Ensign
Join Date: May 2013
Posts: 2
Defenses
Shields regenerate in Combat
Regenerative shields regen ever 2 seconds
All other shields regen per 3 seconds
Buff shields by double current hp value
Reduce shield Torp Resistance to 45%
Separate armor types To 3 max resistance type each
Create single resistance times, that are more powerful
to be more attractive then duel or triple types

Weapons
2.5% Polaron beams penetrate Shields fully
2.5% Tetryon weapons deals X 4 damage to shields
2.5% Antiproton drains 25 Energy from all sub-systems

skills
Increase Cool downs to double current cool down rate
nerf damage % on Formations to max 5-10%
Prevent more then 1 skill being activate per a officer
Lieutenant
Join Date: Apr 2013
Posts: 34
# 2
07-17-2013, 12:11 AM
Seriously, not this again?

Your "friend's" ideas were terrible and roundly beaten down. We don't need to dredge that up again.
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,796
# 3
07-17-2013, 02:27 AM
Well, your post look it has been written by Umhari himself. While it was a laugh, those posts were simply not reasonable or even viable without actually destroying most of the game.

I wont go into details, but i'll give you my $0.02 for free:

1) Learn the game and try to improve yourself by reading and learning
2) By writing this post as if you're a supposed dev, is not allowed.
3) You either learn to be good at this game. Leave this game if you don't like the current state or create your own game if you want to test "your" ideas.


Have Fun and Prosper
^^ I am Stoutes, and I approve of my message (and inb4exploit!) ^^

Last edited by stoutes; 07-17-2013 at 03:05 AM.
Ensign
Join Date: May 2013
Posts: 2
# 4
07-17-2013, 02:53 AM
more ideas to come.
Lt. Commander
Join Date: Sep 2012
Posts: 137
# 5
07-17-2013, 04:48 AM
The only change I would like would be altering the shield regeneration mechanic from 6 second ticks to 2-3 second ticks (and cutting the amount of regen into third/half to balance).

Regen isn't feasible when done in large chunks, as a 6 second window is more than enough time to die.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=93695767000&dateline=  1347284393
Lag Industries STO/TOR Guild
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 6
07-17-2013, 07:12 AM
People also need to consider the 'You Can't Get There From Here' problem...there is no point in suggesting a total re-write of the game.
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Joined October 2009. READ BEFORE POSTING
Super Moderator
Join Date: Jun 2012
Posts: 4,626
# 7
07-17-2013, 07:43 AM
Captains,

Please keep your posts on-topic, or else you will be violating the forum rules about spamming. Hounding the poster is not going to go over well, either.

You may agree or disagree with the original post, as long as you're polite about it. And you may feel free to ignore this thread altogether.

We're not closing the thread just because people don't like it. Last I heard, the Devs make their own decisions about what changes they make to the game.

~Bluegeek
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
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