Career Officer
Join Date: Jun 2012
Posts: 3,400
# 1 Why do you PvP?
05-17-2013, 08:12 AM
Simple question.

What motivates you to PvP, in this game and/or others?


The hard part:

Remain constructive, do not make derogatory remarks about others reasons and try to keep PvE out of it.



Some ideas for deeper conversation:


Do you prefer straight up kill matches, capture the flag? Special modes?

Are you in it just for the competition?

Are you in it for ego stroking? (I'm serious)

Do you enjoy the social aspects (teaming, cooperation & coordination, competition against other live players)?

Career Officer
Join Date: Aug 2012
Posts: 373
# 2
05-17-2013, 08:19 AM
I enjoy the competition with real people, the rush of combat, the emotions involved when fighting a close match (win or lose), the fun of flying with my friends and finally the new friends I have made while taking part. I "know" a lot of folks around here and have only run into a very few who were not friendly, helpful and good sports. This is the only MMO I have ever had the desire to pvp in and I do not see that changing. I (unfortunately) have literally become a "weekend warrior" when it comes to pvping, but I live for those moments with all you other crazy masochists. Fight well, my friends
Rihannsu
Join Date: Jun 2012
Posts: 308
# 3
05-17-2013, 08:24 AM
its a proof to my self that I myself have reached a level of leadership/playership.


I played many games some where I was even number 1 in whole world, all in all you do it for you and your team.

I prefer
Arenas but ill do C+H

-Spells

|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader


Last edited by srspells; 05-17-2013 at 08:30 AM.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 4
05-17-2013, 08:27 AM
I've played several MMO's including WoW, SWTOR, EvE, GW2 & BP. I've never done pvp in any of them (except for EvE, you play pvp whether you like it or not). This is the first game I've ever seriously gotten into pvp and its mostly because the pve in this game is seriously lacking depth and enjoyable challenge. The fleet I joined used to pve non-stop and after years they are just tired of it....well after just a few months I too grew tired of it! So some light arm twisting was done and I began queueing up, here and there at first and then slowly it turned into an every night thing.

When I sit back and think about it, I must be in it for the ego stroking. My goal is for me and my fleet to be recognized as competent players, and to put up a good fight against the more well-known teams. I do enjoy team communication and good competition to a lesser extent, but at the end of each match I always look at the numbers and compare it to my previous performances.

I prefer arenas, cap and holds are just fun trying to tank everyone on starbase point.
24 Hours a day, 365 days a week.
Career Officer
Join Date: Aug 2012
Posts: 373
# 5
05-17-2013, 08:34 AM
Quote:
Originally Posted by dummyname View Post

When I sit back and think about it, I must be in it for the ego stroking. My goal is for me and my fleet to be recognized as competent players, and to put up a good fight against the more well-known teams. I do enjoy team communication and good competition to a lesser extent, but at the end of each match I always look at the numbers and compare it to my previous performances.
I feel this way as well, I know I will never be thought of as one of the "best" but would like to have a good reputation as a solid player and my fleet as assets to a team
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 6
05-17-2013, 08:54 AM
I PvP because there is no better yard stick to measure yourself against than a live opponent. The competition, strategies, teamwork, excitement of it all once you have reached endgame is second to none.

I like arenas and cap n holds. I wish there were more content like starbase defense or a match where you were forced to do space and ground. More like the shows and movies. But as it stands now I only focus on space bc that's what I love and I can chose to stay strictly in space pvp. I wouldn't be opposed to doing ground if it were part of a larger battle sequence and then it would give me another aspect of the game to play.

Last edited by edalgo; 05-17-2013 at 09:00 AM.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 7
05-17-2013, 09:27 AM
Quote:
Originally Posted by ussultimatum View Post
For you guys that prefer Arenas (me too), would you mind answering why you prefer arenas vs. a mode like C&H?
Cap & Hold strategy generally is do the opposite of what the other guy does. I typically spread out and try to take individual points, if the other guy is doing the same I try to get the team to wolfpack and pick them off and take points. If the other team is wolfpacking I try to get us to spread out and try to hold out as long as possible. As a wells healer and a former engi oddy healer I usually take center point and try to bait the other team to bring all their guns to bear to take center point and stave them off as long as possible.

Other than that what disappoints me about C&H is it seems like alot of people don't care about winning, they just use C&H as a kiddie pool arena. They wolfpack and don't care that they are losing points, all that matters is they are destroying the lone guys trying to hold points and seeing 45 kills at the end of a match.

Arenas offer a balanced pvp experience. And to be honest, it's the closest thing I'll ever see to an EvE Alliance Tournament. Without secondary objectives, the strategy focuses solely on how well your team is built and how well you execute your team strategy to defeat the other side. There is a whole world of building ships and layouts and skills to synergize with 4 other players and the rewards for finding a good team build are more than worth it for me. Plus, Arenas really test my ability to heal. I only get to heal once in a blue moon on C&H if a guy passing by is hurt and in range, otherwise I'm just heal-tanking.
24 Hours a day, 365 days a week.
Career Officer
Join Date: Jun 2012
Posts: 417
# 8
05-17-2013, 09:33 AM
For me its all about perfection, details, in builds and playstyle. Each toon with different strategy. Also experimenting.


@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Captain
Join Date: Jun 2012
Posts: 1,021
# 9
05-17-2013, 10:13 AM
I do PvP because i like the competition against other live players and other strong fleets. I think, only fighting with them you can really improve your gameplay. Seeing different strategies and tactics and think up defenses and work arounds to "cancel" them is another point that keeps me tied to PvP.
I do that to be recognized as a good player, as well, and to improve my fleet premade
Usually i do Arena, but in these days i'm re-evaluating C&H
| CSI - Confederazione Stellare Italiana | @NandoPC |
Captain
Join Date: Jan 2013
Posts: 5,313
# 10
05-17-2013, 08:51 AM
Question is missing a qualifier. Some games like COD are all-PVP all-the-time, where the whole idea is shoot and get shot. I suppose there are still some people who only play COD for the single-player campaign (used to be its primary focus), but multiplayer combat is the whole point of the game now.

I also play a Freelancer server where there are no non-combat zones, although there has to be a reason to attack somebody (role-play cops and robbers, etc). Dont sign up if you arent willing to PVP, because it is also all-PVP all-the-time.,

Games like this, where PVP is glued onto the side, are actually the most annoying for PVP. The majority does not want to lose, so they do not fight, and the PVP mechanisms become low-priority. In games where PVP is always ON, the mechanisms have to be balanced or people wont log in.

Objective-based, timed combat, is not really compatible with immersive role-play universes. What I mean is, if you have a universe that moves along as a collective whole, you can create places where you expect combat to occur, and create places where it should not occur, and have the combat contribute or reflect the overall arc. Old days in Ultima Online, where the universe was persistent and shared, and PVP anywhere, you took your lockpick/thief to a dungeon and emptied a chest, and it was empty for everybody until the next time it spawned. Another thief might come in behind you, and steal the loot from you. And you might kill him. The PVP was part of the story, and was not objective-based like capture-the-flag.

STO does not really have an overall arc, it has single-player campaigns that operate in different times and dimensiosns, and then you come back to the present-day universe. There isnt any real player interaction within the universe, because there is no shared, persistent universe anyway. Furthermore, the instance/zone model that STO uses precludes any kind of progression mechanism. What are you going to do with war zones, when Feds win instance #4 and KDF wins instance #3? Objective-based, timed combat, is really the only thing they can do without wholesale changes to the game, and they cant even afford to build a proper three-way PVP, so .... this is what we get.

To answer the short question, however, I dont PVP much. I dont really like item-centric combat.
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