Career Officer
Join Date: Sep 2012
Posts: 225
# 1 T'varo Vs B'rel
05-24-2013, 06:18 PM
come on Cryptic you give the t'varo 32k hull and a better shield mod than the brel and a good turn rate. think its about time you updated the brel now we have a new faction of cloaking ships, the top t'varo is just about a jem attack ship that can cloak, do you guys ever think 2 steps ahead

Last edited by retrosrages; 05-24-2013 at 06:22 PM.
Captain
Join Date: May 2013
Posts: 2,162
# 2
05-24-2013, 06:29 PM
Quote:
Originally Posted by retrosrages View Post
come on Cryptic you give the t'varo 32k hull and a better shield mod than the brel and a good turn rate. think its about time you updated the brel now we have a new faction of cloaking ships, the top t'varo is just about a jem attack ship that can cloak, do you guys ever think 2 steps ahead
I fly a fleet T'Varo on my new Reman- it is much more powerful than the fleet B'rel(which I have as well) with 4 tac console slots - large hull Uni lt cmd and cmd tac slot - the B'rel is now obsolete.

personally though I love the retro Look of the B'rel more than most other ships - sadly as a torp bomber it can't compete with 4 tac slots of the T'Varo
Captain
Join Date: Jun 2012
Posts: 3,113
# 3
05-24-2013, 06:52 PM
The B'Rel is simply one of many examples of older ships from early in the game that have greatly lost out to the increasingly powerful ships that came later. The stats were fine early on, but now, with the advent of these newer ships over time, it's lost alot of spark.

Perfect example: KDF Escorts and Destroyers. They cannot hold a candle to the sheer variety and potency of the Fleet Fed Escorts. Before the Shipyard system was put in place, the Guramba was a pure killer in PVP. And Raptors were endangered even before the Shipyard system. Now? Sighting a Guramba is like a Bigfoot story. Raptors are still endangered with the occasional Fleet Sommraw.

Last edited by warmaker001b; 05-24-2013 at 06:55 PM.
Captain
Join Date: May 2013
Posts: 2,162
# 4
05-24-2013, 07:13 PM
Quote:
Originally Posted by warmaker001b View Post
The B'Rel is simply one of many examples of older ships from early in the game that have greatly lost out to the increasingly powerful ships that came later. The stats were fine early on, but now, with the advent of these newer ships over time, it's lost alot of spark.

Perfect example: KDF Escorts and Destroyers. They cannot hold a candle to the sheer variety and potency of the Fleet Fed Escorts. Before the Shipyard system was put in place, the Guramba was a pure killer in PVP. And Raptors were endangered even before the Shipyard system. Now? Sighting a Guramba is like a Bigfoot story. Raptors are still endangered with the occasional Fleet Sommraw.
Off topic a bit - but PvP is going the way of the dodo bird - only some old timers will be left soon - with the more and more power ships stacked on with more traits added + 3 rep systems worth of passives+ fleet elite gear

the cost and learning curve + the shear firepower and knowledge you need is moving vertically straight up - this is goig to scare almost all newcomers away and cause the casuals to avoid it.

I mean the new traits + the rep make it super OP - anyone without being around for a while and being hardcore will be lost - been in some matches in the last 2 days with my fleet T'varo and man things have really stepped up a notch = death to a game aspect already on life support.

The FvK ques have been jammed like I have not seen before - but a lot of the new Fed/rommies are getting smoked in seconds as I have noticed tons of KDF have respec'd into decloaking and debuff + grouping with a few exposed with hunters staying cloaked waiting for the rommies to uncloak.

Fast paced and fun for a bit - but like I said soon it will drive most novices and newbies running back to PvE
Lt. Commander
Join Date: Jan 2013
Posts: 128
# 5
05-24-2013, 09:27 PM
Quote:
Originally Posted by warmaker001b View Post
Sighting a Guramba is like a Bigfoot story.
Hey, we're not that rare! I PvP'd a Guramba just last week! It was kind of fun watching all the Defiants whoosh by and dust me with their DHC's.

Pity the four BoPs on my team and the four Defiants on the other team couldn't have just gone off and had their spinny swift battles somewhere while the Recluse and I duked it out...
Captain
Join Date: Jan 2013
Posts: 2,997
# 6
05-24-2013, 10:46 PM
The B'rel would have retained its role had they given it a USEFUL console like a Science console or Tac console instead of a crap Eng console. Since an Eng console doesn't do anything except give you a place to cram a cheese console in, the B'rel's fleet upgrade thus failed to improve on the basic model. With a Sci console it would have held a much-needed niche in the KDF's lineup and out-competed the T'Varo in the Sci role...with an Eng console, it doesn't do anything special.
Captain
Join Date: Aug 2012
Posts: 935
# 7
05-25-2013, 01:11 AM
The B'rel Retrofit is actually fine as it is. Agreed: more hull would be great, even at the cost of shielding since in the B'rel, you will tend to cloak much and take a few torpedoes to the hull. But I can understand the 3/3/3 console devision, because of the B'rel being a complete universal ship.

But for the fleet version, it still confuses me why they ever gave us another engineering slot. The B'rel isnt build to tank, so more engineering slots will do absolutely nothing. As a raider, the B'rel should be a ship focussed on an Alpha strike. That is the entire point of raider gameplay. And I know the Klingons aren't the best engineers in the universe, but they are not the microbrains Q thinks of them and they would be smart enough to add a console for more pew pew.
Not knowing something isn't a sign of stupidity, not asking is.
WE NEED THE EXCELSIOR ERA BRIDGES INGAME!!!!!!!!!!!!!!!!
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Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 8
05-25-2013, 05:29 AM
Quote:
Originally Posted by warmaker001b View Post
The B'Rel is simply one of many examples of older ships from early in the game that have greatly lost out to the increasingly powerful ships that came later. The stats were fine early on, but now, with the advent of these newer ships over time, it's lost alot of spark.

Perfect example: KDF Escorts and Destroyers. They cannot hold a candle to the sheer variety and potency of the Fleet Fed Escorts. Before the Shipyard system was put in place, the Guramba was a pure killer in PVP. And Raptors were endangered even before the Shipyard system. Now? Sighting a Guramba is like a Bigfoot story. Raptors are still endangered with the occasional Fleet Somraw.
Tis true. Many vessels in the game have fallen off the end due to new vessel power creep.
I do wish that Cryptic would do a once-twice over on all the older vessel ingame and balance them accordingly to the latest PC bar.
Captain
Join Date: Jun 2012
Posts: 1,333
# 9
05-25-2013, 10:41 PM
Quote:
Originally Posted by bitemepwe View Post
Tis true. Many vessels in the game have fallen off the end due to new vessel power creep.
I do wish that Cryptic would do a once-twice over on all the older vessel ingame and balance them accordingly to the latest PC bar.
Roach, it will take more than a once-twice to fix the problems, but a total re-commitment of Cryptic towards PvP.
Captain
Join Date: Sep 2012
Posts: 3,111
# 10
05-26-2013, 01:42 AM
Quote:
Originally Posted by whamhammer1 View Post
Roach, it will take more than a once-twice to fix the problems, but a total re-commitment of Cryptic towards PvP.
its not limited to pvp.
its the mechanical workings of the game.

one of which leads us to the silly situation where a kilometer across ship can turn so fast the inside wingtip ends up going backwards...

simultaneous issues
1- dhc dps is too high. 600+ meter fighter ships that are actually cruisers/destroyers/etc. arent helping that.
2- heals are too powerful. HoT & things that just boost passive regen are lacking.
3- hulls are too squishy. need more/better sustained resists.
4- shields need reworking.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
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