Lt. Commander
Join Date: May 2013
Posts: 184
# 1 Need Advice - Fleet Galaxy
05-30-2013, 01:19 PM
Alright, I admit that I might need some help. I have an encyclopedic knowledge of Star Trek but this game can be pretty complex and I feel like I might need some advice from other players, through gritted teeth. But STO is a different animal.

I am currently flying a Fleet Galaxy set up for maximum tank/DPS build and I would like some advice on how to improve my build.

I really do not want to fly any other ship, the Galaxy is the ship that I get on with the most. I even specially ordered the Fleet Galaxy from another Fleet Shipyard.

This is my set up currently

I am a tactical officer

Ship Equipment

Fore Weapons: 3 x Mark XI Fleet Antiproton Beam Arrays [Damage x 2 Acc x 2], Omega Force Torpedo

Deflector: MACO Mark XII

Engines: Jem'Hadar Mark XI

Shields: MACO Mark XII

Rear Weapons: 1 x Kinetic Cutting Beam, 3 x Mark XI Fleet Antiproton Beam Arrays [Damage x 2 Acc x 2]

Engineering Consoles: 3 x Mark XI Blue Neutronium Alloy, 1 x Mark XI Blue RCS, 1 x Plasmonic Leech

Science Consoles: 1 x Mark XI Blue Field Generator, 1 x Tachyokinetic Converter, 1 x Assimilated Module

Tactical: 2 x Mark XI Blue Antiproton Mag Regulator

Doffs

- Chance to remove 3 buffs from target on use of weapons (Purple)
- Chance to regenerate shields with Brace for Impact (Blue)
- Chance to reduce bridge officer abilities with Aux to Battery (Purple)
- Chance to reduce weapon power drain with DEM (Purple)
- Chance to increase ship power with EP abilities (Purple)

Layout

Lieut Tact: THY I, TT II

Com Eng: EPtS I,RSP II, EPtW III, Aux to Structural III

Lieu Com Eng: ET I, Aux to Battery II, DEM III

Ens Eng: EPtA I

Lieu Sci: HE I, TSS II

I would appricate some suggestions to make this build more powerful
Empire Veteran
Join Date: Aug 2012
Posts: 462
# 2
05-30-2013, 01:46 PM
It's a good thing you already announced you don't want to fly a different ship, because dumping the Galaxy is the very first thing people will suggest.

If you MUST stay with this ship, I'd recommend the following...

Buy the C-Store Galaxy and replace one of your neutroniums with the saucer sep console you'll get from it.

Replace Aux2SIF with a 2nd Aux2Batt and replace 3 of your current doffs with purple tech ones so you can run a proper Aux2Batt build.

Dump your current Lt Tac skills and replace with TT1 and a beam skill (BO or BFAW). Get a purple conn doff to reduce the cooldown on your single copy of tac team.

I'm not a fan of the Omega torp but I assume you'd like to keep using it. Maybe move it aft and move one of the beam arrays up front?

I assume the JH engine is a place-holder while you grind towards a better engine anyway correct? It looks like you were headed for a full MACO set, any particular reason why? I've never used a Galaxy but I assume the commonplace Borg deflector/engine + MACO shield combo would work well.

I also don't like EptA in that Ens Eng slot, do you ever use that for anything? You already have 3 shield heals and EptW elsewhere so I can't really think of a better use for it.

Last edited by variant37; 05-30-2013 at 02:02 PM.
Lt. Commander
Join Date: May 2013
Posts: 184
# 3
05-30-2013, 02:49 PM
Quote:
Originally Posted by variant37 View Post
It's a good thing you already announced you don't want to fly a different ship, because dumping the Galaxy is the very first thing people will suggest.

If you MUST stay with this ship, I'd recommend the following...

Buy the C-Store Galaxy and replace one of your neutroniums with the saucer sep console you'll get from it.

Replace Aux2SIF with a 2nd Aux2Batt and replace 3 of your current doffs with purple tech ones so you can run a proper Aux2Batt build.

Dump your current Lt Tac skills and replace with TT1 and a beam skill (BO or BFAW). Get a purple conn doff to reduce the cooldown on your single copy of tac team.

I'm not a fan of the Omega torp but I assume you'd like to keep using it. Maybe move it aft and move one of the beam arrays up front?

I assume the JH engine is a place-holder while you grind towards a better engine anyway correct? It looks like you were headed for a full MACO set, any particular reason why? I've never used a Galaxy but I assume the commonplace Borg deflector/engine + MACO shield combo would work well.

