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Career Officer
Join Date: Jun 2012
Posts: 3,400
Art, is art. That's all well and good.


Unfortunately, art in this game can have an impact on performance.


We can start with one of the most complained about ships with a poor turning axis points, the KDF raptor, and we can zoom ahead to ships like the Jem Heavy Escort Carrier and now the brand new Mogai Destroyer.

What do these ships have in common? Their pivot point is towards the rear, which means their fore arc is negatively impacted.


This is fine if you have massive arc weapons, but the ships above are all designed to utilize 45 degree narrow arc weapons.


In short I love my Mogai, but the rear pivot point is a real downer.

There is nothing more frustrating than having to fight with a ship's model to squeeze performance out of it.

Lt. Commander
Join Date: Jun 2012
Posts: 116
# 2
05-30-2013, 03:56 AM
Quote:
Originally Posted by ussultimatum View Post
What do these ships have in common? Their pivot point is towards the rear, which means their fore arc is negatively impacted.


This is fine if you have massive arc weapons, but the ships above are all designed to utilize 45 degree narrow arc weapons.


In short I love my Mogai, but the rear pivot point is a real downer.
Not to mention, it just looks really.. odd. I'd almost go as far as to say it looks stupid, since it turns like a dragster and not a ship.
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(Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 3
05-30-2013, 11:25 AM
Visually, this is true. But has anyone really tested? For all I know, all angles are calculated from the pivot point, not the nose or whatever.
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 146
# 4
05-30-2013, 12:28 PM
Quote:
Originally Posted by naevius View Post
Visually, this is true. But has anyone really tested? For all I know, all angles are calculated from the pivot point, not the nose or whatever.
This is correct. Firing arcs are not dependent on the location on firing points.
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Commander
Join Date: Jul 2012
Posts: 290
# 5
05-30-2013, 12:52 PM
Quote:
Originally Posted by captjamjamz View Post
This is correct. Firing arcs are not dependent on the location on firing points.
So... There's no plan to fix these ships' pivot axes in the foreseeable future, is it?

Just make it official and we'll stop complaining. Deal?

Cheers.
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Rihannsu
Join Date: Jun 2012
Posts: 116
# 6
05-30-2013, 01:04 PM
Wait if the firing arc is based on the pivot point and the pivot point is at the stern then that actually makes their arc larger, it does cause engagement ranges to change by the length of the ship. unless you mean the firing arc should be based on the firing points.
Lt. Commander
Join Date: Jun 2012
Posts: 116
# 7
05-30-2013, 08:09 PM
Quote:
Originally Posted by captjamjamz View Post
This is correct. Firing arcs are not dependent on the location on firing points.
That's great to know.

However, visually, it still looks, frankly, wrong, since almost every ship has the turning point in the middle and handles like one would expect (and has seen in the shows and movies when the ships turn), making these ships jarringly stand out. Stand out so much, in fact, that even though I like the way the Klingon Raptor (for instance) looks, I refuse to fly it because I *hate* where the pivot point is.

So, is there any chance the rear pivot points on the ships that have them will get fixed? This issue has been reported for quite some time now.
------------------------------------------------

"Back on topic. Destinii is correct."

(Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
Lt. Commander
Join Date: Jul 2012
Posts: 109
# 8
05-30-2013, 09:35 PM
Quote:
Originally Posted by captjamjamz View Post
This is correct. Firing arcs are not dependent on the location on firing points.
The OP stated the "Fore arc" not the "Fire Arc."

I believe the issue stated relates to the ability to turn the SHIP to point the forward firing arc at the target, not the firing points. This has been a long discussed issue in the KDF Fleetyard forums and I believe it was acknowledged at one point as a "bug".

Here are posts from Sept 2012 on the issue:

http://sto-forum.perfectworld.com/sh...=395431&page=3
http://sto-forum.perfectworld.com/sh...1&postcount=29
More posts might be found with more extensive searching.

As you can see, the final post in the first thread put the pivot point being at the rear of the vessel at a roughly 8 degree loss on the ability to swing the forward firing arc compared to vessels with centerline pivot points. I believe that is the issue the OP was addressing and a reply would be warmly received.

Last edited by sulfrustriple; 05-30-2013 at 09:38 PM.
Career Officer
Join Date: Jun 2012
Posts: 790
# 9
05-30-2013, 12:38 PM
the romulan tier 5 ships tak forever to turnn and sucks in stf elite
Captain
Join Date: Nov 2012
Posts: 1,027
# 10
05-30-2013, 01:03 PM
I'm still in a dinky Warbird on my Rom. With the massive wings on the Rom ships are they capable of firing from both sides at the same time, even at an angle? If, so....and you changed the scale graphically, isn't that going to change the axis point for all ships in-game?

There is a noticeable difference in the arcs after LoR release on both fed and kdf. Just above or below a target firing seems to be aft only. Well, most of the firing seems aft now anyway. Spending more time trying to get into a position to be able to fire than before.
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