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Bug on Type 1 windows escape pods, at least on the tailor ... shows a white rectangular instead of the pods.
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Last edited by f2pdrakron; 09-06-2013 at 02:47 PM.
For someone who is prob not going to see it on tirbble, can someone post a screen of the seating, vital stats and info on the "Focused Singularity Beam"? Any truth to the rumors some hints of the Elite Plasma weapons were added to Tribble?
I like, it looks like a Romulan ships!
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
Okay cryptic I just finished testing Ar'kit tactical warbird. When you actived the annihilation mode you can hear the transformation sound but can't see any animation. So just to ask you guy are there suppose to be animation when you hit the annihilation mode. The focused singularity beam, why does say it consumes 5 singularity power per second when in fact it doesn't do that.
"You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
Okay cryptic I just finished testing Ar'kit tactical warbird. When you actived the annihilation mode you can hear the transformation sound but can't see any animation. So just to ask you guy are there suppose to be animation when you hit the annihilation mode.
From the patch notes:
* Final touches are being made to the animation for Annihilation mode for the Ar'kif Tactical Warbird Retrofit and currently are not visible.
Cryptic - Systems Design
Hmmm...definitely taking a different route than the "standard escort". It's got the damage potential of an escort, and while it has a sturdy hull, it's paying for it in so many ways: in this case, the already-strained singularity core power levels are getting pushed even lower.
If you use Annihilation mode, you're pushing your max power level from 160 to 150, and if you use the quad cannons, you're losing an extra 10 points from engines while firing, pushing your effective max to 140 points.* You're taking an escort-esque penalty to shields, but also taking a blow to speed and maneuverability, which is not-at-all escort-esque...but you don't take half of that penalty 'til you're firing...hmmm....
With the Singularity-fuelled beam weapon from the console, and the other factors, I'm thinking this is how the ship is intended to work: maneuver into position under cloak and open fire, remaining stationary or slow while you build and burn singularity charge using the console's plasma beam. When you start taking fire, cloak and reposition, getting your decloak bonus when you pick up again.
*Caveat: with fleet cores and the +Singularity Charge bonus from Annihilation mode, you'll be able to spend more time with your core charged, mitigating the power penalty somewhat.