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Career Officer
Join Date: Jun 2012
Posts: 52
For one, what is the deal, you grind missions to get marks, that you turn around and put into a mission, that makes you grind some more to fill... Then when the mission is complete you grind some more to be able to buy the items? Like... WTF?

You guys actually prefer this over just getting some drops from a dungeon and buying your gear directly? which is much faster I remind you...

Ok... Fine, but Lets gets this reputation crap fixed, I suggest the following changes:

1. When we do the missions for the reputation we are trying to earn, the mission itself is the only grindy part and it adds up much like Duty officer rank XP. (in other words it shows up on the top bar when you click it as ranks 1-5 and fills in accordingly, just like Trade, recruitment, Diplomacy, etc...)

2. Leave the reputation tabs in the UI but make it just the Reputation Store, and the selection of special abilities area.

3. When we get the marks from the reputation use that as the reputation currency and do away with all the extra commodities and dilithium; or at least reduce the Dilithium cost and make it Reputation marks(Romulan/Nukara/Omega) and Dilithium.

4. Make the missions repeatable every 2 hours or so, that way the people who want to put in the time to get reputation faster can grind them till they reach the rep level they are after.

Me personally I would like to see the reputation section in the UI disappear and the social zone stores come back.

I miss going to Deep Space 9 and meeting other people who where also doing the Omega rep stuff, and would like to see a romulan social area to do the same and Nukara.
Commander
Join Date: Jun 2012
Posts: 320
# 2
08-14-2013, 01:22 PM
I preferred the method of getting the stf items before the rep system was introduced, via drops.

Personally if they just put the drops back, even at a lower rate, I'd be happy. You would still know how long it would take till you got your gear yet you may get lucky on the way (a nice surprise too).

This would also encourage people to play all the stfs and not just run ise over and over again.
Well I can't forget a face but I won't remember y'all.
Bleed Green and Gold
Starfleet Veteran
Join Date: Jun 2012
Posts: 702
# 3
08-14-2013, 01:28 PM
Quote:
Originally Posted by packer3434 View Post
I preferred the method of getting the stf items before the rep system was introduced, via drops.

Personally if they just put the drops back, even at a lower rate, I'd be happy. You would still know how long it would take till you got your gear yet you may get lucky on the way (a nice surprise too).

This would also encourage people to play all the stfs and not just run ise over and over again.
AHHH the GOOD old days before F2P and this sadistic hungry search for the binge of the orgy grind....unfortunately the few whiners and complainers at that time who cried foul perhaps feel so much better now with how you accomplish LITTLE for so many hrs required to get anything USEFUL....well done and hope their happy




"Ohh my gosh its full of EXPLOITs...shut it down"
[
Career Officer
Join Date: Jul 2012
Posts: 859
# 4
08-14-2013, 01:45 PM
While I agree that some items could easily come down in price of marks at no time is this system WORSE than the 1999 RNG system. I just came from a game like that, trust me it is horrible. The old ways are old for a reason, they didn't work well. Talk about grind, try running the missions hundreds of times and never seeing that one set piece drop that should have dropped years ago right? That's what my experience with the STFs were like before the change. I welcomed this with open arms because sure I had to run a few STFs but never like I did in the past. And the other two reps don't even use STFs you can solo farm everything. it;s great compared to the old way because there wasn't this uncertainty or the constant bugs (and yes there were those people so quickly forget that drops alot of the time didn't drop or there was a malfunction that caused the STFs to stop functioning or people were able to hack the game and boot you from group cutting you off from your loot)

All of those things were happening in the RNG system and that was the other reasons for the change, people forget so easily I swear.
Is hoping that Isis is an adequate replacement for the Sensor Targetting Assault loss we'll experience in Season 9.
Captain
Join Date: Oct 2012
Posts: 782
# 5
08-21-2013, 01:23 PM
Quote:
Originally Posted by packer3434 View Post
I preferred the method of getting the stf items before the rep system was introduced, via drops.

Personally if they just put the drops back, even at a lower rate, I'd be happy. You would still know how long it would take till you got your gear yet you may get lucky on the way (a nice surprise too).

This would also encourage people to play all the stfs and not just run ise over and over again.
Please no. I am one of the people who ran the old STFs literally hundreds of times for virtually no return.

By the second week of the new rep system I had more benefit and gear than after 3 months under the old one.

I would NEVER want to go back to the old system.

I want a guaranteed return. I don't want to run things forever and not get anything at all.
Career Officer
Join Date: Jun 2012
Posts: 2,295
# 6
08-21-2013, 04:24 PM
The random chance drop system was terrible and I'm glad I'm not playing that game anymore.

I would like to see the mark cost of equipment projects reduced. Especially the Mk X sets- look at the data, Cryptic, and see how many people buy Mk X sets. I'm guessing it's not very many, because few people starting out are going to have marks to spare at Tier 1.
Survivor of Romulus
Join Date: Jun 2012
Posts: 243
# 7
08-21-2013, 11:24 PM
When I heard they were introducing the reputation system in a month's time I grabbed all the space sets on 6 characters. Now the grinding is not pleasant nor it is rewarding.

Last edited by jjumetley; 08-22-2013 at 07:08 AM.
Survivor of Romulus
Join Date: Sep 2012
Posts: 383
# 8
08-30-2013, 10:55 AM
Quote:
Originally Posted by packer3434 View Post
I preferred the method of getting the stf items before the rep system was introduced, via drops.

Personally if they just put the drops back, even at a lower rate, I'd be happy. You would still know how long it would take till you got your gear yet you may get lucky on the way (a nice surprise too).

This would also encourage people to play all the stfs and not just run ise over and over again.
HARUMPH

I remember a time when we used to play STF content to get STF gear.
Now, all a player has to do is click a project and they're done for 20 hours.
What was that term used elsewhere?
Oh..."instant gratification".

We need to bring back the pre-Season 7 STF's.
I do NOT want to use ARC to play STO

"Far as I see it, you people been given the shortest end of the stick ever been offered a human soul in this crap-heel 'verse. But you took that end, and you - well, you took it. And that's - Well, I guess that's somethin'." - Some Random Guy's Epic Quote
Captain
Join Date: Jun 2012
Posts: 4,770
# 9
08-31-2013, 12:38 AM
Quote:
Originally Posted by rezking View Post
HARUMPH

I remember a time when we used to play STF content to get STF gear.
Now, all a player has to do is click a project and they're done for 20 hours.
What was that term used elsewhere?
Oh..."instant gratification".

We need to bring back the pre-Season 7 STF's.
Actually, they need to bring back the original STFs. Any sense of story is removed from them. However, relying on the RNG to get the STF gear has caused immense grief to too many people. I got to Tier 5 and all 3 Mk XII STF ground sets in under 100 elite STFs. If I tried to do that using the horrid old method, then it could have taken 500 or more STFs to do or just 20. If it can take 500 STFs to get all 3 Mk XII STF ground sets, then there is something horribly wrong with the system. Getting a piece of STF gear for certain is always better than if there is a chance that it is never obtained.
Lieutenant
Join Date: Jun 2012
Posts: 63
# 10
08-31-2013, 03:11 AM
I do agree with the OP on one thing where it takes 20 hours to finish the 2,000 rep projects
because once you have 2 of them done and waiting for them to finish all you have is the upgrade project left and that project barley takes any time to finish at all
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