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Career Officer
Join Date: Oct 2012
Posts: 519
Instead of clamoring for a PvP expansion, here's a list of things that could be ninja patched over the course of the next 18 months that would improve the PvP experience.

Not all of these things are super easy things to do, probably none of them are in the grand scheme of things, but instead of the golden unicorn "PvP Expansion" forever pushed back, how about a few small steps at a time.

1) Forget about *balance* - focus on creating niches with an ever changing meta whilst and bring some truly terrible modules and bridge officer abilities from out of the wilderness. (i'm looking at you tachyon beam...) Cryptic has more or less been doing this, however it would be nice if there was a more consistent dialogue with the community.

2) End open hostilities between KDF and Feds... Allow mixed faction teams! After all there are new challenges ahead!

3) New Game modes like pvp starbase defence or even just arena maps with interesting spawn points or system effects. See creating niches.

4) Create separate queues for premades and pugs, allow pug matches to start with 1 or 2 on each side

5) A PvP reputation store - Getting reputation marks for something we all do anyway will feel like less of a grind, in reward, pilots get [acc]x3 weapons store, and pvp things and a 3 piece set that's as good or better than 2 piece borg+ fleet shield. Although that's power creep to some degree, 1. the 2 piece borg set as been king of the hill for too long and needs serious competition, 2. If you PvP, this would probably be preferable to doing the other and, perhaps future reputation stores over and over again.

6) Exotic Damage, better define what it is and turn it into the 3rd axis of performance (probably major feat tbh but could benefit pve'ers if they desire to better recognise none dps roles in stf)

7) More export functions - eg, exporting a skill tree or ship build to .txt files - from there i'm sure 3rd parties can build new tools

8) Overtime, clean up your logs - some weapon types have the wrong name, pets aren't properly assigned, things like tetryon glider don't appear.

9) Mind the power creep - and update freely available stuff (after a year?) on both factions so that weekend warriors aren't lagging hugely behind because they don't want to do unholy levels of grind.


I guess all of these things in one season would make for an epic pvp expansion, but, I think some of these things can be ninja'ed in over a year or two, what do you guys think? Have I missed anything?
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Last edited by magniacapra; 06-25-2013 at 06:47 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 2
06-25-2013, 06:37 PM
niche first, balance it second, thats exactly how i would do things. create something fun, and then tweek it till its different but equal
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Captain
Join Date: Jun 2012
Posts: 1,306
# 3
06-25-2013, 06:55 PM
Hmm, I like the niche idea. At least it would give a variety of tactics available. But wait....are the Tholian Web Mines an attempt to do this?
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Career Officer
Join Date: Oct 2012
Posts: 519
# 4
06-25-2013, 07:01 PM
Quote:
Originally Posted by scurry5 View Post
Hmm, I like the niche idea. At least it would give a variety of tactics available. But wait....are the Tholian Web Mines an attempt to do this?
No, Tholian Web Mines are just hilariously overpowered. Too much damage for the level of stun.

By niches, what I mean is, see now engineers excel at capture and holds whilst suck at arena's? Having more niches may provide more chances for certain ships, builds or professions to excel...
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Captain
Join Date: Jun 2012
Posts: 705
# 5
06-26-2013, 03:30 AM
Quote:
Originally Posted by scurry5 View Post
Hmm, I like the niche idea. At least it would give a variety of tactics available. But wait....are the Tholian Web Mines an attempt to do this?
unlikely, as they don't fall under 'niche'

Now, if it was 'tholian single cannon of doom', that might be niche, because nobody really does single cannon builds outside of the occasional tac cruiser, so releasing a weapon in an underused, underperforming type would encourage niche builds.

But you really don't lose out on anything for putting the web mines on your ship.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 6
06-26-2013, 05:39 AM
Splitting a small PvP community further into niches doesn't sound like a good idea to me. Same thing with splitting Pugs/Premades.

But I strongly agree on the mixed queues.
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Captain
Join Date: Jun 2012
Posts: 705
# 7
06-26-2013, 06:46 AM
Quote:
Originally Posted by naevius View Post
Splitting a small PvP community further into niches doesn't sound like a good idea to me. Same thing with splitting Pugs/Premades.

But I strongly agree on the mixed queues.
That's not what we mean by niche.
Commander
Join Date: Sep 2012
Posts: 486
# 8
07-02-2013, 05:57 PM
2. makes sense.
Ensign
Join Date: Jul 2012
Posts: 23
# 9
07-03-2013, 02:56 AM
I do not see why "forget balance" ..

Balance is a good key for all competition. You would attract more PvP ers if they would not get exploit killed all the time. I have been klled by every exploit there has been on the forums.

Balance can never be fully achieved one being economics .. not all players walk around with MK XII elite fleet gear or any special Omega/ MACO/ KHG.. and these give players advantages.

But you can make it to where all is stuck with the same basic parts then a competition will be more enjoyable for all.
Career Officer
Join Date: Oct 2012
Posts: 519
# 10
07-03-2013, 03:59 AM
I say forget balance because no one and really agree on what's broken and what's just irritating. That combined with Cryptic policy for never nerfing anything someones paid for means it's fruitile 99% of the time. Diversity is more important, and boosting a few abilities is far more effective in creating a game where their are multiple routes to win (as opposed to what many try to do with imposing 'white list' acceptable items and tactics which is boring and harmful to mmo's long term).

Would I, if I was an STO game dev had introduced the temporal inversion set or web mines into the game as they are? HELL NO! But I'm not going to waste anymore time trying to get that **** nerfed when there's plenty of other stuff to do.

And if your complaining about elite fleet gear and omega sets, that's exactly why you should suport a PVP Rep Store, a rep store that provides a route 1, to comparable, pvp focused versions of those sets and weapons. So that new and eager players who want to specialise in PvP, can get there with the minimum of PvE grind!
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