Join Date: Jun 2012
Posts: 65
Look up at the title.

Sad part is, I love the Nimbus missions otherwise, but the fact that it's non-instanced is frankly a huge disappointment.

I do understand that promoting team-play can be good. But an environment like Nimbus promotes the exact opposite. The other players in the area becomes competitors for the limited resources in the area. It promotes kill-stealing or sitting around waiting for respawns. It becomes plain painful.

Also, it's opposite of what I've always loved about STO. You take your team, your friends, your boffs, or whatever strikes your fancy, and go do a mission in an instance. At your own pace.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 2
06-20-2013, 03:58 AM
What we really need (and also for new Romulus) is three separate sets

and if two or more members of the same fleet arrive AUTOMATICALLY put them in a fleet instance
Republic Veteran
Join Date: Dec 2012
Posts: 367
# 3
06-20-2013, 04:04 AM
map->change instance.
2010 is my join date.
Empire Veteran
Join Date: Jun 2012
Posts: 10,527
# 4
06-20-2013, 04:39 AM
I really haven't seen any issues over "limited resources."

But if your area is too packed then change instance as said above.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
06-20-2013, 04:42 AM
It does get annoying when you get monkey jumped (A term used by some older gamers to refer to someone letting you soak the damage while they take the kill)

particularly in the jail rescue
you kill the bad guys and some Stealther claims the rescues
Join Date: Jun 2012
Posts: 65
# 6
06-20-2013, 07:51 AM
Yeah, that's exactly what I'm referring to. Sure, I could change instances, and I have in the past. Still a bit of a downer when you've fought halfway across the map to a mission objective and suddenly there's several others after the same objective. Guess I was just at the wrong point at the wrong time.

Still wondering why I should have to switch instances, though. Why does it have to be non-instanced, when practically every single other mission in the game *is* instanced? It's a strange anomaly, really. And I really hope it's not indicative of future content. I've dealt with such crowding in several other MMOs in the past, and it's never ended well in my experience.

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