Lieutenant
Join Date: May 2013
Posts: 39
# 1 Go escort or go home?
06-13-2013, 07:00 AM
I'm pretty new so forgive me if I get anything wrong its just an observation of some one who has just leveled 2 chars to 50.Not talking elite STF's or anything anything advanced just the leveling experience. I leveled A Klingon in BOP's exclusively and starfleet in only cruisers Both tac officers.

Lets start with a little background about why I have come to this conclusion.Keep in mind I had no clue what I was doing until level 30 in my BOP so it should be at major disadvantage right? RIIIGHT?


BOP.Had a blast,it had great survivability great damage and flew like a fighter jet.I died like twice in my whole 1-50 journey (not including buggy STF's).
I spent hardly any skill points I didn't retrain my BOFF's and I dismissed the DOFF system totally as I couldn't be bothered.
It was mostly in greens and whites.At around level 30 ish I decided I liked the game and should learn how to play properly so looked up some guides specced properly got appropriate BOFF skills assigned DOFFs etc.
Basically after learning how to play I was killing anything in missions before my cloak had fully wore off.


Cruisers....wear to start.Keep in mind I knew exactly what I was doing right off the bat,I spent skill points every time I had some to spend and actually put them in the right places. my BOFF setup has been almost perfect from the start,I actually assigned DOFF's for the lovely bonuses they provide.At level 30 I even bought some top of the line gear for it off the exchange.

Lets compare how both ship types performed at level 30.

The cruiser has a big fat 0 things it performs better then my BOP at.Its just as squishy,it does less damage,slower.The cruiser was all purple and BOP was in garbage I can't stress this enough.


I know someone will come here quoting max level with the best gear/ships etc but this is not what this post is about hence why its posted in the academy section not general.

Last edited by queeg9000; 06-13-2013 at 08:12 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 516
# 2
06-13-2013, 07:03 AM
Quote:
TL'DR A noob in a escort with bad gear/setup will out perform a experienced player in a cruiser in every aspect of the game even tanking.
I would like to find someone you define as a 'noob' to out do my cruiser. Yes there are some extremely good escorts that can do twice the damage my cruiser can do, but at end game any ship can put out a lot of DPS.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Lieutenant
Join Date: May 2013
Posts: 39
# 3
06-13-2013, 07:16 AM
Please either read the whole (messy) post or read one line up not talking max level and the noob in the escort is me and the more experienced cruiser is also me.

Read the whole thing and what I just said makes sense.

Also please keep the boasting to a minimum.

Last edited by queeg9000; 06-13-2013 at 07:19 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 516
# 4
06-13-2013, 07:21 AM
You said level 30 and at level 30 I can still out DPS most 'noob' escorts when done right.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Empire Veteran
Join Date: Jul 2012
Posts: 23
# 5
06-13-2013, 07:22 AM
I'd have to disagree on this one.

For example the LtCmdr. Nova refit. I can make it a very nice shield tank using a cannon build. It still turns fast enough for me to keep my sides/front on target and have all 4 cannons going. While rotating EPS1 and either TSS1 or 2.
My shields barely go down. Unless I get focus fired Alpha strike in PvP.

Mind you I havent used the Cmdr. Cruiser for a while now. So I can't recall the build I had going on it. But for a Dps cruiser using a 2 canon 1 torp fore /3 turret aft.
Opting for either CRF or THY. Still gives that nice burst damage.
And instead of TSS 1 and 2 you simply swap to EPS 1 and 2.

Now why does this matter. If you can tank the Escorts or what ever it is you happen to be fighting. And with the right weapon powers/consoles etc. You can still do as much dps as an escort.

Anyway thats my two cents on the matter from my experince. I hope that helps
Captain
Join Date: Jun 2012
Posts: 1,069
# 6
06-13-2013, 07:54 AM
Quote:
Originally Posted by empireofsteve View Post
I would like to find someone you define as a 'noob' to out do my cruiser. Yes there are some extremely good escorts that can do twice the damage my cruiser can do, but at end game any ship can put out a lot of DPS.
your sig is so cool but cant decide if you troll in the post or in the sig

Quote:
Originally Posted by queeg9000 View Post
TL'DR A noob in a escort with bad gear/setup will out perform a experienced player in a cruiser in every aspect of the game even tanking.
in pvp even if the nOOb is a pro a sci ship/cruiser will still kill it .(of course without the run away tactic )
Captain
Join Date: Jan 2013
Posts: 4,560
# 7
06-13-2013, 08:05 AM
Okay, first, the actual truth is that escorts require less effort to be competitive, while cruisers require more effort to build and fly competitively. Both are capable, when all is said and done, but escorts are jump-in-and-go while cruisers require lots of attention to trivial little details and changes to combat timing and all kinds of stuff.

As to the broad point, yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
Lieutenant
Join Date: May 2013
Posts: 39
# 8
06-13-2013, 08:11 AM
Quote:
Originally Posted by ursusmorologus View Post
Okay, first, the actual truth is that escorts require less effort to be competitive, while cruisers require more effort to build and fly competitively. Both are capable, when all is said and done, but escorts are jump-in-and-go while cruisers require lots of attention to trivial little details and changes to combat timing and all kinds of stuff.

As to the broad point, yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
*claps* a man that seems like he didn't read only the tl'dr...Deleting the tl'dr as we speak :p
Starfleet Veteran
Join Date: Jun 2012
Posts: 516
# 9
06-13-2013, 08:22 AM
Quote:
Originally Posted by queeg9000 View Post
*claps* a man that seems like he didn't read only the tl'dr...Deleting the tl'dr as we speak :p
Lets take that Captain level Galaxy class ship and make it viable for PVE at Level 30. You have the following:

Lt Tac
Cmd Eng
Lt Eng

Lt Sci

Ok, how do we make this viable with these slots? Quite easily actually. Fill it in with this, all of which can be done for under 100k ec:

BFAW1 and APB1 (No Tactical team needed since they will die pretty fast anyways)
EPtS1, ET2, Aux to Dampeners 2, Warp Plasma 3 (2 will work if you can't get 3)
EPtS1, EPtW2
HE1, TSS2/FBP1 (Either one, they targets won't live long enough to last through it all anyways.)

With all of that, you get 7 beam arrays of the same type, load up on 2 consoles of the same weapon type as your beams, and have at 'er. You can either aim right through them all and use warp plasma or go across from them all . Either way you will get most of your targets in the first salvo of FAW and all of those abilities can be bought (save for warp plasma 3) from the BOFF trainer. Go along, broad side them till they are dead and you probably will not even need to turn. Should you need to turn, evasive and Aux to Dampeners will work great for it.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Rihannsu
Join Date: Jun 2012
Posts: 3,176
# 10
06-13-2013, 08:12 AM
Quote:
Originally Posted by ursusmorologus View Post
[...] yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
If only we knew what the devs think about the overall issue.
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