Ensign
Join Date: May 2013
Posts: 17
With the coming of the new event, the Risa Floater is now available to buy with the Lohlunat favor currency. But, this device is only operational in Risa. And this event is only running 35 days. The current value of the high-end floaters can be worth over 25 million EC in the exchange. It seems to me this is a bit high priced for something that is only usable 35 days. If these floaters were planned to serve some other purpose than the event this would seem much more reasonable. *And as starakus pointed out below, the code already put into this would be a shame to be wasted.*

My main point of this post is to suggest a possible ground fleet action, PvP, or STF that uses these floaters in a flight combat scenario.

Thank you for reading, and to the Dev team, Please consider.


*I just noticed another similar topic farther down the forum, I appologize, I must be blind..*

*Edits*

Last edited by bigrat12334; 06-28-2013 at 01:14 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 2
06-27-2013, 07:56 PM
Quote:
Originally Posted by bigrat12334 View Post
With the coming of the new event, the Risa Floater is now available to buy with the Lohlunat favor currency. But, this device is only operational in Risa. And this event is only running 35 days. The current value of the highend floaters can be worth over 25 million EC in the exchange. It seems to me this is a bit high priced for something that is only usable 35 days. If these floaters were planned to serve some other purpose than the event.

My main point of this post is to suggest a possible ground fleet action, PvP, or STF that uses these floaters in a flight combat scenario.

Thank you for reading, and to the Dev team, Please consider.
So what's the suggestion? You're asking them to almost completely redesign coding op top of designing and creating new content based on it, so where's your suggestion of how these might be used in Ground Fleet, PVP, or STFS as you said in your post?

Call it first time poster hazing or whatever you'd like but I'm calling you out on this one just to see what ideas you come up with on how it could be used. So come on give it your best shot what's you're scenario ideas? You're idea already gave me an idea for one so you should have some too I'd imagine. And while we're at it, why does it have to be just ground based, why can't you have an EV suit outfitted with one of these instead of just the reaction thrusters? See what you started.

By the way, welcome to the forums.
Ensign
Join Date: Jun 2013
Posts: 2
# 3
06-27-2013, 09:09 PM
Quote:
Originally Posted by voicesdark View Post
So what's the suggestion? You're asking them to almost completely redesign coding op top of designing and creating new content based on it, so where's your suggestion of how these might be used in Ground Fleet, PVP, or STFS as you said in your post?
Quote:
suggest a possible ground fleet action, PvP, or STF that uses these floaters in a flight combat scenario.
Pretty clear to me.

And "completely redesign coding" is something you pulled out of... thin air... due to a lack of understanding programming.
Lieutenant
Join Date: May 2013
Posts: 33
# 4
06-28-2013, 12:32 AM
The code is already there, in fact the opposite is true here. This seems like a waste of code for only 35 days use. It is coded to not work or to shut off indoors when flying from outside so no ESD floater spammers. Its quite nice code and it is pretty much all I like about the summer event. I could see this being useful if you die in that borg mission with the long windey road and have to run all the way back to your team, or in Mine Trap to get to another group if you have evacuated all your civilians already. You could disable weapons while in use or even better it would make for some great ground pvp if it were enabled. It would be great if it worked on regular maps. Throw it on Tribble and see if its overpowered in any way. I don't see how this would be of any advantage accept for a time saver, especially if weapons were offline during use(edit* and captain powers).

Additional maps perhaps in the future, tailor made, for use of pack with weapons. (mountainous maps, ground version of shuttle/walker stf, flying with floaters instead of shuttles fighting Romulan swooper thingies etc.)
Future upgrades to include the swoop attack you see in the early Romulus missions of the drones swooping in and taking captives. Perhaps a swoop, pick up, and drop, 3min cooldown..

Some of the future ideas would take more code but the basic idea of letting people get around faster on big open maps like nimbus III and New Romulous a whole lot less painful.

Plus you get to save some code on all that "beam back to starting point", even if it is a just a copy and paste job with landing point. The New Romulus teleporter stations and people attending them could go bye bye saving some code space and some polygons. If its outdoors they will have a jet pack, so no need to tp, if you don't have one, then walk, people will learn quick. In hindsight it would be more work to take the old stuff out than to put the new stuff in but I digress..