I also don't like EptA in that Ens Eng slot, do you ever use that for anything? You already have 3 shield heals and EptW elsewhere so I can't really think of a better use for it.
EptA is for the Tier 4 Tholian buff that dumps 20% weapon power from aux. The JH engine is the better out of the Romulan engines... the heavy graviton beam is not really useful in my current build and the Jem'Hadar engines give me better weapons. The Omega torpedo is great for crits as it literally vaporizes a ship, had it crit quite often.
Captain
Join Date: Aug 2012
Posts: 3,553
# 4
05-30-2013, 03:26 PM
Variant is right. First thing I'd suggest is ditch this ship. Barring that, here's a few more pointers on getting more out of your ship:

For starters, use disruptors. They give you a disruptor breach which is a slightly weaker APB, AND you can't negate it with TT. Also, I would recommend getting rid of the Omega torp, since it's currently bugged, and once it gets fixed, it will be less than useless again. I would recommend a wide-angle quantum torpedo in it's place. That way you can maintain broadside and still fire off torps at a target.

I would also agree with Variant, get rid of a neutronium and put a saucer sep console there.

Also, I would ditch that field generator and replace it with a zero point energy conduit (romulan rep, tier 2), for the crit chance bonus and all the other added stuff. Lastly, that would of course require the replacement of AP mag regulators with disruptor induction coils, but they are relatively cheap, and you will notice the difference. If you still want your AP crit severity, you can just get a disruptor with a [crtd] mod. Personally I would go with [acc] [crtd] [crth] as your mods. You won't deal as much base damage as your fleet weapons (tbh, it's only 2 or 3% tops, and after skills and consoles still only about 5%), but you will crit more often and still crit just as hard)

On another rather nasty side note, you could always go with Polarized Disruptors. They give you that rather wonderful polaron proc which can be quite... cruel, esp if you have points in flow capacitors.

And you won't like this, but I would recommend Borg engines. They give you +5 engine power which means you can move around slightly better, and their turn rate bonus is equivalent to the JH engines. You will lose the slight power bonus, but that is countered by the zero point.

So here's the Ship Layout I would recommend:

Fleet Galaxy

Shields: MACO Resilient Shield Array mk XII (or Borg)
Engines: Assimilated Subtranswarp Engines mk XI or mk XII
Deflector: MACO Graviton Deflector mk XII (or Borg)

(believe it or not, the full Borg set is great for tanking)

Weapons:
Fore: Disruptor Beam Array/Polarized Disruptor Beam Array x3, Wide Angle Quantum Torpedo
Aft: Disruptor Beam Array/Polarized Disruptor Beam Array x3, Kinetic Cutting Beam

Consoles:
Tactical: Disruptor Induction Coil x2
Engineering: Neutronium x2, RCS, Saucer Sep, Plasmonic Leech
Science: Zero Point Energy Conduit, Assimilated Module, Tachyokinetic Converter

However, your BOff layout is in bad need of reconstruction IMO, so here's what I would run:

Lt Tactical: TT1, BFAW2
Cmdr Engineering: ET1 (for when you aren't under fire), EPtS2, EPtW3, Aux2SIF3
LtCmdr Engineering: ET1 (repeat of above), EPtS2, EPtW3 (you might as well cycle that massive damage boost and power bonus)
Ens Engineering: EPtA1 (since you like your tholian bonus, use when you don't need your shields to be bolstered)
Lt Science: Unchanged

And since I rebuilt your BOffs, here's an alteration to your DOffs:

Conn Officer x2 (purple)
Damage Control Engineer x2 (purple)
Warp Core Engineer (purple)

If you want, replace a DCE with your shield distribution officer.

This ship SHOULD do more damage than your current one.

Try it out, if you don't like it, go back to your old setup.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: May 2013
Posts: 184
# 5
05-30-2013, 04:31 PM
Quote:
Originally Posted by hereticknight085 View Post
Variant is right. First thing I'd suggest is ditch this ship. Barring that, here's a few more pointers on getting more out of your ship:

For starters, use disruptors. They give you a disruptor breach which is a slightly weaker APB, AND you can't negate it with TT. Also, I would recommend getting rid of the Omega torp, since it's currently bugged, and once it gets fixed, it will be less than useless again. I would recommend a wide-angle quantum torpedo in it's place. That way you can maintain broadside and still fire off torps at a target.

I would also agree with Variant, get rid of a neutronium and put a saucer sep console there.

Also, I would ditch that field generator and replace it with a zero point energy conduit (romulan rep, tier 2), for the crit chance bonus and all the other added stuff. Lastly, that would of course require the replacement of AP mag regulators with disruptor induction coils, but they are relatively cheap, and you will notice the difference. If you still want your AP crit severity, you can just get a disruptor with a [crtd] mod. Personally I would go with [acc] [crtd] [crth] as your mods. You won't deal as much base damage as your fleet weapons (tbh, it's only 2 or 3% tops, and after skills and consoles still only about 5%), but you will crit more often and still crit just as hard)

On another rather nasty side note, you could always go with Polarized Disruptors. They give you that rather wonderful polaron proc which can be quite... cruel, esp if you have points in flow capacitors.

