Cryptic Studios Team
Join Date: Jun 2012
Posts: 152
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.16

General:
  • Players that have had issues purchasing Spiral Wave Disruptors, Jem'Hadar Attack Pets, or any other limited item should no longer experience these issues.
  • Updated the playable volume on the Kassae UGC ground map.
  • The following uniforms now have tailor presets if owned:
    • All Good Things
    • Bajoran Militia
    • Counselor Troi
    • Deep Space 9
    • Enterprise "
    • Enterprise Mirror
    • Section 31
    • T'Pol
    • Seven of Nine
    • Starfleet Academy
    • The Motion Picture
    • The Next Generation (TV
    • TOS Dress Uniform
    • TOS Medical
    • TOS Tunic
    • Wrath of Khan
    • TOS Mirror Universe
  • Updated another instance of corvette that was using a capital C.
  • Turret Fabrication IV will now correctly fabricate a Tier 4 Turret when used by a Romulan Player.
  • Sensor Analysis no longer forces the player into red alert.
  • Tour the Galaxy: Some mission timers were set to start on completion of a mission rather on start, they are all set to start on completion of the mission.
  • The Aquarius should no longer appear at 4 times its intended size when launched from an Odyssey.
  • The Andorian Phasers have been given audio that is even more unique based on player feedback.
  • Carrier UI Updates:
    • All pets will be far less likely to engage enemies beyond a range of 12km
      • Unless those enemies have also actively damaged their owner's Carrier.
    • All pets are now more responsive while under Escort command. This includes upgrades to their behavior that controls:
      • Targeting enemies that have damaged their Escort target, preferring targets that have also attacked their owner's Carrier, and ignoring orders that tell them to escort themselves or fellow hangar pets.
    • All pets will now ignore enemies beyond 12km while under Intercept command, regardless of their combat activities.
      • This allows them to more accurately intercept incoming mines, torpedoes and small craft heading for their owner Carrier.
    • Resolved a logic loophole with the new Recall functionality that allowed pets to occasionally stop responding to subsequent commands.
    • Duty Officers that rely upon Intercept, Escort and Recall commands being issued will now work correctly with Jem'Hadar Attack Ships, Bird-of-Prey Raiders, Syphon Drones and Shield Repair Drones.
    • The AI routines of Shield Repair Drones have entirely new, and more responsive, set of command behaviors to follow
      • For these pets, Intercept and Attack set these pets to sort of an "auto-heal" mode.
      • Use Escort for increased control of their support features.
    • The AI routines of Bird-of-Prey Raiders have been improved to include more well-defined Strafing Runs.
      • These pets only have a chance to ent
      er into this behavior every several seconds, and will not perform them constantly.

Last edited by salamiinferno; 07-30-2013 at 06:00 PM.
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,897
# 2
07-30-2013, 05:07 PM
Interesting update, i hope the Aquarius and carrier owners will be happy with most of the patches..
^^ I am Stoutes, and I approve of my message (and inb4exploit!) ^^

Last edited by stoutes; 07-30-2013 at 05:11 PM.
Captain
Join Date: Nov 2012
Posts: 5,157
# 3
07-30-2013, 05:08 PM
That Aquarius bug sure was funny to watch, ah well. Progress it progress
Empire Veteran
Join Date: Jun 2012
Posts: 7,484
# 4
07-30-2013, 05:10 PM
the pre set 'correct' coloring on those uniforms is nice to have! does this mean the tng pants got unfaded out? about a month ago i noticed they looked wrong, and no longer could match the tops. unfortunately it does not recognize what c store stuff you have bought, so we wont be able to see this on tribble proboly.

and the female version 1 republic uniform got screwed up a week ago when the vet uniforms first started getting added to tribble.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 07-30-2013 at 05:27 PM.
Career Officer
Join Date: Sep 2012
Posts: 2,822
# 5
07-30-2013, 05:35 PM
Quote:
All pets will now ignore enemies beyond 12km while under Intercept command, regardless of their combat activities.
Could you also make it so they don't do that while in attack mode? It's really annoying when sitting there waiting to heal and my pets decide to go after stuff 14km+ away and aggro EVERYTHING in sight.

