that battle cloak was supposed to make up for big slow ships. Also, this is going to suck when talking to your boff next to you on the bridge pulls you out of cloak.
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 5
05-01-2013, 03:36 PM
Damn, now I have to go create a new Romulan. It.'s a tough job being a beta tester, but somebody's gotta do it.
=\/= ================================ =\/=
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet

=\/= ================================ =\/=
Commander
Join Date: Oct 2012
Posts: 297
# 6
05-01-2013, 03:46 PM
Quote:
The [Trans] modifier found on Mk XI and XII Warp Cores now actually reduces the cooldown of transwarp abilities by 50%, rather than the 35% it was giving before.
omg thank you. stuff like that bugs me to no end.
Career Officer
Join Date: Jun 2012
Posts: 935
# 7
05-01-2013, 03:53 PM
Well, to summarize, big nerf on everything Romulan it seems.

So, Sela is a Romulan TV star now. What other shows do they have ? If I know any, you ask ?

Desperate Empresses !

The Walking Fed !

The Big Singularity Theory !

The Joy of Cooking Epohhs !

Only Internet users deal in absolutes !
Captain
Join Date: Aug 2012
Posts: 12,160
# 8
05-01-2013, 03:53 PM
C'mon, honestly - was the change to the Rom cloaks because too many folks that never flew a BoP were killing themselves?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 9
05-01-2013, 03:57 PM
Any word on the Bridge Officer space reset bug? I'm constantly having to reset my boffs almost every time I switch maps in space.
Survivor of Romulus
Join Date: Jun 2012
Posts: 243
# 10
05-01-2013, 04:07 PM
Quote:
Romulan Cloak: Increased this power's recharge time from 20 seconds to 40 seconds.
Romulan Battle Cloak: Increased this power's recharge time from 20 seconds to 40 seconds.
If you're gonna keep this, could you make it so exiting combat resets (or at least reduces) the cooldown on cloak? For the standard cloak at least, it feels redundant to restrict an out of combat ability even further.

I still want bare feet.... on ALL costumes.
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