Its a great bit of code and some great art department stuff going to waste. Reminds me of star trek V where Spock flies up to Kirk mountain climbing. This would make me upgrade to a better pack, otherwise I don't see why anyone would bother for 35 days use.

Make it so!

Last edited by starakus; 06-28-2013 at 01:23 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 5
06-28-2013, 02:08 AM
Quote:
Originally Posted by brentnewland View Post
Pretty clear to me.

And "completely redesign coding" is something you pulled out of... thin air... due to a lack of understanding programming.
No actually I understand coding just fine, however it's clear you don't. What the original poster is asking for it the ability to fly using the floater as well as being able to fire your weapons and other abilities which currently cannot be done. All of the code limiting the floaters from being able to do those thing would have to be removed as well as new interactions, animations for some parts, and various other coding modifications would have to be done.

The Risa Summer event map was specifically designed based around what they wanted floaters to be able to do and not do, other maps don't have that so it would either have to be specifically built into new maps and the floaters wouldn't be usable on any older maps, or they would have to code all of the different parameters into the floater to allow it to be a universally usable item.

Some parts are clearly done using trigger zones, while others are pure coding, I'm referring the modifications based on the pure coding aspect.

The problem with older maps is they weren't designed with flying players as a consideration and there are a lot of gaps in the invisible walls that players tend to find from time to time. Vulcan for example has several areas were either the invisible walls or the terrain allows players to access sections unintentionally or where there are wholes in the terrain itself.

The simplest solution would be to just restrict floaters to only maps that are specifically designed for their use.
Ensign
Join Date: May 2013
Posts: 17
# 6
06-28-2013, 11:36 AM
Quote:
Originally Posted by voicesdark View Post
The problem with older maps is they weren't designed with flying players as a consideration and there are a lot of gaps in the invisible walls that players tend to find from time to time. Vulcan for example has several areas were either the invisible walls or the terrain allows players to access sections unintentionally or where there are wholes in the terrain itself.

The simplest solution would be to just restrict floaters to only maps that are specifically designed for their use.
Which is why I suggested STFs or PvP maps, maps that can easily be added without altering the storyline.
Career Officer
Join Date: Jun 2012
Posts: 19
# 7
06-28-2013, 03:55 PM
The jetpacks would be awesome for missions like 'Boldly they rode' on the outside of DS9 or to get around the exterior of the dilithium mine - in fact anything involving EVA suits.

None of these involve combat, so it wouldn't be game-changing
Career Officer
Join Date: Jun 2012
Posts: 156
# 8
06-28-2013, 04:28 PM
Yeah, floater PVP and new floater missions would be cool.
Lieutenant
Join Date: May 2013
Posts: 33
# 9
06-28-2013, 01:45 AM
The really sweet part about allowing floaters is for any new map development its a simple flag, Allow_Floaters=True, or similar.

-No teleporter location map placement.
-No more lists to fill out or landing points to add.
-less confusing for players ( I hate the teleporter system)
-oh plus they are fun

oh the joy!
Empire Veteran
Join Date: Jul 2012
Posts: 117
# 10
08-19-2013, 01:29 AM
Actually its interesting but all the maps in this game where designed already for flight movement.

When this game first came out it some interesting glitches...like sometimes you didn't appear on the ground as your captain instead you appeared with your away team as your ship. So players could fly around areas.

Also the reverse was true in space...sometimes the ship didn't appear only the character.....which looked silly....characters are very small on the big space over maps.

So in essence its interesting they don't have the risan floaters work other places.

As for the not being able to shoot thing....

Another curious historical note from this game....there was an interesting bug that got fixed fairly fast that allowed players to send their levitation boots form champions online over to star trek online via in game mail...so a lot of people went all over the place and could shoot and use their stuff while levitating.....including on pvp maps.

the not being to shoot or do things on the risan floater is added code.


So its interesting that there are not other places to fly around in....but most likely this is just cryptic trying to figure out if they want to use a differing item....and if they want to have differing animations and effects...after all these are the same people who spent over a year to release a cape on city of heroes....because they couldn't decide if they liked how the cape looked or how it worked.
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