Good example is I did the KDF 'Empire Defense' dailies and defeat the 6 groups in a single system in about 3 minutes but it takes another 5 minutes before I can leave. Can't exit while in red alert. I never wondered what it would be like to have 20 borg spheres come after me but now I know. Sure I could just let my pets die but then I'd have to deal with the 15+ enemies they aggroed because they went 20km away from me. Thankfully my mirror Vo'quv carrier is pretty tough, but it ends up making a mission take too long to get out of after it's complete.

Edit:
Quote:
Resolved a logic loophole with the new Recall functionality that allowed pets to occasionally stop responding to subsequent commands.
Does this mean they won't dock with the carrier suddenly on their own? I've had that happen a lot of times. They'll be attacking something and I can see them suddenly fade out as if I had them on recall and they docked. When that happens they can no longer be resummoned or undocked and your hanger is full and tied up.
I went to the Delta Quadrant and the Kazon stole my stupid T-shirt. Also, my pet hamster that died when I was a kid is now a Kobali.

Last edited by monkeybone13; 07-30-2013 at 05:37 PM.
Ensign
Join Date: Jun 2012
Posts: 18
# 6
07-30-2013, 05:49 PM
Still have the dislocated shoulder while aiming with the MK XI Plasma Repeater Pistol?
And it still shoots from the feet too I bet.

Been bugged from LOR release.
Career Officer
Join Date: Jul 2012
Posts: 5,586
# 7
07-30-2013, 06:13 PM
Quote:
Originally Posted by monkeybone13 View Post
Could you also make it so they don't do that while in attack mode? It's really annoying when sitting there waiting to heal and my pets decide to go after stuff 14km+ away and aggro EVERYTHING in sight.
Actually, I *love* that. Perfect for Azure Nebula:

- Deploy pets at 14km distance;
- Pets go aggro enemies (who in turn can't fire at you);
- Pets keep Tholians distracted;
- You quickly disable tractor beams at your leasure;
- Enemies despawn/warp off when tractor beams are disabled;
- Profit.
Survivor of Remus
Join Date: Jul 2012
Posts: 317
# 8
07-30-2013, 09:36 PM
Quote:
Originally Posted by monkeybone13 View Post
Could you also make it so they don't do that while in attack mode? It's really annoying when sitting there waiting to heal and my pets decide to go after stuff 14km+ away and aggro EVERYTHING in sight.
This seems like a really simple solution. If you didn't want them to attack, why are they set to attack mode? If you wanted to get out of red alert, set them to recall.
Career Officer
Join Date: Sep 2012
Posts: 2,822
# 9
07-31-2013, 01:18 AM
Quote:
Originally Posted by originpi View Post
This seems like a really simple solution. If you didn't want them to attack, why are they set to attack mode? If you wanted to get out of red alert, set them to recall.
Not a simple solution when doing the empire defense dailies. They have a tendency to go as far as 20km or more on their own aggroing everything in sight when you're attacking groups to finish the system. Not possible to get out of red alert even if I put them on recall. I'd end up with a ton of enemies on me anyway because they go too damn far out and you can't exit those maps while in red alert.

In other words, while attacking, the pets fly way far away from the targets and keep their distance as far as possible no matter if they're set to attack or intercept. I'm guessing it has to do with the new AI that forces them to avoid exploding ships. Well it works. Too well.

Edit: Forgot to mention if the pets decide to attack something 20km away, putting them into recall mode doesn't do any good. If they're too far away from you they won't listen. They keep attacking and in the mean time, everything they aggroed is coming straight for me while I'm still trying to defeat stuff they aggroed.

I've said it months ago somewhere in a thread on the forums and I'll say it again: Carrier pets shouldn't go after anything outside of your weapon range, unless an enemy is aggroed already and heading for you.

At a dead stop just sitting there not targeting anything, if it's up to 14km away they go after it on their own and it's really annoying.
I went to the Delta Quadrant and the Kazon stole my stupid T-shirt. Also, my pet hamster that died when I was a kid is now a Kobali.

Last edited by monkeybone13; 07-31-2013 at 01:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 790
# 10
07-30-2013, 05:14 PM
thank you for this fix

Turret Fabrication IV will now correctly fabricate a Tier 4 Turret when used by a Romulan Player
Reply

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