Commander
Join Date: Jun 2012
Posts: 432
I'll be un-front, I am highly displease with Attack Pattern Omega. It's a very cool thing, but that's indirectly why I'm angry with it. The tactical ships tree is summary about doing damage, to the exclusion of everything except tactical team. It takes ship that deliberately forgo survival or indirect attacks and removes the their disadvantages.

Which, again, makes it a very cool thing.

My problem is that it's almost exclusive to tactical ships, does more then any other single power, and negates the trade off such ships should be making while letting them keep everything they traded for. So, my suggestion is one of three things:

1) Invert the damage buff. Making ATO lower damage output.

2) Make the attack pattern a less abstract thing, and make the ship actually fly in a preset pattern outside the player's control.

3) Like extend shields, make it only affect allied ship, but never the owning ship.

I like three best as it has a number of secondary affects on a player's style of play. I think will help foster team play, and help negate lone wolf style play of escorts fleeing fights at will and with impunity. The third option like the first should, I think, only require flipping a single switch in a database somewhere.

Last edited by resoundingenvoy; 06-28-2013 at 01:31 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,691
# 2
06-28-2013, 01:36 PM
Funny, my engi cruiser has used AP:O in the past just fine. Last I checked, cruisers aren't tac ships.

But please, do not let common sense stop you as you make poorly thought out suggestions.
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....you are a bad starship captain and you should feel bad.
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However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Commander
Join Date: Jun 2012
Posts: 432
# 3
06-28-2013, 01:46 PM
Quote:
Originally Posted by skyranger1414 View Post
Funny, my engi cruiser has used AP:O in the past just fine. Last I checked, cruisers aren't tac ships.

But please, do not let common sense stop you as you make poorly thought out suggestions.
Quote:
Originally Posted by resoundingenvoy View Post
...My problem is that it's almost exclusive to tactical ships...
If you will not let a thing like reading or basic courtesy get in your way? I will not let thinking ahead get in the way of my comments.

I have to ask though, Which cruiser would that be? The assault cruiser refit is the only one I could find that could slot even Attack Pattern Omega I.

Last edited by resoundingenvoy; 06-28-2013 at 02:14 PM.
Captain
Join Date: May 2013
Posts: 985
# 4
06-28-2013, 01:49 PM
Assault Cruiser Refit, Odyssey, Bortas, Fleet Tor'kaht, Excelsior Refit, to name a few.
Commander
Join Date: Jun 2012
Posts: 432
# 5
06-28-2013, 02:30 PM
Quote:
Originally Posted by senatorvreenak View Post
Assault Cruiser Refit, Odyssey, Bortas, Fleet Tor'kaht, Excelsior Refit, to name a few.
Oh! also, thank you for the list.

Sorry to be bite the friendly hand, but I still think 'to name a few' doesn't cover even less a 3rd of what's classified as a cruiser. Only then what already tips into the tactical pool heaver then what is normal for a cruiser. So I'll still stand by my 'almost exclusive' phrasing.
Captain
Join Date: Oct 2012
Posts: 921
# 6
06-28-2013, 02:49 PM
attack patterns are tactical in nature..

just because you dont like something dosnt mean it should be changed..
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,192
# 7
06-28-2013, 01:52 PM
Quote:
Originally Posted by resoundingenvoy View Post
If you will not let a thing like reading or basic curtsy get in your way? I will not let thinking ahead get in the way of my comments.

I have to ask though, Which cruiser would that be? The assault cruiser refit is the only one I could find that could slot even Attack Pattern Omega I.
You forgot the Excelsior retrofit.

AP-Omega is an excellent BOFF skill, but just because you choose to fly a ship that cannot use AP-Omega, that doesn't mean that AP-Omega warrants a downgrade. That mentality is nothing short of absurd. STO does not revolve around any one player's preferences
Survivor of Romulus
Join Date: May 2013
Posts: 96
# 8
06-28-2013, 02:14 PM
Beam: Fire at Will should only target two targets, since I use cannons.

Tractor beams should only be usable under 2km, 5km is way too far for something I never use.

Tactical Team is very useful to lots of players, but the shield facing function of it is overpowered, please remove that.




AP:O is fine. It's my only tractor-beam breaker, I can't sacrifice half of my science Boff's on a polarize hull.



Better than nerfing AP:O what about buffs to other attack patterns? Beta is fine, its very popular. Delta could use some work, I think Omega has more survivability than Delta.

Maybe introduce more attack patterns? We don't need Alpha through Omega, but we could use maybe one or two more, in my opinion. You can just cannibalize other abilities from other games and Trek-ify them.


"Attack Pattern: Espilon; For the next 15 seconds, all weapons do 15% less damage, but you take 30% less damage during the duration"

Classic "Ironskin" type ability, do less damage, but receive even less. Good situational cooldown, with a cost.

Attack Pattern: Tau; For 15 seconds, each projectile weapon fired reduces recharge delay by 100% (by half, STO math) and reduces turn rate by 50% (a quarter)"

Reverse alpha attack. The longer it goes the faster you shoot, but the slower you become... kinda like "slowly turn into a turret" mode.


Thoughts on the sheer idiocy of my ideas, or more ideas for new attack patterns?
Commander
Join Date: Jun 2012
Posts: 432
# 9
06-28-2013, 10:01 PM
Quote:
Originally Posted by insanesenator View Post
[...]

"Attack Pattern: Espilon; For the next 15 seconds, all weapons do 15% less damage, but you take 30% less damage during the duration"

Classic "Ironskin" type ability, do less damage, but receive even less. Good situational cooldown, with a cost.

Attack Pattern: Tau; For 15 seconds, each projectile weapon fired reduces recharge delay by 100% (by half, STO math) and reduces turn rate by 50% (a quarter)"

Reverse alpha attack. The longer it goes the faster you shoot, but the slower you become... kinda like "slowly turn into a turret" mode.


Thoughts on the sheer idiocy of my ideas, or more ideas for new attack patterns?
My apology for the slow response, I was too annoyed to properly reply. (Also, sorry for the tipple post.)

Not idiocy. My two cents? The Tactical ability tree needs more diversity, but AP:Esplion or Tau are cool ideas. ^.^ ,but those shouldn't be Attack Patterns. They have their own downside's built in, and I don't think they need to be weighted down by having a shared cool down with all the others.
Commander
Join Date: Jun 2012
Posts: 432
# 10
06-28-2013, 02:25 PM
Quote:
Originally Posted by shar487a View Post
You forgot the Excelsior retrofit.

AP-Omega is an excellent BOFF skill, but just because you choose to fly a ship that cannot use AP-Omega, that doesn't mean that AP-Omega warrants a downgrade. That mentality is nothing short of absurd. STO does not revolve around any one player's preferences
Who said anything about what ship I choose to fly?

For that matter, if I have to ask that, I have to ask what mentality I have been painted as?

My causes for wanting a change are already stated, and nothing to do with ship preference. To be rude again (with half a point), if your going to bypass what I said to argue with a some ghost that isn't me, why am I in this conversion?

Quote:
Originally Posted by insanesenator View Post
AP:O is fine. It's my only tractor-beam breaker, I can't sacrifice half of my science Boff's on a polarize hull.
Ignoring all the other fluff that ignores the reason I gave for wanting what I want? That line alone makes my case for me (,and is another way of stating my case)

Attack Pattern Omega is doing more work in one slot then any other power, allowing you to ignore trades off that should have made. All the while letting you keep what you normally would have to trade. Which is my real issue, not that AT:O is a very cool power.

It's a very cool power that letting you do stuff counter to what a normal tactical theme should have given up in trade to stand out as a tactical theme.
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