Lt. Commander
Join Date: Jul 2012
Posts: 141
# 1 Tac Vesta
07-16-2013, 08:22 PM
Any recommendations to make it hit harder? Like maybe that Omega Plasma Torpedo Launcher since I already have the other 2 pieces of it's set? And I would like to keep the Beam banks to target subsystems. Not go back to the Aux cannons.




Multi-Mission Reconnaissance

(some sort of phaser)
(Andorian for the blue aesthetics maybe)

Bow: 3 Beam Banks
Aft: 2 Turrets / Kinetic beam

Def: Borg
Eng: Borg
Shd: Elite Fleet

Cmdr: TB1, HE2, TSS3, PSW3
Ens(univ): TSS1

LT: EPtW1, AtS1
Lt Cmdr(univ): EPtS1, DEM1, DEM2

LT: TT1, BO2

Doff:
Dem, DCEx2, Conn x 2 (tt varient)

Consoles:
Tac: Phasers
Eng: Borg, RCS
Sci: QFFC, Zero Point, Fermion, Particle Gen

Power: 100/25/25/50

Hanger: Yellowstones

Last edited by knocky; 07-16-2013 at 08:39 PM.
Captain
Join Date: Nov 2012
Posts: 1,409
# 2
07-17-2013, 03:53 AM
single cannons, rapid fire, attack pattern beta.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Career Officer
Join Date: Jun 2012
Posts: 3,741
# 3
07-17-2013, 04:16 AM
Though I use the Sci Vesta, the Aux cannons shouldn't be discounted so easily - I use them alongside a Overcharged Warp Core, which boosts Aux to 130.

And since the Aux cannons benefit from Aux power.....

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Oct 2012
Posts: 35
# 4
07-17-2013, 04:50 AM
Use Mine. I call it the Spanish Inquisition build as noone really expects it in PvP XD

http://skillplanner.stoacademy.com/?...hinquisition_0

Going through it - 2 TT1 for damage and shield distribution, CRF and CSV for exploiting those Aux cannons, APO for more dps and turn.

Healing is from the HE1, Fermion Console and if youre in a bit of a pickle, use the Vesta console ability to make yourself invincible. You won't be able to fire but you can heal the crap out of yourself and evasive out of dodge. Plus sci ships have better use of shields so the shield buffs should help you live as well.

CPB is there to reveal those pesky rommies and klinks, SS1 is there to give you a bit of an advantage, GW3 + CSV + APO + TT1 = ALOT of damage in a confined area to multiple targets. Doesn't necessarily mean win but used with Sensor Scan, Scattering Field, Mask Energy Signature and SNB, you'll do ALOT of damage very quickly and there's not much your opponents can really do about it.

Plus pets annoy the crap out of people XD

I find the tranny cluster good on the rear of any tac geared ship as when you're barrelling head first at an opponent blasting them to hell with your cannons, if they still live as you pass them, your BTCP launches at point blank, instantly deploying and detonating.

Power Levels I keep at 25 Weapon, 75 Shield, 25 Engine, 100 Aux, but with skills, the MACO stuff, the Fleet Warp Core, and the Nukara T4 buff, it roughly means about 70-75 Weapon, 100 Shield, 65-70 Engine and 130 Aux.

I find it a fun ship to take into PvP XD

PvP Boot Camp Coach
Vice Admiral of Forum Administration
Captain
Join Date: Jun 2012
Posts: 1,041
# 5
07-17-2013, 06:00 AM
turrets + beams are not working together well. as I see you have DEM. then I would suggest buying technicians, and check out my beam faw spam build. you will lose EPTS, but meh, you gonna have TSS and if you chose to do so an EPTS on GCD, so thats no issue
---------------------------------------------------------------------------
10k DPS Vesta threads: 1; 2
Empire Veteran
Join Date: Jun 2012
Posts: 5,914
# 6
07-17-2013, 11:28 AM
if you wanted to build the most capable high damage vesta, this is how you would go about it. sure, you could build it hotter then that, but you would foolishly sacrifice great potential survivability in the proses. this should still be hot enough to do any job

3 plasma DHC/3 plasma turrets

TT1, CRF1
EPtE1, AtB1, EPtS3
ET1, AtB1

HE1, TSS2, VM1, TBR3
PH1


2 turn+ all resist consoles
5 plasma imbued particle gens
3 plasma energy damage

3 purple tech doffs, 2 vm doffs


TBR will deal your primary damage, with low aux from the AtB use, there should be little push, just damage. the cannons should do a good job moping up, and VM should put a stop to any significant fighting back. with the 5 available sci consoles, its hard not to use plasma weapons for the bonus to their damage you can get with embassy consoles. even a sci captain could get good damage from this, but a tac would be best
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lieutenant
Join Date: Jun 2013
Posts: 42
# 7
08-08-2013, 03:46 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
if you wanted to build the most capable high damage vesta, this is how you would go about it. sure, you could build it hotter then that, but you would foolishly sacrifice great potential survivability in the proses. this should still be hot enough to do any job

3 plasma DHC/3 plasma turrets

TT1, CRF1
EPtE1, AtB1, EPtS3
ET1, AtB1

HE1, TSS2, VM1, TBR3
PH1


2 turn+ all resist consoles
5 plasma imbued particle gens
3 plasma energy damage

3 purple tech doffs, 2 vm doffs


TBR will deal your primary damage, with low aux from the AtB use, there should be little push, just damage. the cannons should do a good job moping up, and VM should put a stop to any significant fighting back. with the 5 available sci consoles, its hard not to use plasma weapons for the bonus to their damage you can get with embassy consoles. even a sci captain could get good damage from this, but a tac would be best
i gave this a try as I have a sci vesta w/ a tactical captain...

Im not sure what im doing wrong. I used Aux2Batt followed by TBR3 at near pointblank and..... nothing really happens. I push them a little bit, and take them from 100% hull to 98% Hull....

This is with 5 purple particle gens, and maxed particle in skill tree. Was this nerfed recently?
Captain
Join Date: Aug 2012
Posts: 9,068
# 8
08-08-2013, 04:05 PM
Quote:
Originally Posted by rendar1970 View Post
i gave this a try as I have a sci vesta w/ a tactical captain...

Im not sure what im doing wrong. I used Aux2Batt followed by TBR3 at near pointblank and..... nothing really happens. I push them a little bit, and take them from 100% hull to 98% Hull....

This is with 5 purple particle gens, and maxed particle in skill tree. Was this nerfed recently?
What's your listed damage per sec from the TBR3?
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Captain
Join Date: Jun 2012
Posts: 734
# 9
08-08-2013, 04:53 PM
Quote:
Originally Posted by rendar1970 View Post
i gave this a try as I have a sci vesta w/ a tactical captain...

Im not sure what im doing wrong. I used Aux2Batt followed by TBR3 at near pointblank and..... nothing really happens. I push them a little bit, and take them from 100% hull to 98% Hull....

This is with 5 purple particle gens, and maxed particle in skill tree. Was this nerfed recently?
That should be giving you around 2,000 damage/pulse.

Do you have a high Graviton spec? Maybe you're pushing them out of range.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Lieutenant
Join Date: Jun 2013
Posts: 42
# 10
08-08-2013, 05:06 PM
As of 2 mins ago

Your Tractor Beam Repulsor III deals 694 (1123) Kinetic Damage to xxxxx

Last edited by rendar1970; 08-08-2013 at 09:40 PM.
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