Commander
Join Date: Jan 2013
Posts: 332
In MMO's i like to mix it up a little, use the tools which are not part of the norm, and STO is no different.

I love using melee, in fact recently, I was part of an all-melee squad on a ground STF elite(khitomer in stasis) and it was brilliant! the Borg never stood a chance, and we got the optional with time to spare. This happened, as with Melee, you dont have to worry about shields, and because melee weapons score more crits, and generally have a higher DPS (due to the lack of range). Oh, and no frequency modulations! yay!

I Decided though, that instead of players holding the weapons, I wanted to see how my NPC away team do. My current team consists of:

Me (Klingon) - Tac - Lobi Crystalline Sword

Orion Female - Sci - tsunkatse falchion

Orion Female - Eng - tsunkatse falchion

Orion Female - Tac - Shattering Crystalline Sword

Nausican Male - Tac - Naausican Tegolar Sword

Yeah, plenty of Orion ladies I know, but i assure you they are all wearing the full Bortasqu' Uniform, so they are completely covered!

I kept away from the Bat'leth and the Lirpa, as they tend to have a much slower hit rate. With this away team, I was amazed to see that we were taking enemies out pretty much as soon as we came across them. I have never seen effectiveness from a genre of weapons in STO. After seeing the effectiveness, I am not switching back to energy weapons ever again!

Forget energy weapons, try going total melee with your away team, and practise on the scorpions at Nimbus III. Once your confident, then head for the stronghold, and try attacking pirates You'll find they will fall so fast that they will all be dead before you get your third swing in!

Recently, I have seen a huge increase in players who are religious with Melee, and its made my STF missions a lot easier! I hope to see much more.

Does anyone else run an all-melee away team? What would you like to see improved? I would love to see the hit rate on the Lirpa and the Bat'leth increased. I can accept that to keep with balance, the DPS may have to drop slightly, but I would be happy with that.

Last edited by ironmako; 06-19-2013 at 04:59 PM.
Captain
Join Date: Oct 2012
Posts: 1,181
# 2
06-19-2013, 05:20 PM
I like to melee in Elite ground STF missions. Usually the more melee fighters the better the team does. When your melee fighting your able to kill quicker because your attacks go past shields to do a lot of damage also you don't have to worry about being shot or any of your team being shot at by the drone your attacking increasing the survivability of the entire team. All you have to worry about is sometimes you get injected with Borg Assimilation nanites.

A Sci with a medic kit really rocks as a melee fighter. Swords as the best melee weapon.
Captain
Join Date: Oct 2012
Posts: 799
# 3
06-19-2013, 11:23 PM
Don't give your Boffs sweeping strikes if you're going for melee.

DO give them two lunges.
Commander
Join Date: Jan 2013
Posts: 332
# 4
06-20-2013, 12:22 AM
Quote:
Originally Posted by gavinruneblade View Post
Don't give your Boffs sweeping strikes if you're going for melee.

DO give them two lunges.
I totally agree. All of my Tacs (I have 3 in total) all have lunges. I see my boffs do a lunge, take off 400-500 hp in one shot, and if their target is still alive after that, normally just one swipe from their weapon is enough to finish them off. i suppose this is why every encounter I get into with my away team is over in just a few seconds!

I also spent a respec token to adjust all my traits and skills to give an equal advantage to space and ground combat, especially with melee in mind. Many players make their captains skill top-heavy for space skills, but keeping them even is the best option methinks.

Just wish there was more of a selection of melee weapons!!!

I would like to add that If anyone needs players for STF's exclusively for melee, then find me ingame as I would be happy to join in!
Lt. Commander
Join Date: Feb 2013
Posts: 228
# 5
06-20-2013, 05:19 AM
Quote:
Originally Posted by marshalericdavid View Post
When your melee fighting your able to kill quicker because your attacks go past shields to do a lot of damage also you don't have to worry about being shot or any of your team being shot at by the drone your attacking increasing the survivability of the entire team.
Or you could have few Science captains with Tachyon Harmonics.
Commander
Join Date: Jan 2013
Posts: 332
# 6
06-20-2013, 05:20 AM
Quote:
Originally Posted by starwheeler View Post
hey!thx for the tip will try it out
No probs We would all love to get all the elites completed for own own player records. Not many people love ground STF's because they don't understand how to combat the Borg properly. Many drones have shields to break down, plus all the remodulating you have to do. Also, as your firing ranged weapons at them, they will be firing back without interruption. The advantage to melee is this:

1) You dont have to worry about shields, so the borg will fall in half the time they do with ALL ranged weapons.