And you won't like this, but I would recommend Borg engines. They give you +5 engine power which means you can move around slightly better, and their turn rate bonus is equivalent to the JH engines. You will lose the slight power bonus, but that is countered by the zero point.

So here's the Ship Layout I would recommend:

Fleet Galaxy

Shields: MACO Resilient Shield Array mk XII (or Borg)
Engines: Assimilated Subtranswarp Engines mk XI or mk XII
Deflector: MACO Graviton Deflector mk XII (or Borg)

(believe it or not, the full Borg set is great for tanking)

Weapons:
Fore: Disruptor Beam Array/Polarized Disruptor Beam Array x3, Wide Angle Quantum Torpedo
Aft: Disruptor Beam Array/Polarized Disruptor Beam Array x3, Kinetic Cutting Beam

Consoles:
Tactical: Disruptor Induction Coil x2
Engineering: Neutronium x2, RCS, Saucer Sep, Plasmonic Leech
Science: Zero Point Energy Conduit, Assimilated Module, Tachyokinetic Converter

However, your BOff layout is in bad need of reconstruction IMO, so here's what I would run:

Lt Tactical: TT1, BFAW2
Cmdr Engineering: ET1 (for when you aren't under fire), EPtS2, EPtW3, Aux2SIF3
LtCmdr Engineering: ET1 (repeat of above), EPtS2, EPtW3 (you might as well cycle that massive damage boost and power bonus)
Ens Engineering: EPtA1 (since you like your tholian bonus, use when you don't need your shields to be bolstered)
Lt Science: Unchanged

And since I rebuilt your BOffs, here's an alteration to your DOffs:

Conn Officer x2 (purple)
Damage Control Engineer x2 (purple)
Warp Core Engineer (purple)

If you want, replace a DCE with your shield distribution officer.

This ship SHOULD do more damage than your current one.

Try it out, if you don't like it, go back to your old setup.
Both of you disgust me how your like "ditch the ship"... Gee, I hate Cryptic for underpowering one of the most iconic ships in the game.

But thanks for the advice

Last edited by sterlingwarbird; 05-30-2013 at 04:33 PM.
Survivor of Romulus
Join Date: May 2013
Posts: 96
# 6
05-30-2013, 05:44 PM
I like how some the advice is basically "well, spend like $75 on new consoles, then completely change the gear you already have."

Not very helpful.

I think your gear is fine, you seem to know a thing or two about gearing, so that's up to you. my preference would be to change one of the neutronium alloys for another type of armor (like electroceramic for STF's), since (they may have changed this) but stacking the same armor type has diminishing returns.


What I will comment on is your Boff setup, this is what I would recommend as a minor change:

Lieut Tact: TT1, THY 2

Com Eng: EPtS I,RSP II, EPtW III, Aux to Structural III

Lieu Com Eng: ET1, EPtS2, DEM III

Ens Eng: EPtW I

Lieu Sci: TSS 1, HE 2

reasoning:

Tac team 1 is all you need, the best part is the shield redirection.
swapped the science skills, since a higher level hull heal might work better with your other shield heals.
gave you an extra EPTW, so you have 2 of each for max cycling.
And Lt slot, I think its just RSP 1 that goes there, I thought RSP 2 was Lt Cmdr.


Major reworking:

Lieut Tact: TT1, BFaW 2

Com Eng: EPtW I,RSP I, EPtS III, DEM 3 (try to time with BFaW)

Lieu Com Eng: ET1, EPtS2, Aux2SIF 2

Ens Eng: EPtW I

Lieu Sci: TSS 1, HE 2

Wiggled around the EPt-X skills, switched the aux2sif for DEM (more damage vs more healing). gave ya BfAW rather than a torp skill, so you get the most benefit from all AP mag accelerator tac consoles.



These are obviously playstyle choices though, and minor changes that *I* would make, but your mileage may vary. I also agree that the Galaxy should be a stronger, or at least more popular ship than it is now. I want Picard's Galaxy, he must have like 4 Cmdr slots for each type for what they do on the show.

Last edited by insanesenator; 05-30-2013 at 05:46 PM.
Empire Veteran
Join Date: Aug 2012
Posts: 462
# 7
05-31-2013, 12:43 PM
Quote:
Originally Posted by sterlingwarbird View Post
Both of you disgust me how your like "ditch the ship"... Gee, I hate Cryptic for underpowering one of the most iconic ships in the game.

But thanks for the advice
Heh...at no point did I personally tell you to ditch the ship, I said that's the very first thing most people will tell you to do because the hatred for the Galaxy class is well-known in STO. Fly whatever ship you want to, it doesn't matter to me.
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