Cryptic Studios Team
Join Date: Jun 2012
Posts: 141
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.31.20130609a.9

General:
  • Dilithium Mine
    • All discounts in the Dilithium Mine have been improved:
      • Tier 1 4%
      • Tier 2 9%
      • Tier 3 15%
    • Players can no longer fire their weapons on the exterior map.
    • Mission and contact text has been updated.
    • The transwarp properly unlocks.
    • The exterior death volume no longer extends into the second floor of the mine.
    • The fleet store discount now applies to the Klingon Fleet Duty Officer Store.
  • Updated the requirements on the Dithium Mine daily mining missions.
  • Adjusted the locations of several asteroids that collided with players on warp in to the system.
  • The Tholian Recluse may no longer launch twice as many Jem'hadar fighter pets as intended.
  • Temporal Beacons now require the player to be Level 11 to access their Duty Officer Assignments.

Known Issues:
  • When you beam down to your Dilithium Mine you will end up on the exterior. Bring a sweater! Or an EV suit.

Last edited by salamiinferno; 06-17-2013 at 05:29 PM.
Commander
Join Date: Jun 2012
Posts: 252
# 2
06-17-2013, 04:32 PM
First,

and a nice update, the discounts feel more like an actual discount now. The 9% does not divide very easy but getting to tier 3 now feels like something meaningful.
Commander
Join Date: Jun 2012
Posts: 489
# 3
06-17-2013, 04:34 PM
Is the dominion fighters and frigates in this version, i keep lookin for them in patch notes but there never there as a fix for not showing up in dil store on holo. Also i bet they havent fixed the frosted boots animation yet either.
Career Officer
Join Date: Jun 2012
Posts: 980
# 4
06-17-2013, 04:34 PM
Quote:
Originally Posted by salamiinferno View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.31.20130609a.9

General:[list][*]Dilithium Mine
  • All discounts in the Dilithium Mine have been improved:
    • Tier 1 4%
    • Tier 2 9%
    • Tier 3 15%
Thanks. This seems like a much more useful discount.
Captain
Join Date: Nov 2012
Posts: 3,465
# 5
06-17-2013, 07:23 PM
Quote:
Originally Posted by atatassault View Post
Thanks. This seems like a much more useful discount.
Not in the least. Break even point for the current pricing was 17%. This is still making the grind even harder.

Quote:
Originally Posted by newromulan1 View Post
I certainly appluade this move and hope that you were able to see my last post in the patch updates indicating how this would greatly increase demand for this discount/holding and greatly decrease player discontent with the new holding.

As I said in that post upping it to 15% is on par with where consumers perceive they are getting a real discount - below that it's percieved as a rip-off.

I tip my hat to you guys for making the change - it WILL be well received!!

Bravo!
No, it wont. See above. It's yet another smokescreen obscuring the fact that Cryptic is either incapable, or unwilling, to lessen the starbase grind in any meaningful way.
Lt. Commander
Join Date: Jun 2012
Posts: 145
# 6
06-17-2013, 07:33 PM
Increasing the discount is a good first step. However, this still doesn't make starbase advancement significantly easier for small fleets, as Stahl promised in several interviews.
Captain
Join Date: May 2013
Posts: 2,162
# 7
06-17-2013, 08:04 PM
Quote:
Originally Posted by stirling191 View Post
Not in the least. Break even point for the current pricing was 17%. This is still making the grind even harder.



No, it wont. See above. It's yet another smokescreen obscuring the fact that Cryptic is either incapable, or unwilling, to lessen the starbase grind in any meaningful way.
Is this 17% figure just taking into account the Dilithium you would save? Does it take into account all the Fleet marks, commodities, doffs etc - that people will save having the mininig holding?

Even if true that means that this new holding is almost "free" - with all it's extra's - if it were done long before the end of starbase construction vs not doing it at all.

I would call that a significant improvement.
Captain
Join Date: Nov 2012
Posts: 3,465
# 8
06-18-2013, 03:39 AM
Quote:
Originally Posted by newromulan1 View Post
Is this 17% figure just taking into account the Dilithium you would save? Does it take into account all the Fleet marks, commodities, doffs etc - that people will save having the mininig holding?
You're only getting a discount on dilithium and fleet marks. There is no discount on commodities or doffs. By building the mine, you end up having to spend even more of those.

Secondly, what the hell else would the 17% figure take into account? You expend roughly 4.5 million dilithium to build the mine. To recoup that investment from a fleet holding (full starbase + embassy) that costs over 29 million dilithium the discount needs to be 17% or more.

It's fairly simple math.

Quote:
Originally Posted by newromulan1 View Post
I would call that a significant improvement.
Being slightly worse off than you were is now a significant improvement? Fleets that don't build this are just as screwed as they are if they do build this. That's not a significant improvement in the least. That's a ponzi scheme.

Last edited by stirling191; 06-18-2013 at 03:41 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 9
06-18-2013, 03:46 AM
Quote:
Originally Posted by stirling191 View Post
You're only getting a discount on dilithium and fleet marks. There is no discount on commodities or doffs. By building the mine, you end up having to spend even more of those.

Secondly, what the hell else would the 17% figure take into account? You expend roughly 4.5 million dilithium to build the mine. To recoup that investment from a fleet holding (full starbase + embassy) that costs over 29 million dilithium the discount needs to be 17% or more.

It's fairly simple math.



Being slightly worse off than you were is now a significant improvement? Fleets that don't build this are just as screwed as they are if they do build this.
there is a discount on all fleet project inputs including duty officers and doffs

Quote:
Originally Posted by gorngonzolla View Post
The good news is that the Item/Commodity discounts also apply to Duty Officers. The other good news is that the patch notes were updated to reflect how the changes to Duty Officer fleet project inputs actually work.

Regards,
Phil "Gorngonzolla" Zeleski
http://sto-forum.perfectworld.com/sh...1#post10772661
House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,444
# 10
06-18-2013, 05:35 AM
Quote:
Originally Posted by newromulan1 View Post
Is this 17% figure just taking into account the Dilithium you would save? Does it take into account all the Fleet marks, commodities, doffs etc - that people will save having the mininig holding?

Even if true that means that this new holding is almost "free" - with all it's extra's - if it were done long before the end of starbase construction vs not doing it at all.

I would call that a significant improvement.
The 17% number is based on the same figures that the old Starbase+3 embassies figure was. It assumes a new fleet maxes out the dilithium mine, counting discounts on the mine itself, and then maxes the starbase and embassy on full discount, and doesn't do any provisioning on any of the three holdings during or after the grind. You'll make up the last 2% pretty quick with provisioning.
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