Captain
Join Date: Jun 2012
Posts: 1,474
It can't have escaped notice over in the dungeons of Cryptic that the so-called "aux2batt build" has exploded in popularity. Due to the fact that multiple technicians can be stacked up and effectively reduce all cooldowns to their global minimum, especially abilities that have special duty officers which amplify their effects.

What I am wondering is: Is this behavior intended? Should we accept, plan, and rely on aux2batt and technicians working this way for the foreseeable future, and adopt it as the new yardstick by which all ship designs are measured?

Personally I have not grown accustomed to it because I have seen it as an exploitive and unintended mechanic. But if this build is known and blessed by Cryptic then I will reevaluate...

There is nothing I have said that either invites or requires comment by anybody except Cryptic.

Last edited by momaw; 08-17-2013 at 12:12 PM.
Career Officer
Join Date: Jul 2012
Posts: 3,099
# 2
08-17-2013, 11:42 AM
Quote:
Originally Posted by momaw View Post
It can't have escaped notice over in the dungeons of Cryptic that the so-called "aux2batt build" has exploded in popularity. Due to the fact that multiple technicians can be stacked up and effectively reduce all cooldowns to their global minimum, especially abilities that have special duty officers which amplify their effects.

What I am wondering is: Is this behavior intended? Should we accept, plan, and rely on aux2batt and technicians working this way for the foreseeable future, and adopt it as the new yardstick by which all ship designs are measured?

Personally I have not grown accustomed to it because I have seen it as an exploitive and unintended mechanic. But if this build is known and blessed by Cryptic then I will reevaluate...

LOL. Just because aux2bat is new to *you*, doesn't mean it is. In fact, yawn, A2B builds are very well documented, and not some sort of OP-secret at all.

And no, it's not god-mode either. It requires you to sacrifice no less than 3 doff slots (3x technicians, and usually 1x Marion for DEM). And you're without aux a lot of the time. Plus it takes 2 at least Lt. stations to be of any use.

Some ships, like Fleet Excelsior, for instance, with their single Tact (Lt. Cmdr) station, pretty much rely on A2B, as that's the only viable way to 'duplicate' any tact abilities. And you get good power with it. But you're giving up a lot too.

Tl;dr: working as intended.
Lt. Commander
Join Date: May 2013
Posts: 119
# 3
08-17-2013, 11:55 AM
sure you have the doffs that buff the attack pattern recharge time - 30% recharge time
then the doffs that buff emergency power recharge time - 35% chance 30% recharge time
and then technicians that buff the recharge time of every ability - 10%
hardly balanced
Captain
Join Date: Jul 2012
Posts: 2,000
# 4
08-17-2013, 12:21 PM
Quote:
Originally Posted by taschenbillard12 View Post
sure you have the doffs that buff the attack pattern recharge time - 30% recharge time
then the doffs that buff emergency power recharge time - 35% chance 30% recharge time
and then technicians that buff the recharge time of every ability - 10%
hardly balanced
Yes but the technicians need to also use a Lt level boff ability to get the reduction and you need 3 of them to equal the cooldown reduction of the just one of the others. If you're looking for the OP doff in your list it is clearly the attack pattern one as it is a straight 30% reduction in all attack patterns (except alpha) which are some of the most powerful abilities in the game. The other doffs have catches like using an aux crippling Lt ability or only a chance to have the CD reduction.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Lt. Commander
Join Date: May 2013
Posts: 119
# 5
08-17-2013, 12:40 PM
sure, wait how much attack patterns can you run at a time hm ?
the atp doffs are the weakest here

Last edited by taschenbillard12; 08-17-2013 at 12:44 PM.
Lt. Commander
Join Date: May 2013
Posts: 186
# 6
08-17-2013, 12:51 PM
Sorry OP I disagree. Aux to battery is not an exploit, it is imho a neccessity for Cruiser players that want to at least do a reasonable amount of DPS.

If you get your way and Aux to battery is no longer a viable option then this game will truly have become Escorts/Carriers online. That is unless Cryptic create some other option for Cruiser players that promotes a sense of ingame balance. (Balance? Yes I laughed when I wrote that)

As a Battlecruiser owner running Aux to battery I say no thank you to your proposal.

"You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
Captain
Join Date: Jul 2012
Posts: 2,000
# 7
08-17-2013, 02:22 PM
Quote:
Originally Posted by taschenbillard12 View Post
sure you have the doffs that buff the attack pattern recharge time - 30% recharge time
then the doffs that buff emergency power recharge time - 35% chance 30% recharge time
and then technicians that buff the recharge time of every ability - 10%
hardly balanced
You can run up to 3 at a time and it's a 15% CD reduction on attack patterns. Which means with 3 you can reduce APO3 to a 33s CD and have super powerful escorts of doom. Most attack patterns end up on global cooldown or so close it almost makes no difference. Only downside to the doffs is they cost millions now!
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Lieutenant
Join Date: Jan 2013
Posts: 42
# 8
08-17-2013, 04:53 PM
i dont like the idea of changeing/removing a2batt or the doffs, not every ship that uses these are cruisers, to me a2b was the last option on my kar'fi, since i found within bug reports that deflector doffs not working with power siphon for a long time, and i wanted to equally reduce cd on both siphon and tyken, the only thing left is a2batt with the technicans
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 9
08-17-2013, 07:26 PM
I am personally a bit suspect of Aux2Bat builds because of their very "Defense or Offense" nature, susceptibility to drain boats (those few who still know how to use them), and the lurking feeling like the Devs will sooner or later change something that will make them fail to work. You all know you fear the last part in the back of your mind.

However, I am not a Cryptic employee so I cannot answer the OP.
Captain
Join Date: Aug 2012
Posts: 13,046
# 10
08-17-2013, 08:46 PM
AtB pre S7, pre LoR was different than post S7, post LoR. Only Cryptic can answer whether the consequences of changes made with S7 and LoR and their effect on AtB were intended or unintended...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:02 PM.