Ensign
Join Date: Jul 2012
Posts: 23
I picked up the web mine launcher, its a very powerful weapon, 30 sec cd, physical damage that scales with aux power, tac buffs do buff its damage further, did some testing with them with some fleet mates.

- 2 mines launched takes 40% of an escorts hull unbuffed.
- the stun is similar to the tric mines, AP omega does not grey out.
- A full dispersal pattern beta 3 is an instant kill regardless of buffs.
- A full pattern beta 2 with tac buffs will bring an escort to 25% hull buffed.
- The physical damage scales with aux power, damage starts at 1502-1665 per mine, per 0.5 secs. Awesome science capt weapon, (finally).
- Easily killed in group combat, same as any other mine.
- the physical damage dealt cannot be reduced, as its physical, we don`t have a physical resist on our ships.
-

Conclusion, they are very powerful, to powerful in the hands of a tac, Similar to the one hit kills from tricobalt mines, probably bugged with there damage being dealt. As the fleet mates said it was ticking for 4-5k per tick, while I was unbuffed, and a lot more while I was buffed. The mine does say Its supposed to be 50% shield penetration, seems its all penetrating, or bypassing, cause my fleet mates took almost no shield damage when hit with the mines.

All in all, a good weapon, needs a bit of balancing an bug fixing, I say they should scale stronger with aux power, less damage with lower aux (50) should deal 1000 damage per mine per 0.5 secs up to 1665 with 125 aux. That would allow sci captains to have a damage dealing ability that works with there debuffs, an tacs can only match its damage with tac buffs in a spike damage application. That's all provided cryptic verifys its working properly, but I suspect its not.

I did notice I cannot see there damage being dealt, in the combatlog, on my screen, or in my combat tracker (advanced combat tracker). But my fleet mates could see it the screen on the receiving end.
Captain
Join Date: Jun 2012
Posts: 775
# 2
06-23-2013, 02:40 PM
many ppl reported in tribble that they was OP as hell. What is going to happend? the game will become in a spam of tholian mines, until the massive spam in the forum about them will bring devs attention. Then after 1 month or 2, it will be nerfed.

I really don't know why tribble exists, don't care if you report something broken/unblanced there, it will go live to holodeck.
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Empire Veteran
Join Date: Jun 2012
Posts: 7,718
# 3
06-23-2013, 03:11 PM
it makes me sad to think of all the marks i would still need to grind to max the rep, AND to get this weapon to try it out. sounds horrifyingly op, its like the ice shotgun in space
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Survivor of Romulus
Join Date: Jun 2012
Posts: 485
# 4
06-23-2013, 03:23 PM
I was one of the people that reported that it was OP on Tribble. I remember it was during the Closed Beta actually. This hurts, since it clearly shows our time testing equipment and gear is kinda going to waste. Maybe it was just because they were very intent on making the deadline for LoR. I would like to think so, but the Nakura Web Mines with Dispersal Pattern Beta 3 can make a cloaked B'rel into a superweapon. Litterally kill any ship that is unlucky enough to cross your minefield. These even skunk what Tricobalts could do, since they had to first disable your shield.
Captain
Join Date: Dec 2012
Posts: 650
# 5
06-23-2013, 03:37 PM
OP is a mega understatement after tonight.
Being in the pug queues ended up against a premade fleet team.
If it was bad enough that they were using pretty much every broken and glitched skill in the game but they quite happily used these mines.
I got stung by them.
Instant death just about and no combatting it at all.
Ensign
Join Date: Jul 2012
Posts: 23
# 6
06-23-2013, 03:50 PM
I`m going to do some more testing, I wanna see if the damge dealt is the proper numbers or being buffed a crap load in cryptics systems.

Last edited by jovoloro; 06-23-2013 at 03:55 PM.
Captain
Join Date: Jun 2012
Posts: 1,308
# 7
06-23-2013, 04:09 PM
Quote:
Originally Posted by seansamurai1 View Post
OP is a mega understatement after tonight.
Being in the pug queues ended up against a premade fleet team.
If it was bad enough that they were using pretty much every broken and glitched skill in the game but they quite happily used these mines.
I got stung by them.
Instant death just about and no combatting it at all.
I feel like we may have just been in the same match :p
Quote:
Originally Posted by virusdancer View Post
If PvP were dead, then Cryptic would stop adding things to kill it. So obviously it's not dead, and that's why Cryptic needs to keep adding things to try to kill it.

Seriously, go through and look at how many things have next to zero use for PvE but make PvP that much worse, eh?
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,238
# 8
06-24-2013, 11:16 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it makes me sad to think of all the marks i would still need to grind to max the rep, AND to get this weapon to try it out. sounds horrifyingly op, its like the ice shotgun in space
You can try them out now... just go copy your toon over to Tribble, then pay the old DS9 Omega Rep vendors a visit. They can be purchased for 0EC each.

My fleet mates and I started testing both Nukura space sets on Tribble last week. When a carrier opponent is present, web mines were completely useless since carrier pets shot them down at high priority. Whenever my ship got caught my a web mine, I activated AP-Omega to break free.

Nukura web mines are available at T4 Nukura rep for 500 marks + 15k dilithium + some astrometric probes and industrial replicators. I placed one on my Fleet Defiant with DPB3, and it worked pretty well for what it was, but didn't seem that impressive otherwise. I'll test it out again at max Aux power to see if it works any better.
Captain
Join Date: Nov 2012
Posts: 4,742
# 9
06-24-2013, 11:39 AM
Its the combo of the high dmg and the high disable that makes these things BS.

Instead of the disable these things need to take engines off line for X amount of time or something...

The combo of 50-90% of your hull and a 2+ second disable is just plain dumb.
Starfleet Veteran
Join Date: Jun 2012
Posts: 388
# 10
06-29-2013, 08:17 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it makes me sad to think of all the marks i would still need to grind to max the rep, AND to get this weapon to try it out. sounds horrifyingly op, its like the ice shotgun in space
Hmm i remember in the past when us grounders complained about the shotgun all you spacers and pvers said "Can't you put a environment suit on to nullify the effects of the gun?"
well here it comes!!!!!


Can't you use fire at will to shoot the mines before they attach themselves to your ship?
Can't you use Tractor beam repulsers to push them away from your ship?
Cant you use phonitic shock-wave to destroy most of them?
Cant you you Cannon Scatter Volly to destroy most of them?
Cant you use Torp Spread to destroy most of them?
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