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Career Officer
Join Date: Jul 2012
Posts: 99
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 07-26-2013 at 01:49 PM.
Join Date: May 2013
Posts: 58
# 2 Tour CoolDown - STEALTH NERF
07-25-2013, 04:13 PM

Cryptic included a STEALTH NERF in the patch

Tour the Galaxy now has a 4 hour cooldown upon acceptance.

Way to Go......
Join Date: May 2013
Posts: 58
# 3
07-25-2013, 04:16 PM
Can the mod kindly move this to the General Discussion forum?
i cannot seem to delete this thread so as to recreate it in the general discussion forum..
Empire Veteran
Join Date: Oct 2012
Posts: 195
# 4 Stealth nerf to Tour the Universe
07-25-2013, 04:16 PM
That's right. I just ran Tour the Universe and got a 4 hour cooldown.

Didn't notice anything in patch notes.

Seriously ... of all the things to nerf!
Join Date: Jul 2012
Posts: 290
# 5
07-25-2013, 04:23 PM
Originally Posted by sneyeper View Post
That's right. I just ran Tour the Universe and got a 4 hour cooldown.

Didn't notice anything in patch notes.

Seriously ... of all the things to nerf!
Aye, aye. Captain. I already reported it as a bug.

Because, you know, it HAS GOT TO BE A BUG from today's patch. Right, Craptic? It's a bug, isn't it? You couldn't possibly have slipped your player base another stupid stealth nerf, right? RIGHT??

Oh, wait... That cooldown didn't get there by accident. Some dev put it there. It was probably meant to be four minutes and a typo made it four hours. So it IS a stealth nerf.

Husker - RugBurn
Zaan - Mel'Kor - Zarek

Last edited by maltinpolar; 07-25-2013 at 04:31 PM.
Join Date: Jul 2013
Posts: 7
# 6
07-25-2013, 04:26 PM
I swear, Cryptic had better reverse this ASAP before the entire Exchange crashes. Truly, Cryptic's greed overrules their foresight.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 7
07-25-2013, 04:28 PM

Join Date: Aug 2012
Posts: 21
# 8
07-25-2013, 05:54 PM
There was no need for this nerf.This was a real screw up cryptic.give it BACK!
Join Date: Jul 2012
Posts: 57
# 9
07-25-2013, 06:17 PM
Yeah I'm hoping this is just a bug, found myself being really annoyed on handing in after my 1st run and being unable to pick the mission back up again. I'm really pretty useless at playing the exchange and the tour was a fun way for me to earn some ec.. it seems silly for me to be so vexed, but then it seems such a petty nerf if it is intentional.
Join Date: Jun 2012
Posts: 48
# 10
07-25-2013, 09:33 PM
thats because I just finished typing a whole essay on this topic and the server crashed when I hit save, so I have to do this again.

*condensed* 6-7 pages of whine is my limit, haven't read the whole thread. Kinda a shock to not get my 4 laps in on today's tour, wtf?

Ultimately, this cool down will benefit people with multiple toons. Since they cannot do more than one lap, they'll probably switch characters and run it again. That was my first instinct. Single toon people are being punished by this move.

Also, the exploit was caused by the designers and the inequitable method of rewarding completion bonuses. You can't blame us for figuring out that some sectors always pay off and others and onn that whacky sliding scale.

Here's my suggestions
1) toss the current bonus system out and start giving a flat rate PER SECTOR paid upon completion of a block. For example, 5000ec a sector means that the sirius block is worth 15k, Pella is worth 5k, and Iota Pavonis is worth 20k. That's a little over 200Kec for the entire current map. In the spirit of Tour, you could give an optional 5k per cluster/nebula as well.
2) Make the current cool down a leaver penalty: it only activates if you drop the event without completing all the blocks (but not the optionals)
3) give partial completion bonuses by faction space: like 50K for completing all the blocks in Fed space; or Borg, Rom, Card, and kling spaces. Possibly, the faction bonus only kicks in with the optionals, or kicks in bigger with the optionals. There should be another substantial bonus (500k?) for completing everything (all blocks, all clusters).

These ideas would mean that you MUST have DI/RP or dip rank 4 to have a chance at the full bonus. This would bring back Wolf 359. It would also bring back the need for fast ships, quicker transwarp, slipstream, etc. Because only VAs can get to Borg space, it does provide them with an advantage, but newer players can still get 4 faction bonuses. Hmmm, sounds like borg space has to be optional too, unless you can detect the person's rank....

People with multiple toons could benefit as well. Instead of chasing 4-5 sectors to get their first payoff, they could run a predictable short course (like a single faction), pick up a modest bunus, then drop (taking the 4 hour leaver penalty), switch toons and do it again. They won't get the big bonus, but it's easier to spread the wealth around the various characters they control.
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