Ensign
Join Date: Sep 2012
Posts: 17
Currently, I just finished "The Last Stand" mission, and what I've been hearing about the last mission of this arc is troubling. I'm a Lvl 34 tac right now, and I'm wondering if I should wait to play this mission until I level up to subadmiral and get a new ship (I'm considering the Ha'Feh as that seems the closest to an escort.) I'd just like an opinion on this.
Career Officer
Join Date: Jul 2012
Posts: 424
# 2
05-28-2013, 12:08 PM
It doesn't really hurt to try. Some people get the encounter and think it's no big deal. The ground mission leading into it is also pretty nifty and worth doing.

I wouldn't be surprised if you come back after trying thinking it's a bit of hyperbole on the criticism.
Career Officer
Join Date: Jun 2012
Posts: 292
# 3
05-28-2013, 12:11 PM
Pfft. I'm waiting until they fix it. Mind you, I'm taking my time with the new content, so it'll be a while until I reach that point. I played Defense of New Romulus on Tribble, and apparently it hasn't changed at all since then.

You can probably beat it with your current stuff, if you have the right approach, and a lot of patience and luck. Getting geared up would help a bit. Or get a team.

The mission is too immersion breaking for me as it is. The allies get wiped out very quickly, leaving you to fight a monstrous fleet essentially by yourself. All you have to do is destroy the command ship, but it's buried in a sea of enemies, including a couple dreadnaughts and a few battleships and lots and lots of other nastiness. Facing that situation, I'd save my crew and head out to join a Fed/KDF fleet someplace, and hope that New Romulus has a good evacuation plan.
Career Officer
Join Date: Jun 2012
Posts: 163
# 4
05-28-2013, 12:14 PM
It took me an hour plus. It became shot a bit, then respawn, shoot, respawn. I took out the smaller ships that were spamming support craft and worked my way up from there. It did suck when they all spawn camped me.
Career Officer
Join Date: Jun 2012
Posts: 909
# 5
05-28-2013, 12:15 PM
Peronally I have purposefully not done two of the missions due to the time and bugginess factor involved. The atmospheric mission takes forever to do so I skipped that and devils choice is the one I believe folks are complaining about with the friendlies dieing too quick.

Doing Turnaround with the gas effect doesnt really effect you that much so is perfectly doable without respirators as well.

When I have a lot of spare time though I will get back to those missions even if it is as a VA.
---------------------------------------------------------------------------
Neriz --- Eleven --- S'alesh --- Nizalay and maybe the odd Fed char too.
Defecting from the Federation to the Romulans from May 21st
Career Officer
Join Date: Jun 2012
Posts: 58
# 6
05-28-2013, 02:31 PM
I think you should do the mission before it gets "nerfed". I did it at about the OP's level in the D'Deridex (the free one) and I only needed to respawn twice. The thing is to remember that the big "D" is not an escort. Use 3 BA, 1 torp. fore and 2 BA, 1 torp. aft. That aft torpedo, on autofire, will make enemies that "jump" behind you wish they had stayed where they were. Use hit and run tactics. Cloak early, cloak often. It took nearly two hours but when I was a new player (a year ago) I spent that much time fighting fewer enemies as a fed (IRW Rea and mogai anybody?). I have no idea who defeated "the command ship" because I saw more than one. I spent a good twenty minutes fighting one of them, then spent another twenty minutes fighting a dreadnaught. The rest of my time was spent fighting support craft,escorts and frigates. I dragged (they chased me) enemies all the way back to near the starting point and by the time I made it back to where I should have been the fight was over. It was epic and imho one of the best missions in the whole game on any side. The feds and klingons don't get to have this much fun. The closest thing to this mission on the klingon side is the Fek'Ihr Kar'fi and its support craft. Just remember an aft torpedo, no cannons, and don't try to kill the mob all at once. Own it, and have fun before they take it away.
Starfleet Veteran
Join Date: Jun 2012
Posts: 240
# 7
05-28-2013, 02:39 PM
I didn't really have a BIG problem with it, but I did spawn a few times.
I mostly just kited them out so that I could fight a few at a time and not have the whole group shooting me at once. I found it easier to steer the kited group towards Fed and KDF fleets that healed during fighting. This is the same tactic we used to use back in the old days when the STFs were long.
I did it in the T3 Mogia since I didn't like flying the DD.

I have gone back at each rank since then to get singularity cores at each rank. It gets easier over time.

Hope this helps.
Captain
Join Date: Aug 2012
Posts: 13,195
# 8
05-28-2013, 02:52 PM
Quote:
Originally Posted by cletusdeadman View Post
I did it in the T3 Mogia since I didn't like flying the DD.
Have to give you props for doing it in the Mogai. It's so much easier with the D'deridex since you get access to the Singularity Jump to hop out of the cones of doom.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Lt. Commander
Join Date: Sep 2012
Posts: 107
Quote:
Originally Posted by joshjpeter2 View Post
Currently, I just finished "The Last Stand" mission, and what I've been hearing about the last mission of this arc is troubling. I'm a Lvl 34 tac right now, and I'm wondering if I should wait to play this mission until I level up to subadmiral and get a new ship (I'm considering the Ha'Feh as that seems the closest to an escort.) I'd just like an opinion on this.
Defense of New Romulus is one of the worst examples of mission creation I've ever encountered in any game. One wonders exactly what the team and their crack, specially selected group of "LoR Closed Beta" testers were doing, because they definitely were not testing and reporting back on the epic fail of this particular mission.

Besides the absolutely ridiculous powers of every elachi ship, big or small, in relation to the player, there are serious issues with the collision detection and physics (you'll love wayching your allies get stuck to you or others in the formation as they move...or when your eject plasma run gets stopped dead as your box gets "stuck" on an enemy box and your run is wasted) Oh and there is the unbreakable, focused elachi aggro on the player (even stealth and distance won't break it). Finally, there is the simply -bleeping- spawn differential between the player's npc cohort and the elachi (the allied respawn is about 1 to 2 random ships which enter within the elachi formation and are eaten in succession...over and over).

In my multiple runs through this awful mission, I have literally watched the final elachi group of redonkulously op'd dreadnaughts and command carrier eat the entire group of npc allies while I was waiting to respawn. Of course the player respawning is a blessing for the npc allies as every elachi ship will begin focusing on the player, either shooting, or intercepting to shoot.

As you can see, I did not enjoy that mission and I would at the least advise you to level up first, or wait for these geniuses to fix the mission. I'm about ready to end this ranting advice post, but let me say that these poorly tested and configured New Romulus arc missions convinced me to boycott premium purchases until they are resolved.

Good luck with your epic arc run.
Career Officer
Join Date: Jun 2012
Posts: 2,942
# 10
05-29-2013, 11:31 AM
Went through it in the DD and didn't have a problem. Had to retreat a few times but came back and kept taking out ships before retreating again. I'll share my build

TT, APB1
TT, BFAW
EPTS, RSP, AUX2SIF, DEM3
EPTW
HE1, TSS2

Use all beams and keep broadsiding your main target and you'll end up killing quite a few smaller ships in the process. When you can tank much longer evasive and battlecloak. Rebuild your hull then repeat.

This Mission does not need any nerf. Just a decent build and tactics.
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