I'm very interested in that it seems that Jack was talking more concrete design choices than I remember from the Vegas presentation.
It particularly struck me during his discussion of PvP options they plan on making available to players. Whereas Vegas struck me as being rather general, delimited and vague; I'm getting the impression that Jack's more willing to be open about design choices with this interview.
But then, I recall Jack making statements only to have to recant them in CoX -- the pre-Inventions SSOCS comes to mind quite readily. It's not really a fault. The players want to hear the promise of upcoming content. But I do think he and the team have learned things about the difference between promise and making promises.