2) Melee weapons gives you knockbacks, which means you can interrupt the Borg's attacks constantly, leaving them with little chance of getting any good attack in on you.

3) NO MODULATIONS! yay!

I still laugh when I see players trying to take borg out with sniper rifles from a distance thinking that they are safe. There is one thing to know about borg drones, if you can hit them, they can hit you. Ground STF's are done in half the time when everyone is on melee. I've now seen it done multiple times.

Last edited by ironmako; 06-20-2013 at 05:22 AM.
Ensign
Join Date: Apr 2013
Posts: 14
# 7
06-20-2013, 02:23 PM
Quote:
Originally Posted by marshalericdavid View Post
I like to melee in Elite ground STF missions. Usually the more melee fighters the better the team does. When your melee fighting your able to kill quicker because your attacks go past shields to do a lot of damage also you don't have to worry about being shot or any of your team being shot at by the drone your attacking increasing the survivability of the entire team. All you have to worry about is sometimes you get injected with Borg Assimilation nanites.

A Sci with a medic kit really rocks as a melee fighter. Swords as the best melee weapon.
Not to mention you don't have to remodulate your sword just to keep hacking at borg!
Rihannsu
Join Date: Sep 2012
Posts: 573
# 8
06-20-2013, 02:43 PM
I dont use melee weapons like swords or lirpas or batleths, I use my gun, it does more dps than swords with the 800 base dmg roundhouse kicks, huge flaw is that you always have to charge the combo which takes 1. a knockback which does no dmg whatsoever and you have to run closer to your foe 2. rifle butt attack which has chance to stun and does decent dmg 3. sideway rifle aoe attack that has low knock chance and high expose chance, 4. uppercut weapon blow that has high stun chance and pretty high dmg, and chance to expose and chance of knockdown 5. a roundhouse kick that devastates any foe who did not already die to the uppercut weapon attack with it's 800 base dmg physical attack, consumes expose and causes up to 2000 dmg on critical hits.

repeats phase 2-3-4-5-2-3-4-5 afterwards

nos word beats the roundhouse kick of my KHG pulsewave, also, borg weapons add that extra physical dmg, either 10% or 15 kinetic to all your melee, best way to kill armek super fast.
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Commander
Join Date: Jan 2013
Posts: 332
# 9
06-20-2013, 05:16 PM
Quote:
Originally Posted by saxfire View Post
I dont use melee weapons like swords or lirpas or batleths, I use my gun, it does more dps than swords with the 800 base dmg roundhouse kicks, huge flaw is that you always have to charge the combo which takes 1. a knockback which does no dmg whatsoever and you have to run closer to your foe 2. rifle butt attack which has chance to stun and does decent dmg 3. sideway rifle aoe attack that has low knock chance and high expose chance, 4. uppercut weapon blow that has high stun chance and pretty high dmg, and chance to expose and chance of knockdown 5. a roundhouse kick that devastates any foe who did not already die to the uppercut weapon attack with it's 800 base dmg physical attack, consumes expose and causes up to 2000 dmg on critical hits.

repeats phase 2-3-4-5-2-3-4-5 afterwards

nos word beats the roundhouse kick of my KHG pulsewave, also, borg weapons add that extra physical dmg, either 10% or 15 kinetic to all your melee, best way to kill armek super fast.
Your saying that your gun has much better DPS than any melee weapon? I think not.

Everyone knows that you cannot get a better DPS than from melee. The only reason why everyone isn't running around with melee weapons, is because many people like the range over lack of damage for some reason. Maybe they are nervous about close quarter combat.

My away team combine lunges with melee. I see huge numbers of damage consistently, not just when a lunge is performed.

Sweeping strikes are good but only if its timed well. Leaving such a thing to an NPC is just more faith than i'm prepared to give. Swords however, they can't go wrong
Career Officer
Join Date: Jul 2012
Posts: 204
# 10
06-21-2013, 03:46 AM
Quote:
Originally Posted by ironmako View Post
Everyone knows that you cannot get a better DPS than from melee. The only reason why everyone isn't running around with melee weapons, is because many people like the range over lack of damage for some reason. Maybe they are nervous about close quarter combat.
Or that some people simply prefer to get the Optionals in Elite ground missions without others goofing around by running straight in Leeroy-Jenkins-style with their oh-so-fabulous melee weapon...
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